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[WIP|SA] GTA San Andreas Map Fixes

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Marsi4eg
  • Marsi4eg

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#691

Posted 26 November 2016 - 10:47 PM Edited by Marsi4eg, 26 November 2016 - 10:58 PM.

Earlier today I've decided to test it myself and actually I've got the same results
I will post them too, because I really planned this, so..
 
There's really a difference in ide flags between pc and ps2 versions of these objects. I've looked only for the ids 16448 and 16370.
 
Wooden poles:
ps2:
12128, des_nt_buntpoles01, des_ntown, 150, 132
pc:
16448, des_nt_buntpoles01, des_ntown, 150, 196

196-132=64
pc extra flag is 64
64 flag definition says:
Disables the shadow mesh to project a shadow; allow transparencies of other objects, shadows, and lights to be visible through this object.
 
Spoiler

 
Fuel fence:
ps2:
12050, by_fuelfence, des_boneyard, 140, 2097156
pc:
16370, by_fuelfence, des_boneyard, 140, 2097220

2097220-2097156=64
pc extra flag is also 64
 
Spoiler

 
Mugetsuga
thank you for finding info about some other objects with the same ide flag problem.
  • Tomasak likes this

ernestin1
  • ernestin1

    Its like World War VIII!

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#692

Posted 27 November 2016 - 09:21 AM Edited by ernestin1, 28 November 2016 - 07:39 AM.

there are some highway signs near woozie's casino without any letters, should i upload a pic or you have seen it mates?

 

 

EDIT: Which files i must NOT add if i want the fixes + pc LS Map ( with crates, car wrecks, etc?)


Marsi4eg
  • Marsi4eg

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#693

Posted 24 February 2017 - 09:24 AM

Was this ever fixed? A shadow under the Gant Brigde

3d3c8bafffa6t.jpg

Vishmak
  • Vishmak

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#694

Posted 22 April 2017 - 06:26 PM Edited by Vishmak, 07 May 2017 - 04:02 PM.

Great Work but Grove Street looks too empty.!

Username.gta
  • Username.gta

    [Formerly Gary-X]

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#695

Posted 07 September 2017 - 06:29 PM

Hi everyone.

 

Hope no one minds me bumping this thread too much, but couldn't find a more appropriate thread posted at a better date.

 

Right, two bugs in my game, not sure if they are in game bugs or whether caused by another mod. The first one is pretty basic problem relating to the ingame map, at the Binco in San Fierro there are two clothing icons overlapping each other. I edited one of the files so that the icons appear like in the PS2 version rather than with the PC version compression, although this also occurs in a clean copy of the game. Not the easiest thing to explain but the image posted below shows in good detail.

 

Spoiler

 

The second issue is more related to this thread, it seems incredibly obvious but I have scanned the thread and haven't found anyone else discuss this issue. I did see one post in a thread from 2007 talk about the issue in question. Basically, there are a clump of bushes in mid air above Flint County. Once again, there are some images posted below which demonstrate the issue.

 

Spoiler
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Marsi4eg
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#696

Posted 09 September 2017 - 01:14 PM

I was talking about those bushes in Project 2dfx topic, they're just not visible in vanilla game because of zero draw distance ide value, as I remember - Project 2dfx overrides all these ide settings with its own. We discussed there that Project 2dfx should not override draw distance for all objects that have set it to 0 in ide files but still no new version of Project 2dfx and no any news will this be ever fixed or no.

 

Of cource you can find those bushes and just remove them from ipl but if I clearly remember - it's a binary ipl, so no chances


TWIST_OF_HATE
  • TWIST_OF_HATE

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#697

Posted 19 September 2017 - 06:37 PM

Guys, do anyone know what the hell happened with Aztecas_5/JohnnyK/BMWSauberF1.08 ?

Dude just stopped any movement in this thread and lost or so ...





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