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fastman92 limit adjuster

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Dyabda
  • Dyabda

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#2821

Posted A week ago

Hi fastman

Please add these lines to gtasa_radarBlipSpriteFilenames.dat

;ID         icon name               gxt name      flag
;A              B                       C   	   D          
0        NULL                        NULL          0
1        NULL                        NULL          0
2        radar_centre                NULL          1
3        arrow                       LG_01         2
4        radar_north                 NULL          0
5        radar_airYard               LG_02         0
6        radar_ammugun               LG_03         0
7        radar_barbers               LG_04         0
8        radar_BIGSMOKE              LG_05         0
9        radar_boatyard              LG_06         0
10       radar_burgerShot            LG_07         0
11       radar_bulldozer             LG_66         0
12       radar_CATALINAPINK          LG_09         0
13       radar_CESARVIAPANDO         LG_10         0
14       radar_chicken               LG_11         0
15       radar_CJ                    LG_12         0
16       radar_CRASH1                LG_13         0
17       radar_diner                 LG_67         0
18       radar_emmetGun              LG_15         0
19       radar_enemyAttack           LG_16         0
20       radar_fire                  LG_17         0
21       radar_girlfriend            LG_18         0
22       radar_hostpitaL             LG_19         0
23       radar_LocoSyndicate         LG_20         0
24       radar_MADDOG                LG_21         0
25       radar_mafiaCasino           LG_22         0
26       radar_MCSTRAP               LG_23         0
27       radar_modGarage             LG_24         0
28       radar_OGLOC                 LG_25         0
29       radar_pizza                 LG_26         0
30       radar_police                LG_27         0
31       radar_propertyG             LG_28         0
32       radar_propertyR             LG_29         0
33       radar_race                  LG_30         0
34       radar_RYDER                 LG_31         0
35       radar_saveGame              LG_32         0
36       radar_school                LG_33         0
37       radar_qmark                 LG_63         0
38       radar_SWEET                 LG_35         0
39       radar_tattoo                LG_36         0
40       radar_THETRUTH              LG_37         0
41       radar_waypoint              LG_64         0
42       radar_TorenoRanch           LG_39         0
43       radar_triads                LG_40         0
44       radar_triadsCasino          LG_41         0
45       radar_tshirt                LG_42         0
46       radar_WOOZIE                LG_43         0
47       radar_ZERO                  LG_44         0
48       radar_dateDisco             LG_45         0
49       radar_dateDrink             LG_46         0
50       radar_dateFood              LG_47         0
51       radar_truck                 LG_48         0
52       radar_cash                  LG_51         0
53       radar_flag                  LG_52         0
54       radar_gym                   LG_53         0
55       radar_impound               LG_57         0
56       radar_light                 NULL          3
57       radar_runway                LG_65         4    
58       radar_gangB                 LG_58         0
59       radar_gangP                 LG_59         0
60       radar_gangY                 LG_60         0
61       radar_gangN                 LG_61         0
62       radar_gangG                 LG_62         0
63       radar_spray                 LG_34         0

lbgh
  • lbgh

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#2822

Posted A week ago Edited by lbgh, A week ago.

_


Ub-Oh
  • Ub-Oh

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#2823

Posted A week ago

 

How to use TLaD and TBoGT vehicle audio loader when they are added to GTA IV 1.0.7.0 as DLCs?

Readme.txt

 

I guess you didn't understand me. TLaD and TBoGT are installed as DLCs, so they are no longer in TLaD or TBoGT directory but in DLC/TLaD/content/ and DLC/TBoGT/content directory. Nevertheless, I installed TLaD/TBoGT_vehicleAudioSettings.ini as Readme.txt stated but DLC exclusive vehicles still have no sounds. Putting .ini's in content directories didn't work either.


fastman92
  • fastman92

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#2824

Posted A week ago

 

How to use TLaD and TBoGT vehicle audio loader when they are added to GTA IV 1.0.7.0 as DLCs?

Readme.txt
 
I guess you didn't understand me. TLaD and TBoGT are installed as DLCs, so they are no longer in TLaD or TBoGT directory but in DLC/TLaD/content/ and DLC/TBoGT/content directory. Nevertheless, I installed TLaD/TBoGT_vehicleAudioSettings.ini as Readme.txt stated but DLC exclusive vehicles still have no sounds. Putting .ini's in content directories didn't work either.
These INIs will only be used by the FLA if you're running GTA EFLC EXEs. For example GTA EFLC EXE. Is it wrong? If so, tell me
  • Ub-Oh likes this

Ub-Oh
  • Ub-Oh

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#2825

Posted A week ago

I think it should check them even when running GTA IV EXEs. Because DLC exclusive vehicles are only loaded when the specific DLC game started (Buzzard model only loaded when playing TBoGT). I tried using the data in the .inis to addedVehicleAudioSettings.ini but when I started TLaD it didn't load Caddy model and gave error.

fastman92
  • fastman92

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#2826

Posted A week ago Edited by fastman92, A week ago.

I think it should check them even when running GTA IV EXEs. Because DLC exclusive vehicles are only loaded when the specific DLC game started (Buzzard model only loaded when playing TBoGT). I tried using the data in the .inis to addedVehicleAudioSettings.ini but when I started TLaD it didn't load Caddy model and gave error.

Reply to the PM.

Hi fastman
Please add these lines to gtasa_radarBlipSpriteFilenames.dat

What's the flag?
  • Ub-Oh likes this

Dyabda
  • Dyabda

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#2827

Posted A week ago Edited by Dyabda, A week ago.

 

I think it should check them even when running GTA IV EXEs. Because DLC exclusive vehicles are only loaded when the specific DLC game started (Buzzard model only loaded when playing TBoGT). I tried using the data in the .inis to addedVehicleAudioSettings.ini but when I started TLaD it didn't load Caddy model and gave error.

Reply to the PM.

Hi fastman
Please add these lines to gtasa_radarBlipSpriteFilenames.dat

What's the flag?

 

0 - normal map icon 1 & 2 Do not add, 1 - Player marker on the radar   2 - Player marker on the map 3 -  Flashing icon 4 - When approaching it turns into a flashing icon

 

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------=================================================================================================--------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

Flags can be added later.

If you can, then put the version with editable GXT names for the radar blips

Mihail92
  • Mihail92

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#2828

Posted A week ago

Hi, Fastman92. With that error figured out. Please help me, because I can not understand the reason for this error: 0x00571A10 ("gta_sa.exe" + 0x171A10) is rare, but it happens. The log is lower. And where can I download version 4.3? Thank you waiting for an answer.

