Well, GTA V is inspired by the movie "Heat" not "Boyz in da Hood" like San Andreas was, so gang wars wouldn't really fit since the only character that has anything to do with gangs wants nothing but to avoid the gang life all together.
Yeah but there's no gang wars or drug dealing in SP so Online is the anti-christ.
The way I see it, I'm glad all the corporate greed is in GTA Online, because it leaves the singleplayer with its integrity.
See guys, this isn't so hard to fathom is it? But these activities make sense on online because the character is a lowly thug making his first big LS bucks.
Let's be brutally clear:
- Lots of people didn't play all of IV.
- Lots of people skipped EFLC.
- Lots of people loved IV online.
- Publishers actively request and expect multiplayer even when it's totally inappropriate, for example, The Last of Us, Mass Effect.
- Studios need more than one revenue stream to survive as they don't get to keep every cent of every disc sold.
So, we have a gaming franchise that originated in SP. Cool. Bit, overall, gaming has changed and multiplayer is often needed to keep studios afloat. Micro transactions are prevalent to keep those extra streams of revenue coming in.
Therefore R* were pretty much obliged to cater for both audiences.
On balance, each mode has content that the other doesn't. V's missions are more elaborate and there's way more of them. Online's got way less missions but more activities to enhance the social element.
Online is optional and was free. You don't have to play it, you don't have to buy cash cards. It exists as both an add on and a seperate entity depending on how you want to play.
As far as I can see, both modes/games are very good. Neither is perfect. Both offer a lot of what you expect in GTA, relative to the context and plot. You have access to both. If you feel cheated by this game, or by R*, I can only think you're a self centred stuck up priss who has a huge problem with entitlement.
If you feel that R* are sellouts, you clearly have no idea about how modern business works and about what it takes to keep a company like this running. Of course there is an element of corporate greed. That's business. There's also two very well made games that you got for one reasonable price (unless you were crazy enough to think it was worth dropping a couple of hundred bucks on a game and some branded baubles, in which case, more fool you. Your choice, live with it. You bought into the corporate marketing.)
Why did people expect this game to be so much more than is reasonably possible in 5 years?