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Rockstar Working on a New patch for San Andreas (Steam)

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Spider-Vice
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#121

Posted 08 November 2014 - 07:43 PM

2 months later:

 

GTA SA is without soundtracks

Grand Theft Auto San Andreas: The No Radio Update.

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#122

Posted 08 November 2014 - 07:48 PM

Don't forget about resolutions.

1.0 locks out 16:9
1.01 allows all resolutions
3.0 locks out 16:9
newsteam locks out 16:9 and 5:4

A few updates later you'll be stuck in 640x480x16 for good with no option to change it :D
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#123

Posted 08 November 2014 - 09:31 PM

aaaaaand rockstar has broken the game with the update on steam. game won't launch at all. gg rockstar

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#124

Posted 08 November 2014 - 11:17 PM Edited by fefenc, 08 November 2014 - 11:19 PM.

 

2 months later:

 

GTA SA is without soundtracks

Grand Theft Auto San Andreas: The No Respect For The PC Gamers Update.

Fixed that for you :)

 

It's a shame that instead of making actualizations to upgrade the PC version of the game and making it better with more peds, cars, 1080p support and some graphical updates, they're ruining the game by removing cool features.

 

I just hope they've removed the same soundtracks from the Xbox 360 version aswell.

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lpgunit
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#125

Posted 08 November 2014 - 11:17 PM

Don't forget about resolutions.1.0 locks out 16:91.01 allows all resolutions3.0 locks out 16:9newsteam locks out 16:9 and 5:4A few updates later you'll be stuck in 640x480x16 for good with no option to change it :D


The awkward moment when modders do a better job at improving the games than the developers themselves. :p
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Spider-Vice
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#126

Posted 08 November 2014 - 11:20 PM

 

 

2 months later:

 

GTA SA is without soundtracks

Grand Theft Auto San Andreas: The No Respect For The PC Gamers Update.

Fixed that for you :)

 

It's a shame that instead of making actualizations to upgrade the PC version of the game and making it better with more peds, cars, 1080p support and some graphical updates, they're ruining the game by removing cool features.

 

I just hope they've removed the same soundtracks from the Xbox 360 version aswell.

 

They did. And from the mobile version.


fefenc
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#127

Posted 08 November 2014 - 11:25 PM Edited by fefenc, 08 November 2014 - 11:25 PM.

 

 

 

2 months later:

 

GTA SA is without soundtracks

Grand Theft Auto San Andreas: The No Respect For The PC Gamers Update.

Fixed that for you :)

 

It's a shame that instead of making actualizations to upgrade the PC version of the game and making it better with more peds, cars, 1080p support and some graphical updates, they're ruining the game by removing cool features.

 

I just hope they've removed the same soundtracks from the Xbox 360 version aswell.

 

They did. And from the mobile version.

 

Well, then it's fair :)

 

I wonder if they'll mute the game if something happens with the voice actors' contracts.

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lpgunit
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#128

Posted 09 November 2014 - 04:53 AM

Well, then it's fair :)
 
I wonder if they'll mute the game if something happens with the voice actors' contracts.

That, and they'll add silent film-style intertitles in place of spoken dialogue in the next update lol.
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#129

Posted 09 November 2014 - 11:15 AM

Don't give them any ideas, they might be looking at this topic!
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#130

Posted 09 November 2014 - 11:17 AM

Don't give them any ideas, they might be looking at this topic!


Whatever they do, I'll patch it anyway. Because screw their Vision ;)
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#131

Posted 09 November 2014 - 11:25 AM Edited by MrMateczko, 09 November 2014 - 11:26 AM.

What if they make so that the game crash when replacing vorbisfile.dll?
Or put DRM?

I can't still believe that got resolutions right in III & VC but not SA...

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#132

Posted 09 November 2014 - 11:44 AM Edited by Silent, 09 November 2014 - 11:44 AM.