 

Solution platform: WIN_X86
Game detected: GTA SA 1.0 HOODLUM 14383616 bytes
 
Global exception handler has been registered.
---------------------------------------------
Modified count of killable model IDs: 20000
---------------------------------------------
---------------------------------------------
Enabling handling.cfg limit adjuster.
New limits:
Number of standard lines = 258
Number of bike lines = 13
Number of flying lines = 24
Number of boat lines = 12
Number of animation group lines = 30
 
&mod_HandlingManager = 0x19EE210, sizeof(mod_HandlingManager) = 0x110B8
sizeof_cHandlingDataMgr_header = 0x68
sizeof(tHandlingData_extended) = 0x100
---------------------------------------------
Modified limit of rwObjectInstances to: 10000
---------------------------------------------
Modified limit of matrices to: 9000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 700000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 32000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 5000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Tasks to: 5000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: TaskAllocator to: 160
---------------------------------------------
Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 4000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Collision links to: 500
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 101500
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 40960
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 10240
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 40960
---------------------------------------------
Modified limit of IPL:inst, buildings to: 130000
---------------------------------------------
Modified limit of IPL:inst, dummies to: 25000
---------------------------------------------
Modified limit of IPL: inst per file to: 40960
---------------------------------------------
Modified limit of IPL: entity index array to: 400
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:map zones to: 390
---------------------------------------------
Modified limit of IPL:Entry exits to: 4000
---------------------------------------------
Modified limit of IDE:objs:type1 section to 140000
---------------------------------------------
Modified limit of IDE:objs:type2 section to 700
---------------------------------------------
Modified limit of IDE:hier section to 920
---------------------------------------------
Modified limit of IDE:tobj section to 1690
---------------------------------------------
Modified limit of IDE:cars section to 259
---------------------------------------------
IMG archive size limit increased to 32 GB.
---------------------------------------------
Modified max number of IMG archives to: 16
---------------------------------------------
Modified limit of WATER LIMITS -> Water triangles to: 60
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads to: 3010
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 7010
---------------------------------------------
Modified limit of WATER LIMITS -> Water vertices to: 10210
---------------------------------------------
Streaming memory available limit set to 4293918720 bytes (4095 MB)
---------------------------------------------
Modified limit of RENDERER: Invisible entity pointers to: 1500
---------------------------------------------
Modified limit of RENDERER: Visible super LOD pointers to: 500
---------------------------------------------
Modified limit of RENDERER: Visible LOD pointers to: 10000
---------------------------------------------
Modified limit of RENDERER: Visible entity pointers to: 10000
---------------------------------------------
Modified limit of VISIBILITY: Alpha list limit to: 200
---------------------------------------------
Modified limit of VISIBILITY: Alpha boat atomic list to: 200
---------------------------------------------
Modified limit of VISIBILITY: Alpha entity list limit to: 2000
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 500
---------------------------------------------
SPECIAL: Make paintjobs work for any ID applied.
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
---------------------------------------------
Vehicle audio loader is enabled
---------------------------------------------
Number of memory changes made: 592
---------------------------------------------
 
Game crashed unfortunately, here's a crash log:
Current process ID: 5260
Current thread ID: 5124
Last file to be loaded: AUDIO\STREAMS\AMBIENCE
Last library loaded: Kernel32.dll
Exception address: 0x00571A10 ("gta_sa.exe"+0x171A10)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0xBF3504F6
 
General registers:
EAX: 0xBF3504F2 (-1087044366)
EBX: 0x1011F14C (269611340)
ECX: 0x32983814 (848836628)
EDX: 0x1011F180 (269611392)
ESI: 0x1011F180 (269611392)
EDI: 0x00000006 (6)
EBP: 0x100A12D0 (269095632)
ESP: 0x0028F244 (2683460)
EIP: 0x00571A10 (5708304)
EFL: 0x00010282 (66178)
 
Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B
 
FPU registers:
ST0: 8.875252 bytes: 00 00 00 00 00 08 01 8E 02 40
ST1: 86.766167 bytes: 00 00 00 00 00 47 88 AD 05 40
ST2: 0.000486 bytes: 00 00 00 00 00 8E C1 FE F3 3F
ST3: 0.000000 bytes: 00 00 00 00 00 30 45 8B E3 3F
ST4: 0.024414 bytes: 00 00 00 00 00 2A 00 C8 F9 3F
ST5: -0.155760 bytes: 00 00 00 00 00 A2 7F 9F FC BF
ST6: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST7: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
CTRL: 007F
STAT: 4023
TAGS: FFFF
 
MMX registers, 8 bytes:
MM0: 00 00 00 00 00 08 01 8E
MM1: 00 00 00 00 00 47 88 AD
MM2: 00 00 00 00 00 8E C1 FE
MM3: 00 00 00 00 00 30 45 8B
MM4: 00 00 00 00 00 2A 00 C8
MM5: 00 00 00 00 00 A2 7F 9F
MM6: 00 00 00 00 00 00 00 00
MM7: 00 00 00 00 00 00 00 00
 
XMM registers, 16 bytes:
XMM0: 31 38 DD E8 F9 40 EE 3F 99 B3 D3 2F 77 CB E0 3E
XMM1: 31 38 DD E8 F9 40 EE 3F 99 B3 D3 2F 77 CB E0 3E
XMM2: 31 38 DD E8 F9 40 EE 3F 99 B3 D3 2F 77 CB E0 3E
XMM3: 31 38 DD E8 F9 40 EE 3F 99 B3 D3 2F 77 CB E0 3E
XMM4: 31 38 DD E8 F9 40 EE 3F 99 B3 D3 2F 77 CB E0 3E
XMM5: 31 38 DD E8 F9 40 EE 3F 99 B3 D3 2F 77 CB E0 3E
XMM6: 31 38 DD E8 F9 40 EE 3F 99 B3 D3 2F 77 CB E0 3E
XMM7: 31 38 DD E8 F9 40 EE 3F 99 B3 D3 2F 77 CB E0 3E
 
