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San Andreas: BETA Edition

SA Released SA WIP
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Kalvin
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#61

Posted 29 September 2014 - 05:10 PM Edited by Kalvin, 08 October 2014 - 04:14 PM.

Alright, BETA1's up, the link's in the first post. :^:

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Matias_Montanna
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#62

Posted 29 September 2014 - 05:44 PM Edited by Matias_Montanna, 29 September 2014 - 05:46 PM.

Good Job , Kalvin.

But im found some bugs

 

 

Spoiler

Vagos' member 

Texture or DFF Problem

 

 

Spoiler

Grove Member

Texture or DFF Problem

 

 

 

Spoiler

Vagos Member 2

Texture or DFF Problem

 

Spoiler

Ballas member

The back of the pants has the texture a bit long

 

¿Is problem of my PC?


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#63

Posted 29 September 2014 - 05:49 PM

It isn't, it's me messing up the files, lapdm1 also crashes the game.

 

I'll reupload the mod with the proper files, as well as a seperate download for those who have already downloaded it, thanks for reporting.


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#64

Posted 29 September 2014 - 06:03 PM

So your mod needs to be approved every time you make an update, Kalvin? You might need some Beta testers.
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R4gN0r0K
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#65

Posted 29 September 2014 - 06:07 PM

should i apply some limit adjustments? i tried it on a fresh install with modloader silentpatch silents asi loader and your mod through modloader and it crashed when starting a new game.


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#66

Posted 29 September 2014 - 06:08 PM

probably the reason of the crash is lapdm1.dff


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#67

Posted 29 September 2014 - 06:14 PM

probably the reason of the crash is lapdm1.dff

 

yeah saw the post after i wrote mine, but yes it was lapdm1.dff the bad thing.


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#68

Posted 29 September 2014 - 06:50 PM

Alright, here's the fixed files:
https://www.dropbox.... files.rar?dl=0
The GTAG upload has been updated with the fix in already, for people who haven't downloaded it yet.

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Inadequate
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#69

Posted 29 September 2014 - 07:02 PM

*Replaced the Clothing shop icon with its PS2 variant
*Replaced the C.R.A.S.H mission icon with its PS2 variant
*Replaced the Diner icon with its PS2 variant
*Replaced the Gym icon with its PS2 variant
Wow, I never before put attention on this icons when I play it on PS2 the first time and then on PC.
Nice.

Kalvin
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#70

Posted 29 September 2014 - 07:07 PM

There isn't that many differences between them, just a few extra/differently coloured pixels, I had to uncompress the CRASH mission icon (Ash is probably gonna shout at me for that, maybe, possibly, probably) because on the PS2, the order goes (in the siren thingy): Red, White, Blue, but on PC it's gray, white, blue, because it's compressed.


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#71

Posted 29 September 2014 - 07:40 PM

This is amazing, Kalvin. Well done. Can't wait to see what's next! :^:

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Kalvin
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#72

Posted 29 September 2014 - 08:01 PM

So your mod needs to be approved every time you make an update, Kalvin? You might need some Beta testers.

Dutchy made me a "trusted modder" so I don't need to wait for approval on mods anymore, nice joke though. :p

 

This is amazing, Kalvin. Well done. Can't wait to see what's next! :^:

Thanks :)

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#73

Posted 29 September 2014 - 08:24 PM

Good point on pointing out compression as a possible reason behind the icons looking different on PC, I always knew only of the clothes shop icon and considered it a design choice, but the compression actually makes more sense.
To preserve more quality, use DXT-5 compression, screw TXD Workshop :pp
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#74

Posted 29 September 2014 - 08:26 PM

Just to let you know, there's a bug with the steps in the gym. If you walk up the steps CJ appears to be in some shadows and he does that heavy breathing:

sWxrTvQ.png

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mikros1
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#75

Posted 29 September 2014 - 08:26 PM

great job!


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#76

Posted 29 September 2014 - 08:29 PM

This patch not work good for me

 

Spoiler

 

And lapdm1 no have textures

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#77

Posted 29 September 2014 - 08:31 PM

Spoiler

Slenderman? Is that you?

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#78

Posted 29 September 2014 - 08:34 PM Edited by Aztecas_5, 29 September 2014 - 08:35 PM.

The lapdm1 texture probably has got a wrong name so it doesn't show
About the small stairs,it's a problem with collision materials
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Kalvin
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#79

Posted 29 September 2014 - 08:38 PM

Just to let you know, there's a bug with the steps in the gym. If you walk up the steps CJ appears to be in some shadows and he does that heavy breathing:

sWxrTvQ.png

Thanks, fixing now. :^:

 

This patch not work good for me

 

Spoiler

 

And lapdm1 no have textures

Ah, the bugs, so many bugs! :p
I'll be right on it.

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#80

Posted 29 September 2014 - 08:45 PM

GTA San Andreas: BUG Edition
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#81

Posted 29 September 2014 - 09:12 PM

is necessary to start a new game? seems to not work with old saves...


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#82

Posted 29 September 2014 - 09:14 PM

is necessary to start a new game? seems to not work with old saves...

Yeah, there's a new main.scm, it contains Adrenaline pickups, replaces Ryder's Picador with a Sadler, and Pulaski's Buffalo with a Sentinel.


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#83

Posted 29 September 2014 - 09:22 PM Edited by gamerzworld, 29 September 2014 - 09:24 PM.

GTA San Andreas: BUG Edition

I'm sure at some point during San Andreas' beta stage some NPCs had weird texture issues -- so if anything it shows Kalvin's dedication to accurately representing the beta! ;)

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#84

Posted 29 September 2014 - 09:28 PM

@Kalvin, Thanks :)

 

enb2014_9_29_20_57_24_zps56187bb7.jpg    enb2014_9_29_21_7_39_zps70fd1a4f.jpg

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#85

Posted 29 September 2014 - 09:32 PM Edited by Kalvin, 29 September 2014 - 09:32 PM.

I'm sure at some point during San Andreas' beta stage some NPC had weird texture issues -- so if anything it shows Kalvin's dedication to accurately representing the beta! ;)

I'm simply recreating Rockstar's Vision™, bugs 'n all!

Anyways, for srs now, here are the fixed files #2 (fixed Gym stairs, VLA members, the motor officer, and one of the balla members).
https://www.dropbox....iles 2.rar?dl=0

And again, of course, the GTAG download has been updated too. :^:

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#86

Posted 29 September 2014 - 09:38 PM

enb2014_9_29_20_57_55_zps44a55ab4.jpg     enb2014_9_29_21_1_19_zps0516d610.jpg

 

 

Ballas Bug:

enb2014_9_29_21_32_54_zps51c0c957.png

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#87

Posted 29 September 2014 - 09:44 PM

thats no bug, its a feature

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#88

Posted 29 September 2014 - 09:49 PM

now it´s ok :)

 

enb2014_9_29_21_45_39_zpsdf93ccc7.jpg

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#89

Posted 29 September 2014 - 09:56 PM

By the way, there is another Solarin/Shady industries in Dillimore, sw_fact01.txd

 

Also, what about the parking signs at the Visage and the LV glitched Pay n Spray?


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#90

Posted 29 September 2014 - 09:58 PM

By the way, there is another Solarin/Shady industries in Dillimore, sw_fact01.txd

Thanks, didn't notice.

 

Also, what about the parking signs at the Visage and the LV glitched Pay n Spray?

I'll add those in V2.





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