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Grand Theft Auto IV Beta Hunt

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spitfire 26 rus
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#1651

Posted 05 August 2017 - 05:18 AM Edited by spitfire 26 rus, 05 August 2017 - 05:19 AM.

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D T
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#1652

Posted 06 August 2017 - 06:41 AM

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I think everyone in that artwork is a pedestrian in the game. Guy in the robe looks like Stubbs.

WildBrick142
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#1653

Posted 06 August 2017 - 11:16 PM Edited by WildBrick142, 06 August 2017 - 11:33 PM.

TBoGT Faggio's light texture and details are called "calabrone". A calabrone is Italian for "hornet" which has a latin name of "Vespa crabro" (and the bike is based on a scooter called Vespa in case somebody doesn't know), so it's safe to say it used to be named Calabrone? It used to have a badge which is a hornet, too.
 
kEDEydC.png
 
The mirrors on it would have been removable, too, but someone messed up (or was it intentional?) when naming the extra and called it "extra1" --as opposed to the correct "extra_1"-- so it acts like a permanent part. This misnaming has carried over to GTA V as well. It's like the Casco's inidcator all over again :turn:
 
 
Also, for what it's worth, the lights texture for Sabre is named "carlito" so maybe that could have been its original name considering the Sabre looks nothing like the Sabre GT.

 

 

EDIT: Oh, I almost forgot, since it's about Faggio's beta name, is there any source for the name "Faggio Ultra" other than some BS written by someone on the GTA Wiki in 2010?

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BrownieBear
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#1654

Posted 08 August 2017 - 02:14 PM

Fixed the name and the mirrors, i'll add a link soon for people who want it :) I shouldn't post it here but hey, I.. well... okay no reason sorry.
Everything fixed :)
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gunziness
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#1655

Posted 09 August 2017 - 04:02 PM

 

EDIT: Oh, I almost forgot, since it's about Faggio's beta name, is there any source for the name "Faggio Ultra" other than some BS written by someone on the GTA Wiki in 2010?

 

It was in the gxt files IIRC.

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DOUGL4S1
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#1656

Posted 20 August 2017 - 02:44 PM Edited by DOUGL4S1, 20 August 2017 - 02:44 PM.

98z2AdX.png

Was the Dilettante originally called "Deliente"?

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#1657

Posted 22 August 2017 - 09:20 PM

6x7wa1h.png

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#1658

Posted 22 August 2017 - 09:27 PM

6x7wa1h.png

Can you tell us where did you find this image?


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#1659

Posted 23 August 2017 - 01:13 AM

From the gamefiles of either the xbox or ps3, forgot which one of the two but got it from the console one


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#1660

Posted 26 August 2017 - 02:30 PM

Police car looks like a car from GTA 3. 


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#1661

Posted 26 August 2017 - 02:49 PM

It looks a lot like the Trailer 1 Merit with the bigger blinkers and different front end, probably taken around the same time.


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#1662

Posted 26 August 2017 - 11:44 PM

Its probably a known thing, but AFAIK, theres this bike in trailer 4 that I have never seen before

 

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DOUGL4S1
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#1663

Posted 27 August 2017 - 12:19 AM Edited by DOUGL4S1, 27 August 2017 - 12:23 AM.

Its probably a known thing, but AFAIK, theres this bike in trailer 4 that I have never seen before

 

Spoiler

Clicking on the screenshot thinking it's an actual video. Way to go, brain!

 

Well spotted! And it looks like a NRG-900 body with a different front end, judging by the metal structure-like thing in the sides. Here's how it looks with no front-end at all:

RF1OrHy.png

 

Weird. I don't think it's a removed bike, Rockstar can't even remove all leftovers from 2 years ago, I doubt they did it with something that was removed in a month. Maybe another look for the RR?

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Plank.
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#1664

Posted 27 August 2017 - 01:54 AM

Looks like the NRG-900RR, except with horizontal lights rather than vertical.

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#1665

Posted 28 August 2017 - 01:11 PM Edited by DOUGL4S1, 28 August 2017 - 01:11 PM.

Just letting y'all know, remember that dude that apparently loves Burnout, @CarsonGT ? Apparently he was being honest with Beta builds and stuff according to the GTA V Beta Hunt.

