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Multiplayer Maps

III WIP
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Zmey20009
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#31

Posted 09 November 2014 - 11:08 AM

Early release Version 1.5

 

- Removed train tracks
- Added more parked vehicles
- Restored east side multi1
- Minor changes/corrections in finished model

 

Multi1 almost restored, in the next version - fully restored RedLight map

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Zmey20009
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#32

Posted 14 November 2014 - 04:39 PM Edited by Zmey20009, 14 November 2014 - 04:50 PM.

Okay, multi1 RedLight FULLY completed! No, seriously

 

 

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image.jpg

 

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Some models can't be restored:

 

- multi01 (very small object, I have no idea what it is)

 

- multi1roads01

- multi1roads03

- multi1roads05

- multi1roads07

- multi1roads09

- multi1roads11

- multi1roads13

- multi1roads15

- multi1roads17

(I think this is a duplicate of done roads)

 

mt_buildings33 and mt_buildings34 can be restored, but it will be a remake

 

Now - fix original defects and bugs

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Zmey20009
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#33

Posted 23 November 2014 - 06:28 PM

Remake mt_buildings33 and mt_buildings34

 

image.jpg

 

image.jpg

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Zmey20009
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#34

Posted 13 December 2014 - 02:34 PM

Prototype of Winter Edition

 

image.jpg

 

image.jpg

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Zmey20009
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#35

Posted 14 December 2014 - 02:22 PM Edited by Zmey20009, 26 September 2015 - 03:13 PM.

Original Rockstar's concept completed, multi1 RedLight is finished. Next step - fix original defects

 

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Zmey20009
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#36

Posted 30 December 2014 - 07:25 PM

Version 2.0 is out!

 

- Map multi1 RedLight fully restored
- On some TXD corrected alpha channels and their names
- Improved prelight of some models
- Minor changes/corrections in finished model
- Fixed UV-map bugs on some models
- Removed excess texture

 

 

... and Happy New Year 2015!

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Zmey20009
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#37

Posted 05 January 2015 - 04:41 PM

Concept of new maps for multiplayer

 

Underground Disaster (2013)

 

Based on Portland subway station

 

Spoiler

 

The Tunnel (2013)

 

Based on Porter Tunnel in Portland with alpha stuff

 

Spoiler

 

Bank (also Bank Street, LC Bank) (2014-2015)

 

Only idea, no work has started. Based on Ghost Town. Plan to add subway entrance and alleyway

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GuenosNoLife
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#38

Posted 05 January 2015 - 05:51 PM

Nice, just for know, your mod will be better than Liberty Unleashed ?


Zmey20009
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#39

Posted 05 January 2015 - 06:34 PM

Nice, just for know, your mod will be better than Liberty Unleashed ?

 

My mod is designed for single. But you can play via Liberty Unleashed with other people


Mr_Leone
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#40

Posted 06 January 2015 - 04:29 AM

Great job so far man.

Zmey20009
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#41

Posted 07 January 2015 - 01:48 PM

Great job so far man.

 

 

Thanks

 

 

-----------------------------------

 

 

Little progress on The Tunnel map

 

Spoiler

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Zmey20009
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#42

Posted 24 January 2015 - 07:49 PM

The Tunnel map completed on 50%. I almost finished first floor, second in process

 

Spoiler

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Claude_Lib
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#43

Posted 24 January 2015 - 08:55 PM

Where did that police car on the right come from? Is it part of the map or an actual vehicle?


Zmey20009
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#44

Posted 24 January 2015 - 09:38 PM

Where did that police car on the right come from? Is it part of the map or an actual vehicle?

 

It's part of the map


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#45

Posted 24 January 2015 - 09:58 PM

Damn, I guess I should be more precise. I wasn't talking about burnt wreck but the car at the entrance, with an open trunk, in your previous post. It doesn't look like GTA III Police Car but more like Vice City one.

