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[WIP|SA] GTA San Andreas Map Fixes

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BMWSauberF1.08
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#1

Posted 25 September 2014 - 04:49 PM Edited by Aztecas_5, 05 July 2015 - 09:09 AM.


This modification aims to correct bugs that Rockstar left in the GTA: San Andreas map. I'm usually working with format c: with this, but anyone who wants to contribute are welcome. Work started back in the fixes and improvements for San Andreas thread, now SA mod index, but with a new thread we can thrat the only subject of map errors directly.
 
Done already
 
- Corrected lod placement of some trees near Mount Chiliad
-Removed a palm tree inside a house in idlewood, aswell incorrected placed trees removed in LS Airport, Verona Beach in front of the save house, and Jefferson.
- Fixed floating plants in San Fierro near Pier 69 and a floating tree in the countryside
- Fixed a timed object in San Fierro driving school who caused some textures to dissapear
- Restored PS2 objects in Las Venturas, Four Dragons casino and the Visage and the unused pay n' spray
- The second door of the doherty garage is now openable, and vehicles can be stored inside
- Fixed a collison and the grass in the Palomino Creek Bridge
- Fixed several tree shadows, on Montgomery, Garcia and Bayside
- Improved shadows of bridges in Las Colinas, and the train overpass in Jefferson
- Fixed double sided polys and textures errors in Ganton
- Fixed wrong texture mapping in roads of Los Santos and San Fierro
- Re-add colision of the unused Las Venturas Pay N' Spray
- Fixed two roadsigns found in LV
- Fixed a stretched texture and a collision on the side of Missionary Hill
- Fixed a stretched texture on the road in front of the betting shop under Mulholland Intersection
 
Installation notes - You'll get col's, dff's, ipl's, ide's, and binary ipl's. Modloader is recommended, in fact required for the binary IPL's. You can find the newest modloader in here
 
 
Spoiler
Spoiler
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Spoiler
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Spoiler

 

Currently known bugs:

For unknown reasons some of the country ipls cause some cracks in the map,we are currently trying to fix this

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Jinx.
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#2

Posted 25 September 2014 - 04:57 PM

In the end you did a topic for this :)

Great job! :D


El Dorado
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#3

Posted 25 September 2014 - 05:06 PM

A important note - For binary IPL's, you MUST have the newest modloader https://github.com/t...loader/releases

 

Any other method, including older versions of modloader itself, will result in bugs.


Inadequate
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#4

Posted 25 September 2014 - 06:40 PM

Finally, the topic about this. :p


BMWSauberF1.08
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#5

Posted 25 September 2014 - 06:42 PM

now i'm editing the first post


Savidge
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#6

Posted 25 September 2014 - 07:03 PM

Yay, the long-awaited topic is here! Actually this was a great idea making a seperate topic for map-related fixes, because there's sooooo many of them, lol.


Tadzik
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#7

Posted 25 September 2014 - 07:27 PM Edited by Tadzik, 25 September 2014 - 07:27 PM.

1st post formatting is killing my eyes :D I have reformatted it :p
ema.png
And here's the "code".
Spoiler

Anyway good job you did here. I'll try this mod :p

BMWSauberF1.08
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#8

Posted 25 September 2014 - 07:38 PM

thanks


Savidge
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#9

Posted 25 September 2014 - 07:54 PM

1st post formatting is killing my eyes :D I have reformatted it :p

lol, if you really wanted to make the first post perfect, you should change "format c and me" to "format c: and I". ;)


BMWSauberF1.08
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#10

Posted 25 September 2014 - 07:56 PM

fixed :^:

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El Dorado
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#11

Posted 25 September 2014 - 08:00 PM

We have some textures that simply don't have a lod. Could easily be fixed by editing the lod texture.

 

Spoiler


Reyks
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#12

Posted 25 September 2014 - 10:13 PM

Nice to have a separate topic for this mod, good work guys  :lol: .


