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Grand Theft Auto IV Beta Hunt

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Spider-Vice
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#1051

Posted 4 weeks ago

Every game has a skybox. Just different implementations. That skybox is used in one of the weather patterns.
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Voggs
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#1052

Posted 4 weeks ago Edited by Voggs, 4 weeks ago.

I don't think this was posted before, if it was, sorry!

 

But, could Jacob's pose here be the beta cover animation for Niko? It's in the final mission of the game.

 

1j7shz.jpg

 

14cw3ew.jpg

I think it is, so instead of scratching it completely they gave it to Jacob.

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PhillBellic
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#1053

Posted 4 weeks ago

I wouldn't be surprised if that was the case. It suits Jacob more, I feel.

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DERGaming
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#1054

Posted 2 weeks ago

I noticed his hair was different in the trailers
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Precursors Fun World
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#1055

Posted 2 weeks ago

I noticed his hair was different in the trailers

oh yeah?

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Letus
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#1056

Posted A week ago Edited by Letus, A week ago.

Even though Niko's beta hair and texture are in the game files, I thought that the hair still didn't look like the model in Trailer 2/screens for some reason, so I made a little analysis.

 

I found out the model itself is the same, just very slightly changed in some edges, but might be draw distance from the engine, I'm seeing this model in XPS, and I also noticed the texture is the same, but there's a difference, one thing is being more brown-ish than before.

 

2gsqr2t.jpg

 

If you didn't notice, this area seems changed...

 

5lwjs2.jpg

 

...because look at the texture, seems like someone painted over that area with a brush, why? I don't know, was this a f*ck up or were they testing? Well, either way they eventually scrapped this model and made the new one.

 

212v5mw.jpg

 

I tried editing in Photoshop to kinda make it at least look similar to the screenshot, this is the result

 

29fsgao.jpg

 

This is my edited texture, feel free to use if you want. Maybe I'll keep working on it, if I do I'll edit this post.

Spoiler

I think the hair is more like grayish black not brown.

 

Here's a pic where you could probably see better. It doesn't even look brown to me.

 

gta008.jpg

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DERGaming
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#1057

Posted A week ago

Yeah I liked his old hair why did they ever get rid of it?
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Jacek_K
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#1058

Posted A week ago Edited by Jacek_K, A week ago.

Yeah I liked his old hair why did they ever get rid of it?

I think in some angles that haircut looked really bad, unnatural


Jeansowaty
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#1059

Posted A week ago

It just looks like that because the Timecyc was different in the BETA and sometimes Rockstar just "polishes up" their games for screenshots/trailers...

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DERGaming
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#1060

Posted A week ago

It's pretty crazy what all they had in the bata and then got rid of and most of things they got rid of has no reason why they got rid of it

zanesix
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#1061

Posted A week ago

It's pretty crazy what all they had in the bata and then got rid of and most of things they got rid of has no reason why they got rid of it

I guarantee they had some reasoning behind the scenes, or else it wouldn't of been cut. Perhaps some of this stuff was too out of place (Like that weird zombie game thing) or diddn't fit the art style (Some of the old hud counterparts) and other things we don't know, but I'm pretty sure it had to do with mostly one of those 2 things, or maybe some of it was becuase of console limitations, we will never know.

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Voggs
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#1062

Posted A week ago

Also because of artistic choice, I mean not in the sense of unfitting but just by pure choice. I think that's the reason behind changing Niko's haircut, R* generally does a retouch on some of their designs, the main clothes for the protagonist usually get an enhancement (sometimes it's not) or change as development proceeds. As the graphics and details got better in IV, they adapted Niko and his clothing to that (remember the actual low-poly mess that was his jacket in the earliest screenshots).

I would've kept the original haircut, it's everywhere in artworks and it's how Niko was meant to look like.

 

Another reason I can think of is their skill on the hardware at the time, they probably couldn't get some stuff working right. Then they knew how to push to the limit with RDR and GTA V.

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