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Grand Theft Auto IV Beta Hunt

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Aztecas_5
  • Aztecas_5

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#331

Posted 3 days ago Edited by Aztecas_5, 3 days ago.

csautoassault.wdr

 

but there's nothing different between it and the in-game model apart from the texture

 

edit:according to the uv map,it's the model is of the explosive version of the shotgun,sounds like it may have been used in cut cutscene for high dive where it's introduced


PhillBellic
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#332

Posted 2 days ago

csautoassault.wdr

 

but there's nothing different between it and the in-game model apart from the texture

 

edit:according to the uv map,it's the model is of the explosive version of the shotgun,sounds like it may have been used in cut cutscene for high dive where it's introduced

Why do the games use Cutscene Versions of weapons, cars, and characters?


Aztecas_5
  • Aztecas_5

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#333

Posted 2 days ago

no clues,even though HD era games don't use cutscene vehicles

 

cutscenes characters do have more bones though,probably for more detailed animations

 

about the weapons,i don't know,probably still something related to animations


PhillBellic
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#334

Posted 2 days ago

no clues,even though HD era games don't use cutscene vehicles

 

cutscenes characters do have more bones though,probably for more detailed animations

 

about the weapons,i don't know,probably still something related to animations

Do you think there would be enough material gathered here for a GTA IV Beta Mod?


Aztecas_5
  • Aztecas_5

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#335

Posted 2 days ago Edited by Aztecas_5, 2 days ago.

There are definitely lots of interesting finds,i actually planned to remake something,just a few things i actually like(mainly weapons and some vehicles,but i don't plan to do anything else)


PhillBellic
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#336

Posted 2 days ago

There are definitely lots of interesting finds,i actually planned to remake something,just a few things i actually like(mainly weapons and some vehicles,but i don't plan to do anything else)

That's fair enough. :)

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hc41
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#337

Posted 2 days ago

On former R* North artist, Gill Bertram's site, there's unused props, textures and interiors. http://www.gillportfolio.eu.pn/

Spoiler

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RM76
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#338

Posted 2 days ago Edited by RM76, 2 days ago.

I like that shot of the playground, check out the reflections on the cars off on the street in the distance. That's an early build of IV.


ClaudX
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#339

Posted A day ago

I like that shot of the playground, check out the reflections on the cars off on the street in the distance. That's an early build of IV.

Look at that radar and money counter, too.


PhillBellic
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#340

Posted A day ago

 

I like that shot of the playground, check out the reflections on the cars off on the street in the distance. That's an early build of IV.

Look at that radar and money counter, too.

 

The font is definitely smaller to say the least. Also to note, that Pre-Release 'sheen' on the model.


Vadim M.
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#341

Posted A day ago Edited by Vadim M., A day ago.

On former R* North artist, Gill Bertram's site, there's unused props, textures and interiors. http://www.gillportfolio.eu.pn/

Spoiler

Who is lazy to click there.

SIlJFUj.jpg

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RM76
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#342

Posted A day ago

 

I like that shot of the playground, check out the reflections on the cars off on the street in the distance. That's an early build of IV.

Look at that radar and money counter, too.

 

That's the most obvious stuff. I'm more interested in the shaders/timecyc aspect of the early versions of IV


lol232
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#343

Posted A day ago Edited by lol232, A day ago.

Well;
Spoiler
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Aztecas_5
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#344

Posted 7 hours ago

Did anyone notice that the LSC modification "Vented Hood" of the V Banshee is actually the beta bonnet of the Banshee without the double stripe?

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