Quantcast

Jump to content

» «
Photo

fastman92 limit adjuster

RW Released
2,629 replies to this topic
fastman92
  • fastman92

    фастман92 | ف

  • Members
  • Joined: 28 Jul 2009
  • Poland
  • Best Conversion 2016 [GTA: Underground] [Contribution]
    Contribution Award [Mods]

#2611

Posted 3 days ago

The work was at the peak at that time. So I've done 27 hours since it was a critical point of finding out - am I able to do the 32-bit or not. With the solution that I've made it became possible.

  • _onyx_ likes this

_onyx_
  • _onyx_

    JAH RASTAFARAY

  • Members
  • Joined: 15 Feb 2013
  • Russia

#2612

Posted 3 days ago Edited by _onyx_, 3 days ago.

The work was at the peak at that time. So I've done 27 hours since it was a critical point of finding out - am I able to do the 32-bit or not. With the solution that I've made it became possible.

I appreciate your work my friend!)))
 
as I understand it now the increase in the number of IPL will be without bugs

The work was at the peak at that time. So I've done 27 hours since it was a critical point of finding out - am I able to do the 32-bit or not. With the solution that I've made it became possible.

another question
 
is it possible to add an error message when the game loads the collision with the wrong material
to know exactly the model name, which has this COLL

_onyx_
  • _onyx_

    JAH RASTAFARAY

  • Members
  • Joined: 15 Feb 2013
  • Russia

#2613

Posted 3 days ago

its bad((
10782125.jpg

  • dkluin likes this

_onyx_
  • _onyx_

    JAH RASTAFARAY

  • Members
  • Joined: 15 Feb 2013
  • Russia

#2614

Posted 3 days ago Edited by _onyx_, 3 days ago.

Pours 4.3 random errors
I may have something wrong set up?
Spoiler


wtf?
Spoiler

goodidea82
  • goodidea82

    SA Modder

  • Members
  • Joined: 13 Jun 2013
  • Germany

#2615

Posted 3 days ago

27 hours straight  .... At work at the moment, so a short reply.

Yes, the external ASI plugins may have a problem if they access 16-bit ID. SilentPatch is planned to be compatible with the 32-bit IDs soon.

Don't mess up your work/career, as this is the precondition for everything. (Just a supportive sentence to help you concentrate on what is important)
 
>SilentPatch is planned to be compatible with the 32-bit IDs soon.
I suggest to built-in an error check in FLA that detects the version of SP (e.g. compare file sizes of some releases). Otherwise there will definitely be people using the wrong versions and complain. Would be cool if you add such compatibility checks also for other popular asi mods. This can reduce the amount of help messages in this thread.

  • dkluin likes this

fastman92
  • fastman92

    фастман92 | ف

  • Members
  • Joined: 28 Jul 2009
  • Poland
  • Best Conversion 2016 [GTA: Underground] [Contribution]
    Contribution Award [Mods]

#2616

Posted 3 days ago

 

27 hours straight  .... At work at the moment, so a short reply.

Yes, the external ASI plugins may have a problem if they access 16-bit ID. SilentPatch is planned to be compatible with the 32-bit IDs soon.

Don't mess up your work/career, as this is the precondition for everything. (Just a supportive sentence to help you concentrate on what is important)
 
>SilentPatch is planned to be compatible with the 32-bit IDs soon.
I suggest to built-in an error check in FLA that detects the version of SP (e.g. compare file sizes of some releases). Otherwise there will definitely be people using the wrong versions and complain. Would be cool if you add such compatibility checks also for other popular asi mods. This can reduce the amount of help messages in this thread.

 

The current SilentPatch can still be used if only 16-bit IDs are in use.