Module list
; Path Module file size Base Size of image Entry point
E:\GTA San Andreas\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570
C:\Windows\SysWOW64\ntdll.dll 1314112 0x77B20000 0x00180000 0x00000000
C:\Windows\syswow64\kernel32.dll 1114112 0x75720000 0x00110000 0x75733273
C:\Windows\syswow64\KERNELBASE.dll 275456 0x75890000 0x00047000 0x758974E1
C:\Windows\system32\WINMM.dll 194048 0x74680000 0x00032000 0x746837F1
C:\Windows\syswow64\msvcrt.dll 690688 0x76480000 0x000AC000 0x7648A472
C:\Windows\syswow64\USER32.dll 833024 0x75C60000 0x00100000 0x75C7B6ED
C:\Windows\syswow64\GDI32.dll 311296 0x75F20000 0x00090000 0x75F36343
C:\Windows\syswow64\LPK.dll 25600 0x77AF0000 0x0000A000 0x77AF36A0
C:\Windows\syswow64\USP10.dll 626176 0x763E0000 0x0009D000 0x76413FD7
C:\Windows\syswow64\ADVAPI32.dll 644096 0x75BB0000 0x000A1000 0x75BC4939
C:\Windows\SysWOW64\sechost.dll 92160 0x76760000 0x00019000 0x76764975
C:\Windows\syswow64\RPCRT4.dll 666112 0x76260000 0x000F0000 0x76270569
C:\Windows\syswow64\SspiCli.dll 96768 0x75660000 0x00060000 0x7567A3AD
C:\Windows\syswow64\CRYPTBASE.dll 36352 0x75650000 0x0000C000 0x756510E1
E:\GTA San Andreas\vorbisfile.dll 1201152 0x63A30000 0x0012A000 0x63A49848
C:\Windows\syswow64\SHELL32.dll 12872704 0x769B0000 0x00C4A000 0x76A31621
C:\Windows\syswow64\SHLWAPI.dll 350208 0x76380000 0x00057000 0x76399BA6
C:\Windows\system32\d3d9.dll 1828352 0x73790000 0x001C3000 0x73791A45
C:\Windows\system32\VERSION.dll 21504 0x72E90000 0x00009000 0x72E91220
C:\Windows\system32\d3d8thk.dll 11264 0x73780000 0x00006000 0x737811F0
C:\Windows\system32\dwmapi.dll 67072 0x746C0000 0x00013000 0x746C1D3F
C:\Windows\syswow64\WS2_32.dll 206848 0x75FB0000 0x00035000 0x75FB145D
C:\Windows\syswow64\NSI.dll 8704 0x76670000 0x00006000 0x76671782
E:\GTA San Andreas\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472
C:\Windows\syswow64\ole32.dll 1414144 0x75D60000 0x0015C000 0x75DABA3D
C:\Windows\system32\apphelp.dll 295936 0x6D550000 0x0004C000 0x6D552C14
C:\Windows\AppPatch\AcGenral.DLL 2176512 0x63C00000 0x00218000 0x63C0220F
C:\Windows\system32\UxTheme.dll 245760 0x72C20000 0x00080000 0x72C337C9
C:\Windows\system32\samcli.dll 51200 0x6FD20000 0x0000F000 0x6FD2125E
C:\Windows\syswow64\OLEAUT32.dll 572416 0x77680000 0x0008F000 0x77683FB1
C:\Windows\system32\MSACM32.dll 72192 0x6D6C0000 0x00014000 0x6D6C1340
C:\Windows\system32\sfc.dll 2560 0x6DA40000 0x00003000 0x00000000
C:\Windows\system32\sfc_os.DLL 40960 0x6DA30000 0x0000D000 0x6DA31392
C:\Windows\system32\USERENV.dll 81920 0x72E70000 0x00017000 0x72E71C9D
C:\Windows\system32\profapi.dll 31744 0x72E60000 0x0000B000 0x72E61992
C:\Windows\syswow64\SETUPAPI.dll 1667584 0x760C0000 0x0019D000 0x760C17E7
C:\Windows\syswow64\CFGMGR32.dll 145920 0x76780000 0x00027000 0x767858B9
C:\Windows\syswow64\DEVOBJ.dll 64512 0x766B0000 0x00012000 0x766B1441
C:\Windows\syswow64\urlmon.dll 1229824 0x76530000 0x00136000 0x76531B35
C:\Windows\syswow64\WININET.dll 980992 0x75AB0000 0x000F5000 0x75AB1865
C:\Windows\syswow64\iertutil.dll 2064384 0x767B0000 0x001FB000 0x767B22D9
C:\Windows\syswow64\CRYPT32.dll 1176064 0x758E0000 0x00121000 0x758E158E
C:\Windows\syswow64\MSASN1.dll 34304 0x75880000 0x0000C000 0x7588238E
C:\Windows\system32\MPR.dll 64000 0x6D5D0000 0x00012000 0x6D5D1200
C:\Windows\system32\IMM32.DLL 119808 0x75EC0000 0x00060000 0x75ED158F
C:\Windows\syswow64\MSCTF.dll 828928 0x75FF0000 0x000CC000 0x75FF168B
C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL 12128 0x73330000 0x00003000 0x00000000
E:\GTA San Andreas\ogg.dll 36864 0x003A0000 0x00009000 0x003A302E
E:\GTA San Andreas\vorbis.dll 1060864 0x03880000 0x00108000 0x03893F7C
E:\GTA San Andreas\$fastman92limitAdjuster.asi 5574656 0x62E50000 0x00560000 0x62EDFA16
C:\Windows\syswow64\PSAPI.DLL 6144 0x77710000 0x00005000 0x77711438
E:\GTA San Andreas\DllTricks.dll 33792 0x6D690000 0x0000D000 0x6D69147F
E:\GTA San Andreas\MinHook.x86.dll 14848 0x6D610000 0x00007000 0x00000000
E:\GTA San Andreas\zlib1.dll 107520 0x01B20000 0x00022000 0x01B21440
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.17514_none_ec83dffa859149af\COMCTL32.dll 530432 0x62DC0000 0x00084000 0x62DC19A9
E:\GTA San Andreas\bikearmfix.asi 53760 0x6D5F0000 0x00011000 0x6D5F13A7
E:\GTA San Andreas\CLEO.asi 264704 0x62D50000 0x0006B000 0x62D5E484
E:\GTA San Andreas\BASS.dll 107584 0x11000000 0x0004D000 0x1104C036
E:\GTA San Andreas\GFXHack.asi 27648 0x01BB0000 0x00011000 0x01BBE001
E:\GTA San Andreas\GTASA.WidescreenFix.asi 329728 0x629D0000 0x00056000 0x629E6B76
E:\GTA San Andreas\Hooks.asi 104448 0x62090000 0x00933000 0x6209498F
E:\GTA San Andreas\GUI.fp 160256 0x5FC20000 0x01056000 0x5FC31492
E:\GTA San Andreas\MSVCR100D.dll 1498960 0x61F10000 0x00172000 0x61F58E00
E:\GTA San Andreas\FirstPerson.sp 530944 0x61E80000 0x00087000 0x61E8B4B1
E:\GTA San Andreas\imfx.asi 441344 0x61E00000 0x00072000 0x61E221E2
E:\GTA San Andreas\ImVehFt.asi 247296 0x61C90000 0x00043000 0x61CA1210
C:\Windows\system32\d3dx9_43.dll 1998168 0x61A90000 0x001FF000 0x61C4EC0D
