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HQ Mipmapped Road Textures

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Marty McFly
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#1

Posted 13 October 2014 - 07:21 PM Edited by TJGM, 10 July 2015 - 07:35 PM.

roadtexheaderblo0j.jpg
 
 
What is it?
 
Road textures for SF and LV and a Grove Street retexture. I was simply too lazy to retexture LS' roads completely, but may do it in the future, hence WIP. They are mipmapped, so everything should be fine. I am aware of various bugs especially on pedestrian crosswalks, due to bad UV mapping which I don't know how to change. Many people already have them because they are released for a very long time but I decided to create a topic for it so it's more "official".
 
Download:
 
LV Road Textures
SF Road Textures
Grove Retex 0.3
 
Screenshots:
 
gta_sa2014-08-2623-42fcxgd.png
gta_sa2014-05-2623-0592y0r.png

gta_sa2014-03-0719-131aszu.png
gta_sa2014-05-1515-391ws51.png
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MrMateczko
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#2

Posted 14 October 2014 - 07:39 AM Edited by MrMateczko, 14 October 2014 - 07:40 AM.

Finally a topic for them, I really like them :)
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Fantomax
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#3

Posted 14 October 2014 - 09:27 AM

One of the very best. :lol:  Glad you make a topic fo' this.

 

btw, will you do other textures beside road that were in the same file? Or you gonna use some other textures from other authors?


Marty McFly
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#4

Posted 14 October 2014 - 05:45 PM

Neither. Well, Grove Retex has all textures replaced but meh, I dunno if I should do that with the road textures, that would be too much work at once, my free time isn't very big lately.


Fantomax
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#5

Posted 16 October 2014 - 11:02 AM

Can i suggest one more thing for the future release? (well, if you have time to do so :p ). I really love using this mod as one of my 'base mod'. But, something is bugging me since months after using it. You see, desert roads have 'brown' mud (is this how you describe it?) while it should be combination of little dirt and large amount of sand. (Look RoSA as a good example, not comparing) I think it's better to have sand+dirt combination since it fits the game and desert atmosphere. 

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Gtamodpacker
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#6

Posted 16 October 2014 - 09:00 PM Edited by Gtamodpacker, 16 October 2014 - 09:02 PM.

this is best hd road textures and when the updates come ? and respect you get from me hopefully you go on

sry for my bad english im german ;)


TJGM
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#7

Posted 16 October 2014 - 09:03 PM

this is best hd road textures and updates ?


Nobody can give you an opinion on something you may or may not like, so try it out yourself.

Fantomax
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#8

Posted 17 October 2014 - 08:46 AM

 

this is best hd road textures and updates ?


Nobody can give you an opinion on something you may or may not like, so try it out yourself.

 

I think the question is only regarding to updates

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Gtamodpacker
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#9

Posted 22 October 2014 - 10:45 AM

 

 

this is best hd road textures and updates ?


Nobody can give you an opinion on something you may or may not like, so try it out yourself.

 

I think the question is only regarding to updates

 

yes I have come only asked the updates? do I use the google translator may be that it has been mistranslated


Ramsesh
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#10

Posted 30 October 2014 - 07:49 PM

It would be amazing if you do LS Road Textures too.


TJGM
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#11

Posted 31 October 2014 - 12:58 PM

It would be amazing if you do LS Road Textures too.

 

 

Neither. Well, Grove Retex has all textures replaced but meh, I dunno if I should do that with the road textures, that would be too much work at once, my free time isn't very big lately.


AeroFX
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#12

Posted 04 December 2014 - 09:19 PM

In San Fierro the scale of that road is not correct. Bigger than Player.. LOL :lol:


Marty McFly
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#13

Posted 08 December 2014 - 09:32 PM

Roads are bigger than a human being, you know.

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Berg
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#14

Posted 19 January 2015 - 02:59 PM

Can someone tell me where i need to install all of these? i have alci's img editor but i dont know what file to modify.. gta3.img maybe? for all of them?