  • _onyx_ and Crspy like this

Silent
  • Silent

    Chief Vision™ Alterer

  • GTA Mods Staff
  • Joined: 01 Feb 2010
  • Poland
  • Most Helpful [Modding] 2016
    Contribution Award [Mods]
    Best Script/Plugin 2014 [SilentPatch]
    Most Respected 2014
    Most Helpful [Mods] 2014
    Most Helpful [GTA] 2013
    Most Helpful [Mods] 2013
    Most Talented [Modding] 2013
    Best Map 2013 [ViceCityStories PC Edition]
    Best Vehicle 2013 [III Aircraft]
    Most Helpful [Mods] 2012
    Modder of the Year 2012

#2617

Posted 3 days ago

To be more precise, it'll work as long as your VEHICLES don't use 32 bit IDs, Map models are fine.
  • _onyx_ and Crspy like this

GtaRey400
  • GtaRey400

    Player Hater

  • Members
  • Joined: 25 Nov 2014
  • Peru

#2618

Posted 3 days ago

PROBLEM WITH "Radar blip sprite"
 
Hello everyone, I have a problem with the radar icons, I have FLA 4.2 and this is my configuration .ini :
 
Enable radar blip sprite filename loader = 1
 
; Radar blip sprite filename loader, number of type IDs (64)
Radar blip sprite filename loader, number of type IDs = 65
 
 
(I wanted to add one more icon, edit the "gtasa_radarBlipSpriteFilenames.dat")
 
# Author: fastman92
# fastman92 limit adjuster required to apply the radar blip sprite filenames
# Blip sprite ID, texture name
 
2 radar_centre
3 arrow
4 radar_north
5 radar_airYard
6 radar_ammugun
7 radar_barbers
8 radar_BIGSMOKE
9 radar_boatyard
10 radar_burgerShot
11 radar_bulldozer
12 radar_CATALINAPINK
13 radar_CESARVIAPANDO
14 radar_chicken
15 radar_CJ
16 radar_CRASH1
17 radar_diner
18 radar_emmetGun
19 radar_enemyAttack
20 radar_fire
21 radar_girlfriend
22 radar_hostpitaL
23 radar_LocoSyndicate
24 radar_MADDOG
25 radar_mafiaCasino
26 radar_MCSTRAP
27 radar_modGarage
28 radar_OGLOC
29 radar_pizza
30 radar_police
31 radar_propertyG
32 radar_propertyR
33 radar_race
34 radar_RYDER
35 radar_saveGame
36 radar_school
37 radar_qmark
38 radar_SWEET
39 radar_tattoo
40 radar_THETRUTH
41 radar_waypoint
42 radar_TorenoRanch
43 radar_triads
44 radar_triadsCasino
45 radar_tshirt
46 radar_WOOZIE
47 radar_ZERO
48 radar_dateDisco
49 radar_dateDrink
50 radar_dateFood
51 radar_truck
52 radar_cash
53 radar_flag
54 radar_gym
55 radar_impound
56 radar_light
57 radar_runway
58 radar_gangB
59 radar_gangP
60 radar_gangY
61 radar_gangN
62 radar_gangG
63 radar_spray
64 radar_gt_lig
 
SOLUTION ?? THANK YOU


35256223842_683460d1c5_b.jpg


fastman92
  • fastman92

    фастман92 | ف

  • Members
  • Joined: 28 Jul 2009
  • Poland
  • Best Conversion 2016 [GTA: Underground] [Contribution]
    Contribution Award [Mods]

#2619

Posted 3 days ago

 

 

 

 

Radar blip sprite filename loader, number of type IDs = 65

make it not less than 66

 

then

65 radar_something_new

  • _onyx_ likes this

santosvagos
  • santosvagos

    Player Hater

  • Members
  • Joined: A week ago
  • Vietnam

#2620

Posted 3 days ago

Hello everybody , i am new around here . Can anyone help me with this , please ??? I want to add new peds but the pedgrp.dat said '' it group should contain 32 peds ?? But i want to add more than that and i am using Fastman limit adjuster .Please answer me  :barf:                                                                    I LOVE YOUR WORK Fastman92  :inlove:                                                     


fastman92
  • fastman92

    фастман92 | ف

  • Members
  • Joined: 28 Jul 2009
  • Poland
  • Best Conversion 2016 [GTA: Underground] [Contribution]
    Contribution Award [Mods]

#2621

Posted 3 days ago Edited by fastman92, 3 days ago.

