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[WIP|SA] GTA San Andreas Map Fixes

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Savidge
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#31

Posted 27 September 2014 - 10:02 PM

It fixes alot of collision files AFAIK. Any documentation I've seen on this has been very vague.
Stupid authors packed it into the gta3.img file, so its hard to tell what has been changed. They also included most of the data files, which are still originals. Only very few have been changed.

Regarding PSA .. Well I still got the files .. About continuing it, more than likely not.

One cool thing that Danikov was doing for PSA, was putting in extra traffic lights around LS where there weren't any.
Pay close attention to the traffic. They will just stop randomly @ non-existant lights. Prime example is at the start of the game, as CJ comes out of the alley, in that area there.

Hmmm, I'll have a look at the patch then. Thanks for the info.

And I hope PSA will be back soon too! :)

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Jeansowaty
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#32

Posted 28 September 2014 - 09:59 AM

Damn you San Andreas with all you bugs! :lol: nice job Az, I hope that you have only a few fixes left. The map in SA is one of the buggiest maps in the whole series, so beware my man :^:


Neddo
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#33

Posted 29 September 2014 - 06:27 PM

as buggy as it is it's by far most fun so those bugs just "disappear"


El Dorado
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#34

Posted 01 October 2014 - 12:07 AM

https://www.sendspace.com/file/8r11jv

 

Fixes some misplaced plants, pointed out by SergeantSavidge

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Inadequate
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#35

Posted 02 October 2014 - 08:29 PM

More bugs, is possible fix it?

 

Spoiler

 

More annoying map bugs:

Spoiler

 

And this old ones, reported on the other topic of fixes.

Spoiler
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VERSA
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#36

Posted 05 October 2014 - 01:31 PM

This buildings is just completely messed up.

nGs3v3Cs.jpg

 

The most weird is their look from thermal goggles

w2dLpT9s.jpg

 

Location

E148jz5s.png


Savidge
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#37

Posted 05 October 2014 - 01:50 PM

This buildings is just completely messed up.

nGs3v3Cs.jpg

IIRC this was fixed with aftburner's 2dfx and prelight fixes.

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VERSA
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#38

Posted 05 October 2014 - 01:58 PM

IIRC this was fixed with aftburner's 2dfx and prelight fixes.

I have it and unfortunately it's not fixing the bug.


Savidge
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#39

Posted 05 October 2014 - 02:04 PM

I have it and unfortunately it's not fixing the bug.

oh yeah, sorry my mistake. the fixes pack doesn't include this. :)


BMWSauberF1.08
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#40

Posted 05 October 2014 - 02:11 PM

Don't report prelight issues,since we can't fix them,for now.
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Savidge
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#41

Posted 05 October 2014 - 03:38 PM Edited by SergeantSavidge, 05 October 2014 - 03:38 PM.

I was doing Beat the Cock and near the SF to LV bridge (idk what it's called) I accidentally bunnyhopped into my doom ;)

7tSLz70.png

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Reyks
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#42

Posted 06 October 2014 - 12:45 AM

This pool begs for help

lgxguQq.gif

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pep legal
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#43

Posted 10 October 2014 - 11:16 PM

Ok...just posting here to this thread shows up in my content List.

This forum is a little bit lost these days (sarcasm + euphemism)...it's complicated to find the stuffs I usually follow.

Still trying to understand why this thread was placed in "Art Support".

TJGM
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#44

Posted 10 October 2014 - 11:18 PM

Ok...just posting here to this thread shows up in my content List.

This forum is a little bit lost these days (sarcasm + euphemism)...it's complicated to find the stuffs I usually follow.

Still trying to understand why this thread was placed in "Art Support".

Sub forums are still being created and threads are being organised, please be patient. I'll move this thread back to the Maps section.


Blackbird88
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#45

Posted 11 October 2014 - 08:05 AM

Also what about more parked vehicles shown in Vadim's PS2 vs PC video? I recall there being some low limit on PC so can it be done with OpenLA or something?

Where is this stored anyway? I'm surprised noone tried to use its PS2 equivalent.

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Snoops27
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#46

Posted 25 October 2014 - 11:49 AM

Would be nice to know ^


Savidge
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#47

Posted 25 October 2014 - 12:00 PM

Is there a way to restore the 2 storey AmmuNation without editing stuff like the main.scm (or EHI, because that crashes for me :p)?

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Kalvin
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#48

Posted 25 October 2014 - 12:10 PM

For the enex you can just edit the IPLs, for the clerk (I'm not sure if he spawns or not in the interior?) you can just make a CLEO script or something.

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Reyks
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#49

Posted 27 October 2014 - 08:12 PM

I know this thread is kinda dead lately, but please can someone fix that pool i reported up there ^. It's very noticeable and annoying, thanks in advance.

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Gramps
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#50

Posted 28 October 2014 - 11:36 PM

This here might help you.

It helped me with getting water in that other bit in LS, just infront of the basketball courts @ the start of the game .. :^:

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jochuan
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#51

Posted 29 October 2014 - 09:29 AM

and about the other map bugs will this mod continue ?


BMWSauberF1.08
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#52

Posted 29 October 2014 - 05:48 PM

When we will have some free time we'll update this thread
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ric4rd094
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#53

Posted 30 October 2014 - 08:02 PM Edited by ric4rd094, 30 October 2014 - 08:03 PM.

There's some shadow bug here which I saw while playing the mission:
It's this line next to Tampa (left side of it)
9Fk9Cqh.jpg


BMWSauberF1.08
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#54

Posted 30 October 2014 - 08:03 PM Edited by Aztecas_5, 30 October 2014 - 08:03 PM.

those palm shadows?


Savidge
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#55

Posted 30 October 2014 - 08:04 PM

those palm shadows?

I think he means the thin line of shadow by the bonnet of the Tampa.

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ric4rd094
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#56

Posted 30 October 2014 - 08:14 PM

And I know that this was mentioned, but could somebody correct prelight of this building in San Fierro?
This is very noticeable, cause the size of the building :D

Images are here:

Spoiler

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Blackbird88
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#57

Posted 30 October 2014 - 08:23 PM

Yeah that one was reported several times in the Fixes thread. It'd be nice to see it fixed, because as you said it's way too noticeable.


Savidge
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#58

Posted 30 October 2014 - 08:25 PM

Didn't Aztecas say somewhere in this topic (or the Fixes & Improvements one) that he can't fix prelight bugs?


ric4rd094
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#59

Posted 30 October 2014 - 08:32 PM

Didn't Aztecas say somewhere in this topic (or the Fixes & Improvements one) that he can't fix prelight bugs?


Yeah, you're right ;)

So if you can Aztecas_5 fix this "thin line" of shadow bug :)
And if somebody is reading this topic and could fix this prelight bug we are going to appreciate this :)
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Savidge
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#60

Posted 30 October 2014 - 08:36 PM

And if somebody is reading this topic and could fix this prelight bug we are going to appreciate this :)

*cough*TJGM*cough*

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