What if they make so that the game crash when replacing vorbisfile.dll?
Or put DRM?


DRM would be problematic a bit*, but vorbisfile integrity check wouldn't be hard to overcome.

* Unless it's 3.0-like Steamstub, it takes 10 minutes to crack it.
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#133

Posted 09 November 2014 - 02:35 PM

They had problems with Ray Liotta (Tommy Vercetti) right? Just imagine GTA Vice City without Tommy's voice...


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#134

Posted 09 November 2014 - 03:09 PM

They had problems with Ray Liotta (Tommy Vercetti) right? Just imagine GTA Vice City without Tommy's voice...


What if they had problems with Claude's voice actor pre-release already? :lol:
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#135

Posted 10 November 2014 - 11:42 AM Edited by badboy_zay, 10 November 2014 - 11:43 AM.

hmmm, is it possible to downgrade the exe to 1.0 in this new "patch" ?

if not...


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#136

Posted 10 November 2014 - 12:00 PM Edited by Cazomino05, 10 November 2014 - 12:22 PM.

hmmm, is it possible to downgrade the exe to 1.0 in this new "patch" ?

if not...

 

yes it is, MTA:SA has just been updated to do this however there is a problem.

 

The way GTA:SA was upgraded means all old executables will crash when the deleted songs try and play. (it causes a divide by zero error in the game as the updated track list has a 0 length for them)

 

The only way to overcome that is using the old track list and files or patch the executable to not play those IDs. (which MTA:SA kinda does this during runtime as of yesterday)

 

 

Technical Explanation

 

From what I've seen the way it was upgraded was this:

  • The files were replaced with 5kb empty ogg vorbis files
  • The track list was re-generated/the files were set to 0 length
  • The game logic was updated such that the files don't play in the executable, if they did the game would crash

 

Using mismatched executable/files is an issue because:

  • if you use an old set of files and new executable the songs just won't play
  • if you use the new files and old executable the game will crash when they try and load the old files

 

The reason the code had to be updated was the way SA handles radio

  1. Random number is generated from 0 to iNumberOfMusicTracks[radioStationID]
  2. game loops through to iNumberOfMusicTracks[radioStationID] - 2 checking it is not in the recently played list
  3. if it's in the recently played list, re-generate otherwise this is a valid song and go on to play it

The problem is that the array of music tracks is in the data section of the executable and would need modifying, on top of this the deleted files are numerically in the middle of the array so picking a random number in this scenario is problematic assuming you don't ignore the ones you don't want hence the code had to be updated.

 
Reverting back to post patch
 
  • Use the old audio\CONFIG\TrakLkup.dat file
  • Use the old files for everything inside \audio\streams\

  • use an old executable either steam or non steam and they will play/mods will work.

 
 

--Caz

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#137

Posted 10 November 2014 - 08:22 PM

Thanks for the detailed information!

I guess it could be patched... optional, of course.
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#138

Posted 11 November 2014 - 10:33 AM Edited by Cazomino05, 11 November 2014 - 10:34 AM.

No problem, I don't really want to hoard this sort of information and the time I put into figuring it out can benefit everyone rather than just our users.

 

If you do use MTA:SA the game will automatically be fixed in anything > r6919 which can be obtained here: http://nightly.mtasa.com/ under 1.4 current release version.

I imagine eventually there will be a mod which basically consists of the old files and maybe a patched/old executable to fix this but until then I'd rather people not crash when entering interiors/getting into cars :p

 

If you have any questions I'd be happy to reply.

 

Also if you haven't already try SAAT to decompile the archives it works and I really can't see much changed in CUTSCENES at all despite it being "new" and smaller. The smallest files aren't blank or anything I'm wondering if they were clipped somehow e.g. words removed or silence removed.

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#139

Posted 13 November 2014 - 03:59 PM

Here's a downgrader that will restore all original files pre-11/7 patch.

http://gtaforums.com...entry1066466427

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