What is it?
Marty McFly's Graphics Enhancement (short MMGE) is to date the most advanced ENB for GTASA out there. I rewrote the complete postprocessing of the ENB system, with focus on quality, performance and efficiency.
- gaussian bloom with self-generating offsets and weights, faster and better than default enb bloom
- beautiful enb lens fx with custom offsets
- extremely simple and fast, yet beautiful DOF shader from scratch
- simple logarithmic tonemapping
- low amount of code to improve fps
- elaborated and thoroughly developed timecyc for best colors
- no weird color tints
- minimal amount of code for better fps
- 1.0 | 07.09.14: initial release
- 1.1 | 29.12.14: smaller sunsize which now scales with screen size so no oversized suns on small screens anymore. Lowered lensflare intensity to prevent clipping. Smaller waterclear256 texture for better performance with water onscreen (old 0.076 and prior enb DLL's had no performance issues with large textures but updated algorithm in 0.248 has)
- 1.2 | 30.12.14: fixed bug coming with 1.1 which resulted in weird coloring when using no DOF configs
(all these issues are not MMGE's fault but are caused by newest ENB DLL)
- Partial incompatibility with Windows 8/8.1. Possible fix which works for 50% of users is using modloader: install ENB as usual and move d3d9.dll, enbseries.ini and enblocal.ini to GTASA\modloader\enb\ folder, the rest stays where it is. This doesn't work for everyone though
- Needs DirectX redistributable. If your game doesn't start, reinstall DX setup from GTASA disk or use this one.
- If "procedure entry not found" error appears, update your GeForce Experience to at least 2.1.2 or newer.
- Blackscreen ingame (although minimap and HUD visible). Stealer protection kicked in. You need to copy the "Copyright_by_MartyMcFly.png" file to your GTA folder, too. If that doesn't work: possible fix is deleting the gta_sa.set file (sets all graphical and control options to default) in GTA San Andreas User files (located in My Documents). User "ByteCode2014" suggests that it could be Threaded Optimization in Nvidia CP, disable it. Or better, set everything in Nvidia CP to "Use Application Settings"
- Not compatible to old cards which ran older ENB's fine.