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[WIP|III] Multiplayer Mod

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Zmey20009
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#1

Posted 30 August 2014 - 03:08 PM Edited by Zmey20009, A week ago.

GTA III Multiplayer Mod (or just GTA III MP Mod)

 

 

As you know, multiplayer in GTA III was planned, but this idea was not released. This mod bringing back original multiplayer maps to game

This maps is not complete by Rockstar Games

 

Videos:

 

Spoiler

 

 

You can play online via Liberty Unleashed. Tested on GTA.ru Freeroam LU Server. Working good, but game crash in Portland. So be careful

 

You can move from one to another map via teleporter (in the archive + coordinates)

 

Links:

 

Russian releases:

Version 1
Version 1 Test (not available for download)
Version 1.1
Version 1.2
Version 1.3

Version 1.4 (canceled)

Version 1.5

 

English releases:

Version 1.3

Version 1.4 (canceled)

Version 1.5

 

Version history:

 

Spoiler

 

...and sorry for my bad English. If that

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PerfectBlade
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#2

Posted 30 August 2014 - 03:20 PM

Nice. :)


pogo_01
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#3

Posted 30 August 2014 - 05:46 PM

That's a really great job !!  :^:

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johnthedev
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#4

Posted 31 August 2014 - 03:35 AM

Wow your porting the map's from the IOS and Android version that was left overs. Can't wait to play when finished.


X-Seti
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#5

Posted 31 August 2014 - 08:40 AM

Thankyou m8

 

I will have a look, Pm the person who is working on the project and ask him for permission to intergrate this into SOL.

 

Keith

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Keith Ward
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#6

Posted 31 August 2014 - 09:12 AM

 

Keith

Yes?

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X-Seti
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#7

Posted 31 August 2014 - 03:19 PM Edited by X-Seti, 31 August 2014 - 03:23 PM.

Thankyou m8

 

I will have a look, Pm the person who is working on the project and ask him for permission to intergrate this into SOL.

 

Keith

 

Someone said to me I wasn't paying to much attention.

 

But holly hell, I posted that like I was replying to a Pm, wtf.

 

Sorry dude. This is going to get me the GTAF Face Palm award


Zmey20009
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#8

Posted 31 August 2014 - 04:23 PM

Little progress: prototype of Deathmatch mode



I'm not a scripter. I have no idea how it works. But it works

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Ss4gogeta0
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#9

Posted 31 August 2014 - 04:44 PM

 

Thankyou m8

 

I will have a look, Pm the person who is working on the project and ask him for permission to intergrate this into SOL.

 

Keith

 

Someone said to me I wasn't paying to much attention.

 

But holly hell, I posted that like I was replying to a Pm, wtf.

 

Sorry dude. This is going to get me the GTAF Face Palm award

 

lmao, happens. I think I sent you a pm about the same thing 


pogo_01
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#10

Posted 31 August 2014 - 04:48 PM Edited by pogo_01, 31 August 2014 - 04:48 PM.

Wow. Great work @Zmey20009 !!

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Jeansowaty
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#11

Posted 31 August 2014 - 05:35 PM

Awesome!

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NTAuthority
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#12

Posted 04 September 2014 - 02:29 AM

i've had a private modification someone gave me that ran these maps since like early 2012 now, it's not as if it's anything new or special
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Silent
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#13

Posted 04 September 2014 - 10:16 AM

i've had a private modification someone gave me that ran these maps since like early 2012 now, it's not as if it's anything new or special


Isn't this the same mod? :p

johnthedev
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#14

Posted 04 September 2014 - 10:18 AM

Isn't this the same mod? :p

Ya gotta be silent   :panic:


NTAuthority
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    hell, no, tunnel, no

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#15

Posted 04 September 2014 - 07:26 PM

i've had a private modification someone gave me that ran these maps since like early 2012 now, it's not as if it's anything new or special


Isn't this the same mod? :p

didn't that one actually reload the game config, and this one supports MP addons and therefore doesn't? anyway it's fun how only russians seem to care about III :D
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Prince Gumball
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#16

Posted 06 September 2014 - 05:48 PM

The underground map looks like the tunnels that lead to the bank with the gold in Max Payne 1

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Ss4gogeta0
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#17

Posted 07 September 2014 - 02:52 AM

The underground map looks like the tunnels that lead to the bank with the gold in Max Payne 1

I was thinking that too... 