Marty McFly
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#15

Posted 20 January 2015 - 08:46 PM

gta3.img

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Reiyven08
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#16

Posted 21 January 2015 - 01:22 PM

hey Marty McFly i'm an a Modder too,can i get your PC settings..i'm sorry for my english i'm from Philippines  :lol:


Berg
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#17

Posted 21 January 2015 - 11:17 PM

i installed them in gta3.img it works but texture dissapear from time to time why?

my pc settings: i5 3570k,gtx 460,6GB ram i have the v1.0 of gta sa. thanks in advance.


Marty McFly
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#18

Posted 26 January 2015 - 01:10 PM

Streamfix should be mandatory for everyone who modded before.


LaBombaRomba
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#19

Posted 02 March 2015 - 05:20 AM

could you change the format of them?

i have 7z but only LV works


Marty McFly
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#20

Posted 03 March 2015 - 02:33 PM

What do you mean?


LaBombaRomba
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#21

Posted 08 March 2015 - 06:33 AM

I have 7zip but only LV download will open, the other ones say its in the incorrect format


Fireman
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#22

Posted 28 June 2015 - 11:20 PM Edited by Fireman, 29 June 2015 - 12:43 AM.

Ugh not sure which compatability issues this is causing but all my roads dissappeared in San Fierro, just has the LOD left now, I have SRT installed, installed the roads over it before and it worked back then, not sure why it isn't working now.

 

If textures don't show up (i tried other textures as well), the .dff's have been modified?

 

Here's a SS;

Spoiler

 

Backtracking as we speak but if you got any idea what causes this anything could help.

 

EDIT: Whatever I'll never understand this, but with the same .img same CLEO scripts everything the same just the game saved on a different slot and it all seems to work again.

 

There are my favorite San Fierro textures so I'm happy with that.

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PhillBellic
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#23

Posted 30 June 2015 - 10:07 AM

Great Scott!

 

Those are some great looking Road Textures, Marty. :)

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Marty McFly
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#24

Posted 10 July 2015 - 07:00 PM Edited by Marty McFly, 10 July 2015 - 07:02 PM.

Fireman I did no changes to the DFF's in any way. If a DFF cannot find its textures, it appears white. This on your screenshot looks more like the game cannot find the HQ model and loads the LOD instead, nothing a texture can cause. There are some issues with SRT though and saves. I remember using SRT and playing the mission where you have to bring this guy to the RC shop, I could not approach the building or the marker because the ground had no collision and I fell through the ground. Strangely, when not in this mission, ground was fine.


Jp Buquid
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#25

Posted 17 July 2015 - 02:19 PM Edited by Jp Buquid, 17 July 2015 - 02:26 PM.

i thought you retextured the whole los santos roads marty, btw this is the best road textures for GTA SA :)  :inlove:


RgSub
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#26

Posted 23 July 2015 - 03:18 AM

I don't know why but the texture on CJ safehouse are loading slowly in my pc, anyone knows why?

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oVerklLLz
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#27

Posted 24 November 2015 - 10:43 PM

Marty, how do i install this mod? Please help me

 


GanjaCereal
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#28

Posted 12 January 2016 - 12:29 AM

Hi Marty - great work - I have a problem with the mipmapped textures loading. I installed the Stream Memory fix, GTA exe is 1.0, rebuilt the GTA.img file a number of times with a clean backup file, but it seems to be loading the default textures somehow.

 

Any help is appreciated. Thanks!


little_idiot
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#29

Posted 16 January 2016 - 08:42 PM

Check your hidden (or temporary) folders in C:\Users\<Current User>\Applications - there might be a copy of gta3.img which is the one, that is loading to the game instead of that inside GTASA\models folder.


GanjaCereal
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#30

Posted 18 January 2016 - 12:56 AM

Thanks!!!  :catloaf: Finally have ENB working with my other mods and it looks beautiful.





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