E:\GTA San Andreas\IndieVehSmoke.asi 13312 0x6D620000 0x00007000 0x6D6227EA
C:\Windows\system32\MSVCP120.dll 454968 0x61A10000 0x00071000 0x61A4B687
C:\Windows\system32\MSVCR120.dll 971064 0x61920000 0x000EE000 0x619313F4
E:\GTA San Andreas\modloader.asi 704000 0x61860000 0x000B2000 0x618B4F97
C:\Windows\system32\dbghelp.dll 854016 0x61770000 0x000EB000 0x617713CE
E:\GTA San Andreas\noDEP.asi 69632 0x61DE0000 0x00016000 0x61DE11A3
E:\GTA San Andreas\RagDoll_physics.asi 785920 0x616A0000 0x000C9000 0x6171AB93
E:\GTA San Andreas\SALodLights.asi 212480 0x61650000 0x00041000 0x6165E625
E:\GTA San Andreas\SA_VehicleAdvanced.asi 236544 0x61610000 0x0003E000 0x6161CA43
E:\GTA San Andreas\SA_VehicleRemap.asi 182784 0x615D0000 0x00032000 0x615DB2E0
E:\GTA San Andreas\SilentPatchSA.asi 226816 0x61590000 0x0003A000 0x615AAF08
E:\GTA San Andreas\skygrad.asi 13312 0x61DD0000 0x00007000 0x61DD211E
C:\Windows\system32\MSVCR100.dll 774808 0x614D0000 0x000BF000 0x614E1E2C
E:\GTA San Andreas\TheBirdsUpdate.asi 23552 0x61DC0000 0x00009000 0x61DC47BC
C:\Windows\system32\MSVCP100.dll 422040 0x61460000 0x00069000 0x61493CF4
E:\GTA San Andreas\VMPEditor.asi 145920 0x037F0000 0x0002C000 0x03805294
E:\GTA San Andreas\V_HUD_by_DK22Pac.asi 354816 0x613C0000 0x00095000 0x613EE3A1
C:\Windows\syswow64\CLBCatQ.DLL 522240 0x766D0000 0x00083000 0x766D23D2
C:\Windows\system32\DDRAW.dll 531968 0x746F0000 0x000E7000 0x746F1771
C:\Windows\system32\DCIMAN32.dll 10240 0x746E0000 0x00006000 0x746E1250
C:\Windows\system32\DSOUND.dll 453632 0x72A20000 0x00072000 0x72A21576
C:\Windows\system32\POWRPROF.dll 145408 0x70940000 0x00025000 0x70942B71
C:\Windows\System32\MMDevApi.dll 213504 0x74820000 0x00039000 0x7482E2DE
C:\Windows\System32\PROPSYS.dll 988160 0x72220000 0x000F5000 0x72230D9E
C:\Windows\system32\AUDIOSES.DLL 195584 0x731C0000 0x00036000 0x731C9DAE
C:\Windows\system32\DINPUT8.dll 145408 0x60D10000 0x00030000 0x60D2EC5C
C:\Windows\system32\HID.DLL 22016 0x60D00000 0x00009000 0x60D01120
C:\Windows\syswow64\WINTRUST.dll 179200 0x76680000 0x0002F000 0x76682A35
C:\Windows\system32\nvd3dum.dll 14688096 0x66E80000 0x00DFB000 0x675C4110
C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI.dll 758288 0x5FB50000 0x000CA000 0x5FBA6745
C:\Windows\SysWOW64\quartz.dll 1328128 0x5F9D0000 0x00177000 0x5F9D42CA
C:\Windows\SysWOW64\devenum.dll 66560 0x72AF0000 0x00014000 0x72AFCE73
C:\Windows\system32\DShowRdpFilter.dll 252928 0x60CB0000 0x00042000 0x60CCDD94
C:\Windows\system32\WTSAPI32.dll 40448 0x72E50000 0x0000D000 0x72E511E0
C:\Windows\system32\WINSTA.dll 156672 0x72BC0000 0x00029000 0x72BC6B19
C:\Windows\system32\slc.dll 27136 0x663B0000 0x0000A000 0x663B4D20
C:\Program Files (x86)\K-Lite Codec Pack\Filters\DirectVobSub\vsfilter.dll 1623552 0x5F820000 0x001AB000 0x5F8F6071
C:\Windows\system32\WINSPOOL.DRV 320000 0x70FE0000 0x00051000 0x7100988C
C:\Windows\system32\OLEACC.dll 233472 0x66D90000 0x0003C000 0x66D91A4D
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\LAVVideo.ax 1076224 0x5F710000 0x0010A000 0x5F7B5889
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_41e6975e2bd6f2b2\COMCTL32.dll 1680896 0x72CB0000 0x0019E000 0x72CDE6B5
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avutil-lav-55.dll 576512 0x5F660000 0x000A9000 0x5F661400
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avcodec-lav-57.dll 11224064 0x5E470000 0x011EC000 0x5E471400
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avresample-lav-3.dll 156672 0x60C80000 0x0002E000 0x60C81400
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\swscale-lav-4.dll 534528 0x5E3D0000 0x00093000 0x5E3D1400
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avfilter-lav-6.dll 196096 0x5E390000 0x00037000 0x5E391400
C:\Windows\system32\D3DIM700.DLL 817664 0x5E2C0000 0x000CC000 0x5E2C136A
C:\Windows\system32\wdmaud.drv 172032 0x5E290000 0x00030000 0x5E293C6B
C:\Windows\system32\ksuser.dll 4608 0x73190000 0x00004000 0x73191030
C:\Windows\system32\AVRT.dll 14336 0x733F0000 0x00007000 0x733F10C0
C:\Windows\system32\msacm32.drv 20992 0x5E280000 0x00008000 0x5E284119
C:\Windows\system32\midimap.dll 16896 0x5E270000 0x00007000 0x5E2711D0
C:\Windows\system32\wmvcore.dll 2504192 0x5E000000 0x00267000 0x5E01F2C2
C:\Windows\system32\WMASF.DLL 237568 0x5DFC0000 0x0003D000 0x5DFC11E5
C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.17514_none_72d18a4386696c80\gdiplus.dll 1624576 0x66730000 0x00190000 0x667CD026
C:\Windows\system32\mlang.dll 177664 0x5DF90000 0x0002E000 0x5DF916ED
C:\Windows\system32\dnsapi.DLL 270336 0x71A70000 0x00044000 0x71A863F9
C:\Windows\system32\iphlpapi.DLL 103936 0x73160000 0x0001C000 0x7316A431
C:\Windows\system32\WINNSI.DLL 16896 0x73150000 0x00007000 0x7315128D
C:\Windows\system32\RASAPI32.dll 325120 0x64450000 0x00052000 0x644514BE
C:\Windows\system32\rasman.dll 76800 0x64430000 0x00015000 0x644312DE
C:\Windows\system32\rtutils.dll 37376 0x5D1F0000 0x0000D000 0x5D1F1326
C:\Windows\system32\sensapi.dll 10752 0x6D420000 0x00006000 0x6D42125A
Game terminated.

