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Open Limit Adjuster

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347 replies to this topic
fannys
  • fannys

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#331

Posted 4 weeks ago

WinXpSp3 and VC 1.0.

 

it does not work on windows xp. Use the old version.


Stefan Berthold
  • Stefan Berthold

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#332

Posted 4 weeks ago

it does not work on windows xp. Use the old version.

Bad. Can you compile the latest version for xp?

 


Jinx.
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#333

Posted 4 weeks ago

Why don't you upgrade to 7?

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fannys
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#334

Posted 4 weeks ago Edited by fannys, 4 weeks ago.

Can you compile the latest version for xp?

 

I'll do it for 597$ but for you I'll make an exception and give a discount of ten dollars and with you 587$.


A_Xz
  • A_Xz

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#335

Posted 4 weeks ago

Hello ... Forgive me for my ignorance but.
I have a problem with this great "tool"
 
(In my case I use the Open Limit Adjuster to add objects.)
 
The error is as follows:
 
When I delete parts of the original San Andreas mappings the game loads in half and is hung / star only by removing objects from the maps
 
I would like to know if there is any solution so that the game does not crash / star when deleting parts of the Maps
 
Thanks

X-Falcon
  • X-Falcon

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#336

Posted 4 weeks ago Edited by X-Falcon, 4 weeks ago.

The error is as follows:

 
When I delete parts of the original San Andreas mappings the game loads in half and is hung / star only by removing objects from the maps
 
I would like to know if there is any solution so that the game does not crash / star when deleting parts of the Maps
 
Thanks

 

Use Modloader for load your Map Modifications or etc, without original one deleted/replaced.

Edit, next time make a backup.


A_Xz
  • A_Xz

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#337

Posted 4 weeks ago Edited by A_Xz, 4 weeks ago.

 

El error es el siguiente:

 
Cuando elimino partes de las asignaciones originales de San Andreas, el juego se carga a la mitad y se cuelga / estrella sólo mediante la eliminación de objetos de los mapas
 
Me gustaría saber si hay alguna solución para que el juego no se bloquee / estrella al eliminar partes de los mapas
 
Gracias

 

Utilice Modloader para cargar sus modificaciones en el mapa o etc, sin borrar / reemplazar un original.

Editar, la próxima vez hacer una copia de seguridad .

 

I have tried the 2 forms (modloader - default) but the error persists


SomeGuy86
  • SomeGuy86

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#338

Posted 4 weeks ago

Hmm... I'm getting an error message upon starting the game, does it work on GTA III, v1.1?


Blackbird88
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#339

Posted 4 weeks ago

Fairly sure only 1.0 EXEs are supported.

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SomeGuy86
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#340

Posted 4 weeks ago

Fairly sure only 1.0 EXEs are supported.

That's a shame  :( Thanks anyway...


LaDiDa
  • LaDiDa

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#341

Posted 4 weeks ago

What's there in v1.1 that's not in v1.0, Maybe Silent can patch it in? :p

SomeGuy86
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#342

Posted 4 weeks ago Edited by SomeGuy86, 4 weeks ago.

What's there in v1.1 that's not in v1.0, Maybe Silent can patch it in? :p

Actually there's a huge difference between 1.0 and 1.1... Apart from obvious bug (and stability?) fixes, the 1.1 version allows to add more vehicles into the game, using the plugins from a guy called VitlGt, where 1.0 doesn't work with most of the mods (and plugins) that I'm using...

 

Sooo yeah, I'd rather just stick around with vanilla-styled graphics from 2002 (and have tons more vehicles, driving around the streets which makes it more realistic) than to have a modpack like XBox HD for example, or flying aircrafts which only works on v1.0 :)


spaceeinstein
  • spaceeinstein

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#343

Posted 4 weeks ago Edited by spaceeinstein, 4 weeks ago.

You are comparing the difference between v1.0 and v1.1 with what mods each version supports. The difference between the two EXEs isn't huge.
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Stefan Berthold
  • Stefan Berthold

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#344

Posted 4 weeks ago

 

Can you compile the latest version for xp?

 

I'll do it for 597$ but for you I'll make an exception and give a discount of ten dollars and with you 587$.

 

 

A bad joke. I do not think that this price is adequate.

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SomeGuy86
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#345

Posted 4 weeks ago

You are comparing the difference between v1.0 and v1.1 with what mods each version supports. The difference between the two EXEs isn't huge.

Right, I was referring (among other things) to supported mods & which ones are compatible with versions v1.0 and v1.1. It really is a shame though, without OLA I'm limited to older-styled mods, but as I already explained above it's a reasonable sacrifice for adding more vehicles into the game, making it more realistic. This is only my personal opinion of course, I don't expect everyone else to agree with me :)


ChengizVlad09
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#346

Posted 3 weeks ago Edited by ChengizVlad09, 3 weeks ago.

So, after few days of trying to figure out what is causing the problem and crashing the game, it turns out it's this limit adjuster. I just want to add a few gang peds that's all. The game doesn't crash until I shoot the added peds down, at lest I think so, since I only added left out gang and The Introduction movie gang peds. Can someone in plain english explain what I need to do in Limit Adjuster ini in order to make it work? How to properly set the parameters for a few peds? Please, if you are willing to help, I'm a modding noob and I might not even know the fundamental stuff, so keep it simple, but to the point. Thanks!

 

EDIT: Who ever might have a similar problem in the future, it turns out one of my ballas txd was corrupted for some reason even though it was properly rendered and that was creating a constant crashes, agh I feel so stupid losing so many hours trying to fix such a petty problem after all.


Richie Makyura
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#347

Posted 2 weeks ago

This tool can add Vehicles too? i say this because added peds spawn  :lol: i think is better than the fastaman92 because i don,t have lag lol

 

Its possible or not?


ChengizVlad09
  • ChengizVlad09

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#348

Posted 2 weeks ago Edited by ChengizVlad09, 2 weeks ago.

This tool can add Vehicles too? i say this because added peds spawn  :lol: i think is better than the fastaman92 because i don,t have lag lol
 
Its possible or not?

Of course it's possible. There are bunch of YT videos showing how to properly imort them.

I think the main difference between the two is that fastman's limit adjuster is more oriented towards manual configuration of its .ini file, while this one has parameters sorted out in advance, which in my opinion is better for someone who doesn't know much about modding, myself included.

Plus, for some reason, fastaman's LA always crash my game for some reason, even after I set parameters the right way.




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