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Content Creator Wishlist

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Rented
  • Rented

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#151

Posted 21 May 2016 - 12:57 AM

The ability to place a vehicle by entering the model name

sleepwalk1980
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#152

Posted 21 May 2016 - 08:03 AM

The ability to place a vehicle by entering the model name

 

Isn't that a longer winded way of doing it?

Scrolling thru the list is pretty quick tbh


sleepwalk1980
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#153

Posted 29 June 2016 - 06:26 AM Edited by sleepwalk1980, 29 June 2016 - 06:27 AM.

Abiiity to set GTA races to forced, forced & pickups or owned & pickups

 

Forced - locked into the car can only use placed incar weapons (rocket, spanner, boost)

F&P - can exit the car but can only use placed incar weapons (rocket, spanner, boost) and forced outcar weapons (eg. shotgun)

O&P - can exit the car and can use placed incar weapons (rocket, spanner, boost), placed outcar weapons and any owned weapons


Richard Power Colt
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#154

Posted 30 June 2016 - 10:39 AM

Tbh they should have had a some sort of visual scripting system with the content creator that would have let you create almost any type of mode you want. It would make this game a whole lot better.

KurtBong
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#155

Posted 03 August 2016 - 07:56 PM

If all the snapped objects could be moved as one object ie.raising or lowering entire track that would be handy

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sleepwalk1980
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#156

Posted 05 August 2016 - 02:44 PM

If all the snapped objects could be moved as one object ie.raising or lowering entire track that would be handy

 

You can template your tracks but you lose the advanced options when placing them... :(


Kangee
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#157

Posted 07 August 2016 - 11:34 AM

 

If all the snapped objects could be moved as one object ie.raising or lowering entire track that would be handy

 

You can template your tracks but you lose the advanced options when placing them... :(

 

I have also run across where the chosen colours in the template don't stick all of the time, so you can end up with some pieces your chosen colour, and some the default colour.

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WestCoastRobby
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#158

Posted 18 August 2016 - 06:38 AM

I need tighter corners for the road pieces in the stunt creator

Nitty Don
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#159

Posted 18 August 2016 - 12:33 PM

For tighter corners use the advanced tools and merge to corners together, or use the X crossing for a right hand corner and prop of the unneeded exits :)

 

I want the ability to delete R* props mainly posts and trees that always seem to be in the way of my race layout !!

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KurtBong
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#160

Posted 26 August 2016 - 03:37 PM

I would like to see banked curve pieces like a HO Race track Banked Hairpin which used 4 -45 deg. pieces with a 30 deg. bank to make a hairpin. This would allow smoother transitions to a banked roadway rather than blending pieces  see:( http://www.rcsuperst...p/afx70622.htm)for illustration

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MrKINGPINTER
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#161

Posted 30 August 2016 - 02:50 AM Edited by MrKINGPINTER, 30 August 2016 - 02:54 AM.

More model memory and much higher prop limit. And be able to edit an already placed prop, It's a waste of time to have to pick it up from it's almost perfect position when I need it an inch down to avoid smashing into the curve of the straight gap tube.


XxGreyBushxX
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#162

Posted 14 September 2016 - 05:52 PM

Heck yeah. Edit already placed pieces, bankrd curves, other curved pieces. Delete lamp posts, maybe have a limit if that's necessary, on how many you can delete.

mattc420
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#163

Posted 15 September 2016 - 09:08 AM

I think see through glass stunt props would be cool, and a teleporter to teleport you real fast to another part of the track.


Swift1
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#164

Posted 21 October 2016 - 09:36 PM Edited by Swift1, 21 October 2016 - 09:41 PM.

- Ability to use advanced position/rotation options on templates

- Ability to skew/warp track sections via advanced options

- An 'Undo' menu item

- Ability to lock time to any hour (i.e. Sunset)

- Ability to use more weather effects (i.e. Snow, Thunderstorms, Upcoming Halloween weather effects, etc.)

- Ability to save props and templates to a 'Favorites' menus that carries over from creation to creation

- Ability to edit a prop without it being unsnapped (i.e. Color change, minor rotations/positioning, etc.)

- Ability to remove/ghost individual lampposts, signs, etc.

- Individual Rumblestrip props to avoid spending hours burying track sections for the same purpose or having to painstakingly make them from barriers.

Big Molio
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#165

Posted 15 December 2016 - 07:32 AM

On the stunt creator, it would be better if the angle / position table was visible on the main screen so that when you snap a prop to another, you can free rotate it to the exact required angle whilst it is snapped.


sleepwalk1980
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#166

Posted 15 December 2016 - 09:18 AM

Can everyone who posts in this thread please check out the wishlist/buglist/glitchlist over at GCCC

Zorvaine has done an amazing job of collating everything into one coherent and readable thread.

Please contact him with your suggestions to add to the list

 

 

Start sending it over to R* - and see if we can't get them to notice us!