Inan-Ahammad
  • Inan-Ahammad

    Project Props - Mapper

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#2829

Posted A week ago Edited by Inan-Ahammad, A week ago.

Spoiler

Use spoiler tags for long posts.And you can download the verson 4.3 from fastman92's blog.Click Here
  • Mihail92 likes this

Mysterdogg
  • Mysterdogg

    The Original is Here! dig it!

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#2830

Posted A week ago

Hello Fastman92, I don't know if somebody else has already requested this but I would like to know if is possible to make your limit adjuster compatible with this version of the GTA SA's launcher. I'm asking this because the mentioned .exe file works fine with ENB under Windows 10.


lbgh
  • lbgh

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#2831

Posted A week ago

Fastman92,how work file "gtasa_tracks_config.dat",how many tracks.dat may be in game ?


Wakka387
  • Wakka387

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#2832

Posted A week ago

moar gangs plez


fastman92
  • fastman92

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#2833

Posted A week ago Edited by fastman92, A week ago.

Fastman92,how work file "gtasa_tracks_config.dat",how many tracks.dat may be in game ?

track config loader needs to be enabled.

06D8 may be used in SCM to create a train on the specified coordinates. The closest node will be found.

Example:
{$CLEO}
0000: NOP

0@ = 2515.733
1@ = -1668.768
2@ = 30.469


while true
    wait 0
    if
    0ADC:   test_cheat "TRAIN"
    else_jump continue
    
    Model.Load(#FREIGHT)
    Model.Load(#FREIFLAT)
    Model.Load(#STREAK)
    Model.Load(#STREAKC)
    038B: load_all_models_now
    
    04BB: select_interior 0
    03CB: load_scene 0@ 1@ 2@
    04E4: refresh_game_renderer_at 0@ 1@
    
    00A1: put_actor $PLAYER_ACTOR at 0@ 1@ 2@        
    06D8: 3@ = create_train_at 0@ 1@ 2@ type 0 direction 1
    036A: put_actor $PLAYER_ACTOR in_car 3@
    
    Model.Destroy(#FREIGHT)
    Model.Destroy(#FREIFLAT)
    Model.Destroy(#STREAK)
    Model.Destroy(#STREAKC)
    07BE: remove_references_to_train 3@


end

Hello Fastman92, I don't know if somebody else has already requested this but I would like to know if is possible to make your limit adjuster compatible with this version of the GTA SA's launcher. I'm asking this because the mentioned .exe file works fine with ENB under Windows 10.

the FLA works with compact EXE.

Silent
  • Silent

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#2834

Posted A week ago

Last time I checked it rejected compact exe because of its size.

Mysterdogg
  • Mysterdogg

    The Original is Here! dig it!

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#2835

Posted A week ago

Last time I checked it rejected compact exe because of its size.

 

Fastman92 is right, I was using the previous version of FLM without knowing it, I recently tested the compact .exe with the newest version of FLM and, as it says in the ReadMe file, it worked.


lbgh
  • lbgh

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#2836

Posted A week ago Edited by lbgh, A week ago.

 

 

track config loader needs to be enabled.

06D8 may be used in SCM to create a train on the specified coordinates. The closest node will be found.

track config loader . I use FLA 4.3 ,But  result was not received
 


What is this :

 

"track config loader",and where he located? I can not find him ... 

 

 

 

 

 

 

 The closest node will be found.
Whatewer the trains to the tracks are tied.
But can  add to the game tracks5- ...-8- ...40 ?

DJ Clue
  • DJ Clue

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#2837

Posted A week ago

@fastman92 what happened?

 

Spoiler

lbgh
  • lbgh

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#2838

Posted A week ago

Game crashed after detachment train carriages (script train detach - http://modsforgta.uc...a/2010-10-22-14) - why?

Error reporting going to be applied.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
Error reporting is applied now.
---------------------------------------------
Debugging output is enabled now. Use debugger to catch messages.
---------------------------------------------
Vehicle audio loader is enabled
---------------------------------------------
Number of memory changes made: 8185
---------------------------------------------

Game crashed unfortunately, here's a crash log:
Current process ID: 15728
Last file to be loaded: AUDIO\STREAMS\AMBIENCE
Last library loaded: NOT SET
Exception address: 0x00487B35 ("GTA_SA.EXE"+0x87B35)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x14

