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[WIP|SA] GTA San Andreas Map Fixes

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Marsi4eg
  • Marsi4eg

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  • Ukraine

#691

Posted 26 November 2016 - 10:47 PM Edited by Marsi4eg, 26 November 2016 - 10:58 PM.

Earlier today I've decided to test it myself and actually I've got the same results
I will post them too, because I really planned this, so..
 
There's really a difference in ide flags between pc and ps2 versions of these objects. I've looked only for the ids 16448 and 16370.
 
Wooden poles:
ps2:
12128, des_nt_buntpoles01, des_ntown, 150, 132
pc:
16448, des_nt_buntpoles01, des_ntown, 150, 196

196-132=64
pc extra flag is 64
64 flag definition says:
Disables the shadow mesh to project a shadow; allow transparencies of other objects, shadows, and lights to be visible through this object.
 
Spoiler

 
Fuel fence:
ps2:
12050, by_fuelfence, des_boneyard, 140, 2097156
pc:
16370, by_fuelfence, des_boneyard, 140, 2097220

2097220-2097156=64
pc extra flag is also 64
 
Spoiler

 
Mugetsuga
thank you for finding info about some other objects with the same ide flag problem.
  • Tomasak likes this

ernestin1
  • ernestin1

    Its like World War VIII!

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#692

Posted 27 November 2016 - 09:21 AM Edited by ernestin1, 28 November 2016 - 07:39 AM.

there are some highway signs near woozie's casino without any letters, should i upload a pic or you have seen it mates?

 

 

EDIT: Which files i must NOT add if i want the fixes + pc LS Map ( with crates, car wrecks, etc?)


Marsi4eg
  • Marsi4eg

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  • Ukraine

#693

Posted 24 February 2017 - 09:24 AM

Was this ever fixed? A shadow under the Gant Brigde

3d3c8bafffa6t.jpg

Vishmak
  • Vishmak

    Player Hater

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#694

Posted A day ago

It's a great mod but Grove Street looks too empty.!




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