[email protected]

[email protected]

 

Open a support ticket

 

Maybe give them a phone call ;)

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BridgeHat
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#167

Posted 21 January 2017 - 11:58 PM Edited by BridgeHat, 22 January 2017 - 12:07 AM.

Optional rotation snap.

 

A feature that would rotate props by a fixed number like 15, 30, 45, 90 degrees in a single increment.

 

So if you've got rotation snap set to 90 degrees and world heading highlighted, every time it was rotated it would spin 90 degrees on that axis. Same thing if you highlighted pitch, yaw or roll.

 

This would make it easy to place a prop exactly on it's side, or upside down. At the moment, it's very difficult to tell the exact alignment of a prop and takes lots of fiddling to get it straight.


R24REAL
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#168

Posted 20 February 2017 - 08:42 AM

I heard a rumor that they about to add all special vehicles to the creator!

sleepwalk1980
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#169

Posted 20 February 2017 - 01:02 PM

I heard a rumor that they about to add all special vehicles to the creator!

 

Source?


Mattycwc
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#170

Posted 21 April 2017 - 12:29 PM

Why can't I edit object with the fine adjustments... I select the object and it just moves it to where the camera is looking. So I have to move it back and then fine a just it. Lame...

Mattycwc
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#171

Posted 21 April 2017 - 12:37 PM

And why when making a lts and I delete an object it also deletes the play area bounds and spawn points. Also lame...

Mr. Larson
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#172

Posted 21 April 2017 - 03:34 PM

Mini wishlist (that won't even happen):
- Add all new stunt props and dynamic props in all creator modes
- Add all previously RPB vehicles in all creator modes (not only the sh*tty DoD)
- Add all Special Vehicles in all creator modes.

- (Add the Biker DLC props in all creator modes)

 

Since R* does not give a f*ck, it's more of a wishlist when a new teleport/creator to online glitch is found. 

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sleepwalk1980
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#173

Posted 22 April 2017 - 07:29 AM

Ability to place vehicles as dynamic props

as such they would not be accessible but would count towards dynamic prop limit and would be destroyable

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Mr. Larson
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#174

Posted 22 April 2017 - 04:18 PM

I forgot something, probably most people haven't noticed. The ability to set ammo size for placed weapons is one of the most requested features. And it was added recently. It really was. But..... only for rocket pickups in GTA races. Proper trolling by R*. 

 

Considering the last update was like Cunning Stunts primary a Creator update, it was pretty bad from a creators point of view.


sleepwalk1980
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#175

Posted 22 April 2017 - 05:04 PM

I forgot something, probably most people haven't noticed. The ability to set ammo size for placed weapons is one of the most requested features. And it was added recently. It really was.

 

giphy.gif

 

 

 

 

But..... only for rocket pickups in GTA races.

 

giphy.gif

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éX-Driver
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#176

Posted 25 April 2017 - 07:10 AM

Getting rid of the 'as the crow flies' lap measurement. Can't make any tight small layouts because even if a lap registers as taking 40+ seconds, with the way the distance is measured it only comes out to less tham 400m. It's annoying. If I could instead make it measure around the actual layout, it wouldn't be a problem.

Or an easier way to do it would to get rid of the 'checkpoint to close to another checkpoint' nonsense.

DoomSkuller
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#177

Posted 30 April 2017 - 08:21 PM

1) How about putting all the special vehicles into the non-race Creators?
a bowling vs rpg type game with rocket voltics would be fun
or desert apocalypse games with the apocalyptic vehicles such that I want to make

2) the ability to add aftermarket customisations to vehicle placements

3) death zones with an instant or timed setting, and a toggle to change play area bounds to cause instant death upon leaving it. Also a setting to change the timer length for the out of bounds soft removal.

4) Increase the max size for LTS play area bounds and allow it to be placed onto/over water
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sleepwalk1980
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#178

Posted 13 May 2017 - 07:47 AM Edited by sleepwalk1980, 13 May 2017 - 07:51 AM.

More of the smaller platform props.

1x6, 2x6, 3x6, 4x6, 5x6

1x7, 2x7, 3x7, 4x7, 5x7, 6x7

 

And some square platforms would be nice

1x1, 2x2, 3x3, 4x4, 5x5, 10x10

 

A Selective Snap ability which when turned on would allow you to select two edges on two different props and only those two edges would snap.

This would make builds that contain a lot of platforms easier to create, instead of your prop snapping to every single thing is can see!!

 

A Snap To Angle ability which would allow you to snap two props together at a preselected angle. 45, 90, 225


Rented
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#179

Posted 24 May 2017 - 10:07 PM

 

The ability to place a vehicle by entering the model name

 

Isn't that a longer winded way of doing it?

Scrolling thru the list is pretty quick tbh

 

No, because not all vehicles are available in that list.

 

And if I am commenting add me to the people wishing for the Contact Mission creator to be enabled for everyone.

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Willsp282012
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#180

Posted 31 May 2017 - 11:49 PM

Please make acters carry out mission objectives like capturing vehicles and racing, so there can always be a full squad in missions




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