General registers:
EAX: 0x41600000 (1096810496)
EBX: 0x00000000 (0)
ECX: 0x00000000 (0)
EDX: 0xC39FDC01 (-1012933631)
ESI: 0x00000000 (0)
EDI: 0x0498ED20 (77131040)
EBP: 0x74A35060 (1956860000)
ESP: 0x0177FC88 (24640648)
EIP: 0x00487B35 (4750133)
EFL: 0x00210246 (2163270)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: 333331.343750 bytes: 00 00 00 00 00 6B C2 A2 11 40
ST1: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST2: 101.678932 bytes: 00 00 00 00 00 9D 5B CB 05 40
ST3: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST4: 39562.445313 bytes: 00 00 00 00 00 72 8A 9A 0E 40
ST5: 2214818.750000 bytes: 00 00 00 00 00 8B 2E 87 14 40
ST6: -1474.875000 bytes: 00 00 00 00 00 00 5C B8 09 C0
ST7: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
CTRL: 007F
STAT: 0124
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 6B C2 A2
MM1: 00 00 00 00 00 00 00 80
MM2: 00 00 00 00 00 9D 5B CB
MM3: 00 00 00 00 00 00 00 00
MM4: 00 00 00 00 00 72 8A 9A
MM5: 00 00 00 00 00 8B 2E 87
MM6: 00 00 00 00 00 00 5C B8
MM7: 00 00 00 00 00 00 00 00