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#13

Posted 26 September 2014 - 12:42 AM

A important note - For binary IPL's, you MUST have the newest modloader https://github.com/t...loader/releases

 

Any other method, including older versions of modloader itself, will result in bugs.

u sure about this

 

replacing entries loaded by the game in equivalent order would work perfectly fine including maintaining savegame iplstore index compatibility

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El Dorado
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#14

Posted 26 September 2014 - 01:24 AM

replacing entries loaded by the game in equivalent order would work perfectly fine including maintaining savegame iplstore index compatibility

 

 

and while we speak, the only tool capable to "replacing entries loaded by the game in equivalent order" is modloader 0.2.0


Savidge
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#15

Posted 26 September 2014 - 03:54 PM

I have some more map bugs:

Spoiler

and some weird placements:

Spoiler
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El Dorado
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#16

Posted 26 September 2014 - 05:21 PM

For the hot dog van

 

https://www.sendspace.com/file/a0jwul

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Blackbird88
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#17

Posted 26 September 2014 - 08:05 PM

I assume this mod can't be used with the fixes as it uses same files right? I somehow doubt Modloader can load them both :p


BMWSauberF1.08
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#18

Posted 26 September 2014 - 08:14 PM

If the dffs used aren't same as the ones in our pack,then you can use them

Blackbird88
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#19

Posted 26 September 2014 - 08:17 PM

If the dffs used aren't same as the ones in our pack,then you can use them

There are binary IPLs as well though.


BMWSauberF1.08
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#20

Posted 26 September 2014 - 08:21 PM

I can't help with ipls so i don't know if you can change them

Blackbird88
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#21

Posted 26 September 2014 - 08:25 PM Edited by Blackbird88, 26 September 2014 - 08:29 PM.

Yeah well I am not sure what changes they make since it's not documented anywhere. Some of them might be same fixes actually.

Scratch that I am dumb. The binary IPLs are from something else. Must be the combined pack from the Fixes & Improvements thread before it was removed.

Yep the mod only has .dff and .col files so no worries.


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#22

Posted 27 September 2014 - 02:47 AM

Do you guys use the Unofficial Patch with these fixes as well?
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Blackbird88
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#23

Posted 27 September 2014 - 02:01 PM

Also what about more parked vehicles shown in Vadim's PS2 vs PC video? I recall there being some low limit on PC so can it be done with OpenLA or something?


Savidge
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#24

Posted 27 September 2014 - 03:45 PM

Do you guys use the Unofficial Patch with these fixes as well?

I don't. But thanks for reminding me about that, I totally forgot about that patch. :p


BMWSauberF1.08
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#25

Posted 27 September 2014 - 03:46 PM Edited by Aztecas_5, 27 September 2014 - 03:47 PM.

Do you guys use the Unofficial Patch with these fixes as well?

actually,we don't use it


Inadequate
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#26

Posted 27 September 2014 - 07:27 PM

More bugs, is possible fix it?

 

Spoiler
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Reyks
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#27

Posted 27 September 2014 - 07:53 PM

More weird pavement stuff:

 

m8ICxh1.png


Gramps
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#28

Posted 27 September 2014 - 09:04 PM Edited by Methical, 27 September 2014 - 09:05 PM.

Do you guys use the Unofficial Patch with these fixes as well?

actually,we don't use it


Righteo then.
I just thought you would've since you guys seem rather obsessed with very small 'bugs', and the Unofficial Patch fixes many bugs as well.
Seems silly to have 2 different 'map fixes mods' that may not be compatible with each other further on down the road.

But if you want, I could find some bugs around LS for you. There is sh*t loads.
I remember fixing TONS of R* placements with MEd whilst we were developing PSA.
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Savidge
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#29

Posted 27 September 2014 - 09:51 PM

Righteo then.

I just thought you would've since you guys seem rather obsessed with very small 'bugs', and the Unofficial Patch fixes many bugs as well.
Seems silly to have 2 different 'map fixes mods' that may not be compatible with each other further on down the road.

But if you want, I could find some bugs around LS for you. There is sh*t loads.

I remember fixing TONS of R* placements with MEd whilst we were developing PSA.

What exactly does the Unofficial Patch fix btw?

Spoiler


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#30

Posted 27 September 2014 - 09:55 PM Edited by Methical, 27 September 2014 - 09:57 PM.

It fixes alot of collision files AFAIK. Any documentation I've seen on this has been very vague.
Stupid authors packed it into the gta3.img file, so its hard to tell what has been changed. They also included most of the data files, which are still originals. Only very few have been changed.

Regarding PSA .. Well I still got the files .. About continuing it, more than likely not.

One cool thing that Danikov was doing for PSA, was putting in extra traffic lights around LS where there weren't any.
Pay close attention to the traffic. They will just stop randomly @ non-existant lights. Prime example is at the start of the game, as CJ comes out of the alley, in that area there.
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