Zmey20009
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#46

Posted 24 January 2015 - 10:35 PM

Damn, I guess I should be more precise. I wasn't talking about burnt wreck but the car at the entrance, with an open trunk, in your previous post. It doesn't look like GTA III Police Car but more like Vice City one.

 

Yep, its VCPD Police car remaked to LCPD

 

I called it LTD LX LCPD '86. Never released it

 

Spoiler

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Zmey20009
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#47

Posted 06 February 2015 - 07:16 PM

Big progress: I have fixed some bugs on milti1 and milti2

 

Spoiler

 

And added some paths on muli2

 

Spoiler

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Zmey20009
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#48

Posted 03 March 2015 - 01:42 PM

Improved Deathmatch mode

 

 

- Added two characters

- Random weapon for each character

- Deathmatch activated via pickup

- No wanted level when you picked up icon

- Random reward for killing

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Zmey20009
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#49

Posted 15 March 2015 - 11:04 AM

Version 2.1

 

Spoiler

 

- Removed holes on multi1
- Removed holes on multi2
- Added some paths on muli2
- Completed roads on multi2. Also added subway entrance, but it uncompleted
- Optimized collision of some road models on muli1
- Fixed dirt alpha channels on multi2

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#50

Posted 15 March 2015 - 12:20 PM

Nice !


Zmey20009
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#51

Posted 09 May 2015 - 10:07 AM Edited by Zmey20009, 09 May 2015 - 10:09 AM.

Progress on new map "The Tunnel":

 

Spoiler

 

Reserve for perspective map on multi2. I plan to add Underground Disaster map here

 

Spoiler

 

And small changes in ped and car paths

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KAS Patashnik
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#52

Posted 17 June 2015 - 12:24 AM

змей привет. надо поговорить. в аську зайди как нибудь или тут в ЛС напиши мне. а то я пока не знаю где у них тут ЛС)


Zmey20009
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#53

Posted 17 June 2015 - 02:57 PM

змей привет. надо поговорить. в аську зайди как нибудь или тут в ЛС напиши мне. а то я пока не знаю где у них тут ЛС)

 

Здорова, давно не виделись. Пароль от Аськи потерян ещё в конце 2000-х, может позже. Так что давай связь держать через GTAForums, чтобы никуда больше не скакать

 

ЛС здесь, где конверт, слева от твоего ника. Но я в личку не могу тебе написать, ты по какой-то причине "не можешь использовать систему обмена сообщениями". Могу предположить, что из-за недавней регистрации на форуме

 

И да, GTAForums является международным форумом, где используют английский язык. Так что вне личных сообщений рекомендую использовать English


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#54

Posted 17 June 2015 - 03:54 PM

this feels like an official map mod / expansion pack! thanks for doing this!


Zmey20009
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#55

Posted 18 July 2015 - 05:49 PM

Small update - Version 2.2

 

Spoiler

 

- Removed holes on multi2

- Added subway entrance. It's reserve for perspective custom map
- Small changes in car paths

Correction on multi1:
- Removed extra lampposts and traffic lights, also fixed coordinates of one lamppost. Added three missing lampposts
- Fixed dirt models and collisions

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Ss4gogeta0
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#56

Posted 20 July 2015 - 02:37 PM

really really nice, you think about connecting some of the Multiplayer locations together?


Zmey20009
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#57

Posted 21 July 2015 - 06:15 PM

really really nice, you think about connecting some of the Multiplayer locations together?

 

No, I will not be connecting them

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Zmey20009
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#58

Posted 26 September 2015 - 03:20 PM

Fixes on multi2:

 

Spoiler

 

Houses, dirt on street, subway entrance, etc

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Ss4gogeta0
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#59

Posted 27 September 2015 - 09:10 AM

i really like it :)


Zmey20009
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#60

Posted 19 November 2015 - 08:04 AM

Little bonus for mod - Winter Edition. Release in December

 

image.jpg

 

image.jpg

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