XMM registers, 16 bytes:
XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Module list
; Path	Module file size		Base	Size of image	Entry point
E:\GTA San Andreas - SAxVCxLCBuild0.6a\GTA_SA.EXE	14383616	0x00400000	0x01177000	0x00824570
C:\WINDOWS\SYSTEM32\ntdll.dll	1620368	0x77B30000	0x0018E000	0x00000000
C:\WINDOWS\System32\KERNEL32.DLL	599576	0x761C0000	0x000D0000	0x761D06A0
C:\WINDOWS\System32\KERNELBASE.dll	1839872	0x74850000	0x001C2000	0x7493FF30
C:\WINDOWS\SYSTEM32\apphelp.dll	584192	0x72F10000	0x00093000	0x72F44270
C:\WINDOWS\AppPatch\AcLayers.DLL	328704	0x67D00000	0x00276000	0x67D150C0
C:\WINDOWS\System32\msvcrt.dll	769608	0x74E00000	0x000BD000	0x74E355E0
C:\WINDOWS\System32\USER32.dll	1292872	0x74A20000	0x0013C000	0x74A4B3D0
C:\WINDOWS\System32\win32u.dll	81176	0x76330000	0x00016000	0x00000000
C:\WINDOWS\System32\GDI32.dll	129184	0x76290000	0x00021000	0x76296900
C:\WINDOWS\System32\gdi32full.dll	1409048	0x76450000	0x00158000	0x7650A9C0
C:\WINDOWS\System32\msvcp_win.dll	491232	0x76760000	0x00079000	0x76774180
C:\WINDOWS\System32\ucrtbase.dll	1150784	0x75200000	0x00118000	0x7522A3C0
C:\WINDOWS\System32\SHELL32.dll	20373408	0x767E0000	0x01348000	0x76950A40
C:\WINDOWS\System32\cfgmgr32.dll	226816	0x759E0000	0x00039000	0x759EEBD0
C:\WINDOWS\System32\shcore.dll	569264	0x74D00000	0x0008C000	0x74D4C9E0
C:\WINDOWS\System32\RPCRT4.dll	787712	0x74790000	0x000C0000	0x747BFB20
C:\WINDOWS\System32\SspiCli.dll	124544	0x74600000	0x00020000	0x7460C9A0
C:\WINDOWS\System32\CRYPTBASE.dll	31592	0x745F0000	0x0000A000	0x745F2A00
C:\WINDOWS\System32\bcryptPrimitives.dll	354360	0x74F30000	0x00057000	0x74F6DE40
C:\WINDOWS\System32\sechost.dll	257792	0x74CB0000	0x00041000	0x74CC3400
C:\WINDOWS\System32\combase.dll	2330520	0x75320000	0x00238000	0x7543E060
C:\WINDOWS\System32\windows.storage.dll	5820984	0x75BC0000	0x00584000	0x75DEB8E0
C:\WINDOWS\System32\advapi32.dll	480920	0x76650000	0x00077000	0x7666E5B0
C:\WINDOWS\System32\shlwapi.dll	277432	0x766D0000	0x00045000	0x766E9260
C:\WINDOWS\System32\kernel.appcore.dll	47096	0x762C0000	0x0000E000	0x762C3E30
C:\WINDOWS\System32\powrprof.dll	276400	0x75110000	0x00045000	0x75117C50
C:\WINDOWS\System32\profapi.dll	59456	0x75A20000	0x00010000	0x75A23940
C:\WINDOWS\System32\OLEAUT32.dll	606960	0x75160000	0x00096000	0x75198F60
C:\WINDOWS\System32\SETUPAPI.dll	4330920	0x75560000	0x0041A000	0x75588DE0
C:\WINDOWS\SYSTEM32\MPR.dll	86296	0x69E10000	0x00016000	0x69E12150
C:\WINDOWS\SYSTEM32\sfc.dll	2560	0x66680000	0x00003000	0x00000000
C:\WINDOWS\SYSTEM32\WINSPOOL.DRV	429568	0x73BB0000	0x0006E000	0x73BC8AA0
C:\WINDOWS\SYSTEM32\bcrypt.dll	93536	0x73C30000	0x00018000	0x73C38F30
C:\WINDOWS\SYSTEM32\sfc_os.DLL	45056	0x6A030000	0x00010000	0x6A037AB0
C:\WINDOWS\SYSTEM32\SortServer2003Compat.dll	39936	0x66230000	0x0000E000	0x66238E70
C:\WINDOWS\System32\IMM32.DLL	143672	0x76730000	0x00025000	0x767347D0
C:\WINDOWS\System32\WS2_32.dll	415864	0x76150000	0x00067000	0x761686F0
C:\WINDOWS\System32\ole32.dll	988168	0x76350000	0x000F3000	0x7638A100
C:\WINDOWS\SYSTEM32\WINMM.dll	135440	0x73C70000	0x00024000	0x73C74D00
E:\GTA San Andreas - SAxVCxLCBuild0.6a\vorbisfile.dll	53760	0x5E6C0000	0x00011000	0x5E6C197B
E:\GTA San Andreas - SAxVCxLCBuild0.6a\EAX.DLL	188416	0x10000000	0x00030000	0x1001A472
C:\WINDOWS\SYSTEM32\WINMMBASE.dll	129736	0x73AD0000	0x00023000	0x73AD8230
E:\GTA San Andreas - SAxVCxLCBuild0.6a\vorbishooked.DLL	65536	0x01800000	0x00011000	0x01804C98
E:\GTA San Andreas - SAxVCxLCBuild0.6a\ogg.dll	36864	0x01820000	0x00009000	0x0182302E
E:\GTA San Andreas - SAxVCxLCBuild0.6a\vorbis.dll	1060864	0x03800000	0x00108000	0x03813F7C
E:\GTA San Andreas - SAxVCxLCBuild0.6a\$fastman92limitAdjuster.asi	873984	0x0F0D0000	0x000E1000	0x0F142183
C:\WINDOWS\System32\PSAPI.DLL	17112	0x75BB0000	0x00006000	0x75BB1460
E:\GTA San Andreas - SAxVCxLCBuild0.6a\DllTricks.dll	7680	0x65BA0000	0x00006000	0x65BA1593
E:\GTA San Andreas - SAxVCxLCBuild0.6a\zlib1.dll	107520	0x62E80000	0x00022000	0x62E81440
E:\GTA San Andreas - SAxVCxLCBuild0.6a\MinHook.x86.dll	14848	0x65AA0000	0x00007000	0x00000000
C:\WINDOWS\SYSTEM32\MSVCR100.dll	773968	0x78520000	0x000BF000	0x78531DFC
E:\GTA San Andreas - SAxVCxLCBuild0.6a\CLEO.asi	264704	0x0F740000	0x0006B000	0x0F74E3D4
E:\GTA San Andreas - SAxVCxLCBuild0.6a\BASS.dll	107584	0x11000000	0x0004D000	0x1104C036
C:\WINDOWS\SYSTEM32\MSACM32.dll	90464	0x6B5C0000	0x00018000	0x6B5C4170
E:\GTA San Andreas - SAxVCxLCBuild0.6a\cleo\FileSystemOperations.cleo	65024	0x5A980000	0x00014000	0x5A981203
E:\GTA San Andreas - SAxVCxLCBuild0.6a\cleo\GxtHook.cleo	49152	0x01FA0000	0x00022000	0x01FC00E0
E:\GTA San Andreas - SAxVCxLCBuild0.6a\cleo\IniFiles.cleo	81920	0x59D10000	0x00018000	0x59D113AC
E:\GTA San Andreas - SAxVCxLCBuild0.6a\cleo\IntOperations.cleo	58368	0x59CC0000	0x00013000	0x59CC1181
E:\GTA San Andreas - SAxVCxLCBuild0.6a\ExGangWars.asi	70656	0x0F300000	0x00016000	0x0F30322C
E:\GTA San Andreas - SAxVCxLCBuild0.6a\MoreVehicles.asi	28672	0x039F0000	0x00012000	0x039FF001
E:\GTA San Andreas - SAxVCxLCBuild0.6a\mousefix.asi	48128	0x0F4C0000	0x00011000	0x0F4C187B
E:\GTA San Andreas - SAxVCxLCBuild0.6a\SAWindow.asi	3584	0x05000000	0x00005000	0x050010E0
C:\WINDOWS\system32\uxtheme.dll	474112	0x6CAE0000	0x00078000	0x6CB185B0
C:\WINDOWS\System32\crypt32.dll	1557288	0x75A30000	0x0017D000	0x75A87A20
C:\WINDOWS\System32\MSASN1.dll	49656	0x74EC0000	0x0000E000	0x74EC5430
C:\WINDOWS\System32\WINTRUST.DLL	276880	0x74DB0000	0x00044000	0x74DC7A40
C:\WINDOWS\System32\imagehlp.dll	95584	0x74D90000	0x00019000	0x74D96430
C:\WINDOWS\SYSTEM32\CRYPTSP.dll	67760	0x72BA0000	0x00013000	0x72BA6C40
C:\WINDOWS\system32\rsaenh.dll	183448	0x72B70000	0x0002F000	0x72B7C000
C:\WINDOWS\SYSTEM32\DDRAW.dll	545792	0x66A00000	0x000ED000	0x66A176A0
C:\WINDOWS\SYSTEM32\DCIMAN32.dll	11776	0x69B50000	0x00007000	0x69B52000
C:\Fraps\FRAPS32.DLL	234168	0x5EEA0000	0x00047000	0x5EEC6DEE
C:\WINDOWS\SYSTEM32\dwmapi.dll	125344	0x6A3A0000	0x00023000	0x6A3A7330
C:\WINDOWS\SYSTEM32\DSOUND.dll	488960	0x66980000	0x0007E000	0x669AE790
C:\WINDOWS\System32\clbcatq.dll	521728	0x765C0000	0x00083000	0x765E5B70
C:\WINDOWS\System32\MMDevApi.dll	354400	0x5ED40000	0x00059000	0x5ED646C0
C:\WINDOWS\System32\PROPSYS.dll	1465360	0x710C0000	0x00164000	0x7112B470
C:\WINDOWS\System32\DEVOBJ.dll	131784	0x70030000	0x00022000	0x700394E0
C:\WINDOWS\SYSTEM32\AUDIOSES.DLL	864248	0x5C550000	0x000D7000	0x5C589830
C:\WINDOWS\SYSTEM32\wintypes.dll	856416	0x69060000	0x000D1000	0x690D0D20
C:\WINDOWS\SYSTEM32\AVRT.dll	28992	0x659A0000	0x00009000	0x659A1CA0
C:\WINDOWS\System32\MSCTF.dll	1333136	0x74B60000	0x00146000	0x74BB9EA0
C:\WINDOWS\SYSTEM32\DINPUT8.dll	175104	0x69830000	0x00037000	0x6983BAD0
C:\WINDOWS\SYSTEM32\HID.DLL	25600	0x5D690000	0x0000A000	0x5D692180
E:\GTA San Andreas - SAxVCxLCBuild0.6a\d3d9.dll	53248	0x04E80000	0x0000F000	0x04E825AF
C:\WINDOWS\system32\d3d9.dll	1436952	0x62B20000	0x00162000	0x62B92CF0
C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_f9309145156afb40\nvldumd.dll	742752	0x5FCB0000	0x000B9000	0x5FCB23A0
C:\WINDOWS\SYSTEM32\VERSION.dll	27424	0x74580000	0x00008000	0x745817C0
C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_f9309145156afb40\nvd3dum.dll	13819408	0x5EFA0000	0x00D0A000	0x5F682620
C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI.dll	747464	0x0AB30000	0x000C7000	0x0AB84DC5
C:\WINDOWS\System32\TextInputFramework.dll	414296	0x69BB0000	0x00067000	0x69BDC720
C:\WINDOWS\System32\CoreMessaging.dll	583160	0x680E0000	0x0008F000	0x6813A180
C:\WINDOWS\System32\CoreUIComponents.dll	2259768	0x68170000	0x00227000	0x681CA4D0
C:\WINDOWS\SYSTEM32\ntmarta.dll	152440	0x70D80000	0x00028000	0x70D87CF0
C:\WINDOWS\SYSTEM32\usermgrcli.dll	55872	0x6C5F0000	0x00010000	0x6C5F57A0
C:\WINDOWS\SYSTEM32\dcomp.dll	949920	0x5AC40000	0x000EB000	0x5ACAC1B0
C:\Windows\System32\Windows.UI.dll	805816	0x629E0000	0x000C5000	0x62A344A0
C:\WINDOWS\SYSTEM32\wmvcore.dll	2177632	0x0E720000	0x00217000	0x0E764B20
C:\WINDOWS\SYSTEM32\WMASF.DLL	253656	0x0FA20000	0x0003F000	0x0FA57320
C:\WINDOWS\SYSTEM32\mfperfhelper.dll	1081080	0x5C7B0000	0x00107000	0x5C89D1B0
C:\WINDOWS\SYSTEM32\MFPlat.DLL	1455592	0x60180000	0x00165000	0x601CBBE0
C:\WINDOWS\SYSTEM32\RTWorkQ.DLL	153504	0x60150000	0x0002A000	0x6015FF00
C:\WINDOWS\system32\mlang.dll	198656	0x62D90000	0x00034000	0x62DA2600
Game terminated.

