Give this f*cking guy white arms:
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Posted 24 May 2015 - 09:52 PM
I'd like to see a variation of the rounds system where instead of it taking two rounds to win you can switch it to making it two rounds you play. I can't tell you how many times a capture or LTS has dragged out to four rounds instead of the planned two because both of the teams were both criss-crossing in wins.
Posted 07 June 2015 - 10:34 AM
Land race: ability to put props under bridges / into tunnels. Ideally, have complete control for tunnel creation - e,g: separate lanes of traffic with props, for a double back in a land race.
Posted 07 June 2015 - 05:37 PM Edited by sleepwalk1980, 07 June 2015 - 08:12 PM.
- Enable props and capture objects to be placed on the back of vehicles (flatbed, rebel etc)
- Enable actors to be placed on the back of vehicles (rebel, sandking) so they don't fall out when it drives off
- Add crates/containers to the dynamic menu that can be picked up by the Dock Handler or Cargobob
Posted 07 June 2015 - 08:11 PM Edited by sleepwalk1980, 07 June 2015 - 08:13 PM.
Container capture obects? to be lifted by the cargobob as well?
I was thinking more like containers or boxes that can be moved around. For example, put a capture object on top of the container stacks at the dock and then you have to climb up to get it. But you cant climb up until you have moved boxes around to help you to reach it.
Or you could pick them up with the cargobob and make roadblocks or something. Or the cargobob could load them onto the flatbed truck...
Posted 08 June 2015 - 11:28 AM
Not so much a capture as I don't think it would work but similar to it. I wish there was a move in, secure, extract type job. Doesn't have to be in the creator it's where you battle your way to an object against NPCs to the objective this is the "move in" bit then you have to defend it against say a couple of waves (3-5 depending on diffeculty) of enemies (NPSs again) this is the "secure" bit. Then finally "extraction" capture the objective and drive, fly or sail to a pick up.... again being chased by NPCs .
Posted 09 June 2015 - 03:25 PM
Posted 09 June 2015 - 03:39 PM
Posted 18 June 2015 - 11:04 PM
Really really like this. Some fave suggestions: ability to snap props to eachother (!); to turn off map/hud/radar (!); make camera non-contact in aerial view (! x 10); ability to host own creation as spectator; ease up on flat surface restriction (!); Non-Contact (Temporary) option; race grid start organized by previous placement, etc; too many great standout suggestions in top suggestions - deathmatch creator to name; ability to turn off bulletproof helmets (! No ****! We obviously should have had this ages ago and it's utterly ridiculous not to! Nails in coffin for DM/LTS); ability to turn off kill/win streak screen/perks and phone options (!); category disabling option for owned+pickups (no doubt!); improved freeaim matchmaking; ability to make/edit playlists on SC; random created job option on vote menu (!)
If I may add suggestions:
ability to turn off homing options for weapons/vehicles (eg. turn off homing missiles for Hydra, Lazer, Buzzard, Savage)
ability to set GTA races to forced+pickups
Posted 25 June 2015 - 08:08 PM
Posted 26 June 2015 - 06:20 AM
PLEASE UPVOTE THIS ARTICLE!!!!
Can we add one in there - the actor patrol radius seems to be broken. The red dome changes size but the number in the menu doesn't move from 5.0m so I'm not sure if stationary / wander actually work anymore. Not had chance to test it yet.
Posted 30 June 2015 - 04:17 PM
Has there ever been word on a Survival mode creator? That would be much better for me, than creating my own stuff for modes I will never play.
Posted 07 July 2015 - 06:32 PM
when trying to test an unarmed deathmatch yesterday, I was unable to use melee attacks during the test
Posted 08 July 2015 - 02:56 PM
Welp...LSIA and Fort Zancudo are now unlocked in the creator in the Ill Gotten Gains Part 2 Update...
Posted 08 July 2015 - 05:44 PM
CONTENT CREATOR BUGS, SUGGESTIONS & WISHES V2
Don't forget to update the list by DELETING (not adding) a few of these suggestions now they HAVE BEEN FIXED!
If I might say a big thanks to Stronk from everyone here for all the work.
Posted 15 July 2015 - 01:54 PM
Additional Settings when placing a Weapon & Forced Weapons:
Class: Assault Rifles
Weapon: Carbine Rifle
Show on Map: On/Off
*Also gives us the option to give teams custom weapon sets. Example: Team 1 Forced Weapons are Pistols, Shotguns & Grenades. All of which would have specific options mentioned above.
Additional Settings when placing a Vehicle & Respawn Vehicles.
Bulletproof Tires On/Off
Access: Team 1/2/3/4
Show on Map: On/Off
Feel free to replace my initial take on advanced settings and replace it with this.
Posted 16 July 2015 - 12:23 PM
I kinda wish instead of having all these different creators for different modes, there would be one big all-in-one creator which would basically consist of all the options we have in all the creators. We could just choose the objectives within the creator and the objectives would determine the game mode. I think it should also allow us to add multiple different objectives into one job which would make it a vs mission or something. Or a co-op mission if you could place every player into the same team. Hell it could change from vs to co-op during the match. Maybe have these checkpoints that change the rules of the job completely once you hit them. This is probably some next level sh*t though that will never happen.
Also I want the ability to use R* editor videos as cutscenes for jobs.
Posted 24 July 2015 - 05:56 AM
Posted 28 July 2015 - 10:27 PM Edited by HorrA1985, 31 July 2015 - 04:24 PM.
Posted 30 July 2015 - 02:38 PM
Posted 30 July 2015 - 02:58 PM
My wishlist is small and is something I stated before but only applies to Captures.
Posted 13 August 2015 - 01:48 PM
the Capture Creator could benefit from having a minimum player setting, its the worst thing when you can only ever get a 1v1 or a 1v2 going in a map because the timer runs out
Posted 17 August 2015 - 02:08 PM
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