 

*Waiting patiently for some new discoveries*

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#1666

Posted 29 August 2017 - 08:29 AM Edited by sebbellic01, 29 August 2017 - 08:30 AM.

Just letting y'all know, remember that dude that apparently loves Burnout, @CarsonGT ? Apparently he was being honest with Beta builds and stuff according to the GTA V Beta Hunt.

 

*Waiting patiently for some new discoveries*

:(

 

@Darealbandicoot No, that was the HDD with the other game builds, from someone else (from what I heard Need For Speed The Run source, Battlefield and some Uncharted stuff was on there) That didn't come from a devkit. It also wasn't PS3 as I thought it would be, but 360. I do not know where that guy currently is, and I doubt he's even still around. It probaly was a review build anyway so it's not that unfortunate. Still probaly would have contained tons of leftovers though.

 

By the way, there's a GTA EFLC build floating around the net for years. The executable for that was publicly released but no actual game build. Someone, somewhere has it now. I spoke to 2 people who originally had the disc (because this came from a disc) and they both sold it. Idk who has it now: https://assemblergam...y.58519/page-11

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#1667

Posted 01 September 2017 - 12:23 PM

Just found something out as I was plowing through the files. There may be a possibility this has been posted before but still. here we go!

 

In the early build of GTA IV the interior was visible from the outside instead of a VERY low poly model as shown in the final game.

The early building can be seen in the paintings hanging in the restaurant. It clearly shows a more transparant glass texture and it's interior including a door which appears to be open.

In the final game the interior is only seen during a mission.

aAJXdmq.jpg

(Yes, also included some other images, all the paintings are included)

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Mega
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#1668

Posted 03 September 2017 - 04:18 AM

I've tried to restore it once, but didn't get much far. I think the most I managed to do was new collision for the interior.

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#1669

Posted 03 September 2017 - 10:26 AM

I have tried and even failed to place door door -_- But I got the interior. Sadly the windows are way to dark so it'll be useless after all. Though it's cool to see some sort of working restaurant interior. 

 

Beta mod text thingy, just click and you'll see. No it has nothing to do with the restaurant. Just a car

Spoiler

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Jeansowaty
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#1670

Posted 03 September 2017 - 02:28 PM

So you're saying that you're making cutscene interiors work as normal ones?

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#1671

Posted 03 September 2017 - 03:21 PM

I am trying to yes.

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#1672

Posted 03 September 2017 - 07:05 PM

Marvelous. Looking forward to hear more of that :)

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Rented
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#1673

Posted 4 weeks ago Edited by Rented, 4 weeks ago.

Thought I would post it here as well, but I've spent a few hours figuring out GTA IV Interiors

 

eKCEtB9.png

 

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D T
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#1674

Posted 4 weeks ago

That's incredible. Does the police station interior fit into the world just as easy?


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#1675

Posted 4 weeks ago Edited by BrownieBear, 4 weeks ago.

I think the police station is a cutscene thing whilst the cluckin' bell isn't, so not as easy I THINK


rollschuh2282
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#1676

Posted 4 weeks ago

I think the police station is a cutscene thing whilst the cluckin' bell isn't, so not as easy I THINK

 

actually, the entrance hall of the police station interior is perfecly placed like a enterable interior.

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Rented
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#1677

Posted 4 weeks ago

Yeah so the police station does have an mlo, it is an actual interior, though i think only for cut scenes, like the restaurant it seems to be disabled by script though I haven't had a proper look into it.

So the interesting thing is that the mlo of the italian restaurant is placed already so we just need to find a way to enable it, the strange thing is that lod level 2 is actually enabled.

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#1678

Posted 4 weeks ago Edited by BrownieBear, 4 weeks ago.

Well there are two lods, the actual lod and the 'lod' you see from the outside. The one from the outside will just be disabled. So there is a lod that is an actual lod and a lod thats the fake interior.
They do look the same though, doors can be put back very easily

Rented
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#1679

Posted 4 weeks ago

Dude nothing needs puting back, everything is where it needs to be albeit disabled

BrownieBear
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#1680

Posted 4 weeks ago

Okay sorry...

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