Zmey20009
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#18

Posted 21 September 2014 - 01:46 PM

Completed backyard

 

Spoiler
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Zmey20009
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#19

Posted 26 September 2014 - 06:49 PM

Little progress:

 

Spoiler

 

 

And i crashed my gta3.img. Release version 1.3 is delayed until october

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Zmey20009
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#20

Posted 15 October 2014 - 12:56 PM

Version 1.3 is out!

 

What's new:

 

- Rewrote main.scm. Added weapon pickups, buying in Ammu-Nation, on multi2 parked vehicles
- Returned deleted pickups
- More restorations on multi1
- Rebuilt gta3.img

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Zmey20009
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#21

Posted 01 November 2014 - 06:26 PM Edited by Zmey20009, 01 November 2014 - 06:28 PM.

Fixed prelight on roads

 

(Before/After)

 

Spoiler

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undertaker fan
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#22

Posted 01 November 2014 - 07:07 PM

Nice work man!

Zmey20009
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#23

Posted 03 November 2014 - 01:43 PM

West side multi1 is completed

 

Spoiler
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Legomanarthur
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#24

Posted 03 November 2014 - 03:51 PM

Nice! Looks like a totally different city, I love that. :D


Zmey20009
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#25

Posted 04 November 2014 - 12:41 PM

Guys, today was planned release version 1.4, but I canceled it at the last moment. Too few changes, I see no reason to the release. Next version 1.5 will be released in late November or early December

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undertaker fan
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#26

Posted 04 November 2014 - 04:04 PM

Can't wait.

blazeGTAS
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#27

Posted 06 November 2014 - 06:02 PM

Hey OP, just tested it out ingame; works fine apart from the teleport co-ordinates don't load, since you used commas instead of full stop which gives a floating point error when you try to load Multiplayer.G3L into Ultimate Trainer. For example; one of the teleport coordinates looked like this:

 

x=983,070617675781
y=-446,93505859375
z=14,9672536849976

 

When it should look like this:

 

x=983.070617675781
y=-446.93505859375
z=14.9672536849976

 

I fixed it and uploaded it, next time make sure you use . instead of , ;)

 

https://www.sendspace.com/file/d6wxmp

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Zmey20009
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#28

Posted 06 November 2014 - 07:22 PM

Hey OP, just tested it out ingame; works fine apart from the teleport co-ordinates don't load, since you used commas instead of full stop which gives a floating point error when you try to load Multiplayer.G3L into Ultimate Trainer. For example; one of the teleport coordinates looked like this:

 

x=983,070617675781
y=-446,93505859375
z=14,9672536849976

 

When it should look like this:

 

x=983.070617675781
y=-446.93505859375
z=14.9672536849976

 

I fixed it and uploaded it, next time make sure you use . instead of , ;)

 

https://www.sendspace.com/file/d6wxmp

 

Strange. I used "," instead of ".", works well. I loaded your version - floating point value error. Someone has a similar problem?

 

 

Anyway, thanks for error reporting


blazeGTAS
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#29

Posted 06 November 2014 - 07:38 PM

Maybe it's a difference between operating systems or something since I'm from the UK and you're from Russia? Get a few other guys to test it out from and see what happens, simplest fix being the Russian version G3L gets the , and the English version gets . :p


Zmey20009
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#30

Posted 06 November 2014 - 09:50 PM

Maybe it's a difference between operating systems or something since I'm from the UK and you're from Russia? Get a few other guys to test it out from and see what happens, simplest fix being the Russian version G3L gets the , and the English version gets . :p

 

I don't think it is because of difference between operating systems, but if so, I will include fixes in English release

 

------------------------

 

Total progress at 06.11.14:

 

 

- More restoration

- More parked vehicle

- Improved Deathmatch mode script

 

All this will be released in version 1.5 (except Deathmatch mode - it not completed)

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