It is pretty awful. The first two times I played it, with crew members and friends, we all had fun. Then, however, we came to the realization that all you had to do after grabbing the target is fly up, reach maximum altitude, and then maintain maximum altitude as you change your pitch from vertical to horizontal and run as far away from the enemy dots as you possibly can. Seriously, it is terrible.
That Air Force-Zero crap is even worse. It seems to be impossible to win any one of those as the defending team. The only way I could see the defenders winning is if in a lobby with an even amount of players (let us say eight), there are four guys who are really good, and four guys who have no idea what they were doing. If every single good player happened to be placed on the defending team, while the guys on the attacking team are the types who haven't even figured out the cannon yet. Then, it is doable.
Oh, and even worse, the playlist captures. On the original playlist that came out with the Flightschool update, there are two teams, and both teams spawn on foot. One team spawns in the airport, the other at Ft. Zancudo. The goal is to bring a Besra from your own base, and deliver it to the enemy base. So, Airport team must deliver to Zancudo while Zancudo team must deliver to airport. The critical, inexcusable flaw in the map is that each team has a limited number of Lazers, just chilling at their base.
The only time I played this capture was in the Event playlist, and it was against randoms. Those poor, poor randoms. I won the initial battle against whichever players on the other team were clever enough to get a Lazer rather than going right for the Besra, flew over to their base, destroyed all of their Lazers, and Spawn Killed them for basically the entire 15 minutes the capture lasted, never dying once. It was so broken, and I felt really bad, but ultimately, the responsibility falls on Rockstar. How does a multi-billion dollar game studio manage to create a jet capture that is of significantly lower quality than even the worst user created jet capture I had ever played before.
Also, on the most recent flightschool playlist, they added another capture with another inexcusable flaw. I felt as though perhaps maybe they realized that having a limited number of Lazers transforms the capture into a race to determine which team gets to spawn kill the other for the remainder of the map. So in this one, both teams respawn in Lazers. Capture vehicles are miljets (only one miljet spawns per team at one time), and both teams must deliver the miljet from their respective bases to the Airport, with the drop off locations almost directly adjacent to one another. It all sounds fine, until you realize that one team spawns at Ft. Zancudo, while the other spawns at Senora Airstrip.
I mean... what... the ... f*ck. 10 year old kids know that the first rule of jet captures is that you try to balance the map so that both teams are as close to an equal distance away from the objectives as possible. In this capture, the Senora Airstrip team is at least 1 1/2 miles closer to the drop off location. This tells me that when Rockstar releases these jobs, they literally put zero thought into it at all. They don't test it, they don't think about it. I seriously doubt these guys play their own game sometimes. If they had even picked up GTA Online once since the game came out, they would have known better.
Anyways, sorry for the rant, but the fact that Rockstar actually released these piles of sh*t upsets me, because it reminds me how little they actually care for the quality of their own game anymore.