Big thanks to Jobbo from pistonheads .
Jobbo quote :
I think I've sussed out the time/payout basis
Found two tables on GTA forums, one with the game code (thanks to Funmw2, creator of FOS v3) and one with a chap's timed plays of Potshot:Contact_Mission_Cash_Time_Period_1_PERCENTAGE = 0.1f; Contact_Mission_Cash_Time_Period_2_PERCENTAGE = 0.25f; Contact_Mission_Cash_Time_Period_3_PERCENTAGE = 0.5f; Contact_Mission_Cash_Time_Period_4_PERCENTAGE = 0.75f; Contact_Mission_Cash_Time_Period_5_PERCENTAGE = 1f; Contact_Mission_Cash_Time_Period_6_PERCENTAGE = 1.2f; Contact_Mission_Cash_Time_Period_7_PERCENTAGE = 1.4f; Contact_Mission_Cash_Time_Period_8_PERCENTAGE = 1.6f; Contact_Mission_Cash_Time_Period_9_PERCENTAGE = 1.8f; Contact_Mission_Cash_Time_Period_10_PERCENTAGE = 2f; CONTACT_MISSION_CASH_PLAYER_MULTIPLIER_1 = 1f; CONTACT_MISSION_CASH_PLAYER_MULTIPLIER_2 = 1.1f; CONTACT_MISSION_CASH_PLAYER_MULTIPLIER_3 = 1.2f; CONTACT_MISSION_CASH_PLAYER_MULTIPLIER_4 = 1.3f;
A quick analysis gives the following (I've ignored RP since I don't really notice it in game anyway):
1. f is the base payment for a mission; you can get up to double that if you do it slowly (and up to 1.3x that if you have 4 players; I'm not sure if 5 or 6 increases the multiplier further). If you do it very quickly you get 10% of the base payment; I suspect that's a backstop to account for unexpected glitches.
2. We need to know the time periods then. Guessing from the game code the time periods are generic, not per mission, but bear in mind these might only apply to Potshot:
Over 15 minutes seems to be maximum (time period 10); that means 19500 is 2f. f is therefore 9750 so time period 5 is from 4 to 6 minutes.
3. We can check the workings because the money increments aren't simply a multiple of the previous payout; and that confirms it.
From this data we can't work out what TP1 might be; TP2 ends before 2.5 minutes and the following are pretty certain:
TP3 (for half money): ~2min to 3min
TP4 (75% cash): 3min to 4min
TP5: 4min to 6min
TP6: 6min to 8min
TP7: 8min to 10min
TP8: 10min to 12min
TP9: 12min to 15min
TP10: over 15min
Worth waiting for the 4min point to roll over at least, then. Now, we need to find out what the base payout (f) is for each mission...
You get double the mission base payment when you finish it in 15+ mins .
You can get the mission base payment by finishing it between 4 to 6 mins .
Potshot = 9750
9750 * 2 = 19500
Thanks to R* for setting :
Contact_Mission_Cash_Time_Period_5_PERCENTAGE = 1f;
- - - -
Check my pastebin post :
Contact_Mission_Time_Period_1 = 1; // 0-1 mins Contact_Mission_Time_Period_2 = 2; // 1-2 mins Contact_Mission_Time_Period_3 = 3; // 2-3 mins Contact_Mission_Time_Period_4 = 4; // 3-4 mins Contact_Mission_Time_Period_5 = 6; // 4-6 mins Contact_Mission_Time_Period_6 = 8; // 6-8 mins Contact_Mission_Time_Period_7 = 10; // 8-10 mins Contact_Mission_Time_Period_8 = 12; // 10-12 mins Contact_Mission_Time_Period_9 = 15; // 12-15 mins and same with 15+