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[IV|V] Screenshots and Other Media

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FreezIn
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#6151

Posted 19 March 2017 - 06:40 PM Edited by FreezIn, 19 March 2017 - 06:41 PM.

These are probably my most realistic screenshots i have ever taken in my entire life with reshade, still have to work on the timecyc, prepare for a bit of lengthy scroll?

32690814144_aac0f3f778_h.jpgHouse on the block by FreezIn, on Flickr

33534644905_7d62b8e381_h.jpgPool by FreezIn, on Flickr

32690826634_8c76145502_h.jpgN1SM0 by FreezIn, on Flickr

32719912563_4c0546c580_h.jpgLos Santos Transit 1 by FreezIn, on Flickr

32690820624_42a21b1457_h.jpgLos Santos Transit 2 by FreezIn, on Flickr

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#6152

Posted 19 March 2017 - 07:58 PM Edited by A Z I Z, 19 March 2017 - 09:59 PM.

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#6153

Posted 20 March 2017 - 02:34 AM

2015 Lexus RCF [YCA]

 

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#6154

Posted 20 March 2017 - 02:40 AM

Retexturing roads

 

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#6155

Posted 20 March 2017 - 02:45 AM

So what's the skinny on new patches? Mine keeps crashing for some reason :)

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#6156

Posted 20 March 2017 - 12:33 PM

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#6157

Posted 21 March 2017 - 01:51 PM

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#6158

Posted 21 March 2017 - 03:49 PM

This transmission has been compromised.

 

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NVIDIA ENB 🌓 Color Patch: download

 

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New project for GTA, TES, and Fallout 4 with spacey obsession style.

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#6159

Posted 21 March 2017 - 03:53 PM

These are probably my most realistic screenshots i have ever taken in my entire life with reshade, still have to work on the timecyc, prepare for a bit of lengthy scroll?

Spoiler

I don't know enough about this but is that actually in game of just renders? :O

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#6160

Posted 21 March 2017 - 07:06 PM

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#6161

Posted 21 March 2017 - 07:37 PM

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#6162

Posted 21 March 2017 - 10:42 PM

First screenshot: sunset - normal in game brightness

 

Second screenshot: 30 min after sunset - normal in game brightness

 

Third screenshot: 30 min after sunset - low in game brightness

 

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There is still a small percentage of light bloom and adaptation that I can't control or remove using ReShade anymore, also they are increased in the latest VisualV 1.0.310.

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FreezIn
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#6163

Posted 22 March 2017 - 02:11 AM Edited by FreezIn, 22 March 2017 - 02:12 AM.


I don't know enough about this but is that actually in game of just renders?

It's in game

 

Fixed clear weather timecycle settings :D ty Razed

33423602012_c91255576e_h.jpgGTA5 2017-03-21 22-01-44 by FreezIn, on Flickr

33197232980_27abc2f06e_h.jpgGTA5 2017-03-21 22-00-46 by FreezIn, on Flickr

33451355061_d363919b12_h.jpgGTA5 2017-03-21 21-17-52 by FreezIn, on Flickr

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#6164

Posted 22 March 2017 - 08:44 AM Edited by raggazam, 22 March 2017 - 08:46 AM.

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#6165

Posted 22 March 2017 - 06:05 PM

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#6166

Posted 22 March 2017 - 07:40 PM

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#6167

Posted 22 March 2017 - 09:35 PM

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#6168

Posted 24 March 2017 - 07:18 AM

So this is what the dream feels like. This is the victory we longed for.

 

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#6169

Posted 24 March 2017 - 11:33 AM

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#6170

Posted 24 March 2017 - 12:45 PM

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#6171

Posted 24 March 2017 - 02:19 PM

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#6172

Posted 24 March 2017 - 04:36 PM

- more than 650 values in timecyclemodifiers have been changed

- envmap recreated from zero by me

- timecyc, enbeffect, enbconfig completely updated

- and much mooore...

Always with standard shaders:

 

 

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#6173

Posted 24 March 2017 - 04:49 PM Edited by Mercury Reborn, 24 March 2017 - 06:32 PM.

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#6174

Posted 25 March 2017 - 07:39 AM

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#6175

Posted 25 March 2017 - 09:53 AM Edited by Mercury Reborn, 25 March 2017 - 02:53 PM.

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#6176

Posted 25 March 2017 - 11:18 AM

My first post here :)

 

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#6177

Posted 25 March 2017 - 01:18 PM

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#6178

Posted 25 March 2017 - 01:21 PM

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#6179

Posted 25 March 2017 - 03:40 PM

nothing special about this screenshots tbh. just checking how cars blend with the whole atmosphere... wanna fit everything together, so that it looks pretty

 

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#6180

Posted 25 March 2017 - 10:07 PM

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