DJ Clue
  • DJ Clue

    3D Universe Fan

  • Members
  • Joined: 29 May 2017
  • Philippines

#2839

Posted 6 days ago

Can I use both FLA and Multi Version at the same time?

fastman92
  • fastman92

    фастман92 | ف

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  • Joined: 28 Jul 2009
  • Poland
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#2840

Posted 6 days ago Edited by fastman92, 6 days ago.

Can I use both FLA and Multi Version at the same time?

Any questions related to the second one will not be answered. There's no support for the latter.

You can add as many entries tram/train tracks as you want.

pete9516
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#2841

Posted 5 days ago

if i add a new id on train carriage loader, how does it know which path should it be spawned on? 8-9 are for san fierro tram? then how to add another tram on that path?


fastman92
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#2842

Posted 5 days ago

if i add a new id on train carriage loader, how does it know which path should it be spawned on? 8-9 are for san fierro tram? then how to add another tram on that path?

It's simply hardcoded in EXE.

The function CTrain::DoTrainGenerationAndRemoval is programmed by R* in such a way, that 0 to 7 is used for trains (track 0), 8 to 9 is used for trams (track 1).
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lbgh
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#2843

Posted 5 days ago Edited by lbgh, 5 days ago.

 

 



You can add as many entries tram/train tracks as you want.

 

How ?,but tracks5-... not working in game already .

# Author: fastman92
# fastman92 limit adjuster required to apply track filenames
tracks.dat
tracks3.dat
tracks2.dat
tracks4.dat
tracks5.dat
tracks6.dat
tracks7.dat
tracks8.dat - it not work .

fastman92
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#2844

Posted 5 days ago

You can use other tracks with use of SCM code.

JoeVK
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#2845

Posted 5 days ago

Any plans on looking into things for IV like additional police vehicles or enabling the Hakumai's pop-up headlights feature on other vehicles?
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GhostRiderPT
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#2846

Posted 5 days ago Edited by GhostRiderPT, 5 days ago.

Any plans on looking into things for IV like additional police vehicles or enabling the Hakumai's pop-up headlights feature on other vehicles?

Increasing the limit of extras (currently 9) would be dope as well

Would also be interested in VehicleStruts support for EFLC 1.1.2.0 as well (only supported in GTA IV 1.0.7.0 and 1.0.8.0), more so than the extras limit. This would help on a new unofficial EFLC multiplayer mod that is being worked on!

Either way, great work on the limit adjuster, I'm currently using it to have all TLAD vehicles on TBoGT with working sounds :)

fastman92
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#2847

Posted 5 days ago Edited by fastman92, 5 days ago.

Any plans on looking into things for IV like additional police vehicles or enabling the Hakumai's pop-up headlights feature on other vehicles?

I have never used this feature myself. I don't even know how it works on Hakumai.


------------

Any plans on looking into things for IV like additional police vehicles or enabling the Hakumai's pop-up headlights feature on other vehicles?

Increasing the limit of extras (currently 9) would be dope as well

Would also be interested in VehicleStruts support for EFLC 1.1.2.0 as well (only supported in GTA IV 1.0.7.0 and 1.0.8.0), more so than the extras limit. This would help on a new unofficial EFLC multiplayer mod that is being worked on!

Either way, great work on the limit adjuster, I'm currently using it to have all TLAD vehicles on TBoGT with working sounds :)

I have just implemented VehicleStructs for EFLC 1.1.2.0 and EFLC 1.1.3.0

- WIN_X86, GTA IV 1.1.2.0, GTA IV 1.1.3.0, implemented DYNAMIC LIMITS -> VehicleStructs

DYNAMIC LIMITS are very cheap to implement. They take a little time.
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Zolika1351
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#2848

Posted 5 days ago Edited by Zolika1351, 5 days ago.

GTA IV 1.0.8.0 crashes with a WTV270 error, even without any options enabled.


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#2849

Posted 5 days ago

GTA IV 1.0.8.0 crashes with a WTV270 error, even without any options enabled.

Why it happens?

Zolika1351
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#2850

Posted 5 days ago Edited by Zolika1351, 5 days ago.

 

GTA IV 1.0.8.0 crashes with a WTV270 error, even without any options enabled.

Why it happens?

 

 

No idea, removing the ASI makes it work, and removing the added DLLs makes it work too. There's no donation window displayed either, just crashes a few seconds after clicking Play on the launcher. I have 2 1.0.8.0 installations, I tried it first with the modded one, but it doesn't even work with the vanilla one.

Here's fastman92limitadjuster.log:

 

Starting fastman92 limit adjuster 4.3 for WIN_X86, compilation time: Jun 19 2017 19:00:46
 
Solution platform: WIN_X86
Game detected: GTA IV 1.0.8.0 15628696 bytes
 
Global exception handler has been registered.
---------------------------------------------
---------------------------------------------
---------------------------------------------
Number of memory changes made: 1
---------------------------------------------




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