Hello everybody , i am new around here . Can anyone help me with this , please ??? I want to add new peds but the pedgrp.dat said '' it group should contain 32 peds ?? But i want to add more than that and i am using Fastman limit adjuster .Please answer me  :barf:                                                                    I LOVE YOUR WORK Fastman92  :inlove:                                                     

my limit adjuster doesn't hack the pedgrp.dat limits

  • santosvagos likes this

Crspy
  • Crspy

    Obsessed with GTA Modding

  • Members
  • Joined: 14 May 2015
  • None

#2622

Posted 3 days ago Edited by Crspy, 3 days ago.

 

Hello everybody , i am new around here . Can anyone help me with this , please ??? I want to add new peds but the pedgrp.dat said '' it group should contain 32 peds ?? But i want to add more than that and i am using Fastman limit adjuster .Please answer me  :barf:                                                                    I LOVE YOUR WORK Fastman92  :inlove:                                                     

my limit adjuster doesn't hack the pedgrp.dat limits

 

 

I thought it does...

 

[PED STREAMING]
; Pedgrp peds per group (21)
#Pedgrp peds per group = 21

  • santosvagos likes this

fastman92
  • fastman92

    фастман92 | ف

  • Members
  • Joined: 28 Jul 2009
  • Poland
  • Best Conversion 2016 [GTA: Underground] [Contribution]
    Contribution Award [Mods]

#2623

Posted 3 days ago

 

 

Hello everybody , i am new around here . Can anyone help me with this , please ??? I want to add new peds but the pedgrp.dat said '' it group should contain 32 peds ?? But i want to add more than that and i am using Fastman limit adjuster .Please answer me  :barf:                                                                    I LOVE YOUR WORK Fastman92  :inlove:                                                     

my limit adjuster doesn't hack the pedgrp.dat limits

 

 

I thought it does...

 

[PED STREAMING]
; Pedgrp peds per group (21)
#Pedgrp peds per group = 21

 

ok, yes it does

  • Crspy and santosvagos like this

santosvagos
  • santosvagos

    Player Hater

  • Members
  • Joined: A week ago
  • Vietnam

#2624

Posted 3 days ago

thank you for your help


_onyx_
  • _onyx_

    JAH RASTAFARAY

  • Members
  • Joined: 15 Feb 2013
  • Russia

#2625

Posted 3 days ago Edited by _onyx_, 3 days ago.

1000000 ID works, I plan in the future to attach more maps, Gostown for example, or Bully scholarship, and so on) thanks fastman92

  • fastman92, Davve95 and santosvagos like this

dkluin
  • dkluin

    GTA:Underground Developer

  • Members
  • Joined: 11 Jun 2013
  • Netherlands
  • Best Conversion 2016 [GTA: Underground]

#2626

Posted 3 days ago Edited by dkluin, 3 days ago.

Great job with 32 bit IDs so far

Spoiler

V HUD by dk22pac does not support that FLA feature.

  • santosvagos likes this

_onyx_
  • _onyx_

    JAH RASTAFARAY

  • Members
  • Joined: 15 Feb 2013
  • Russia

#2627

Posted 3 days ago

Great job with 32 bit IDs so far

Spoiler

V HUD by dk22pac does not support that FLA feature.

how you combined the V-hud and the FLA


GtaRey400
  • GtaRey400

    Player Hater

  • Members
  • Joined: 25 Nov 2014
  • Peru

#2628

Posted 3 days ago

 

 

 

 

 

Radar blip sprite filename loader, number of type IDs = 65

make it not less than 66

 

then

65 radar_something_new

 

The error persists, with or without the new icon installed, from the moment of activating "Enable radar blip sprite" and without modifying the "gtasa_radarBlipSpriteFilenames.dat" please try activating this option, surely it is a bug that did not happen Account, and probe of everything ... thanks.
 
Enable radar blip sprite filename loader = 1
 
; Radar blip sprite filename loader, number of type IDs (64)
Radar blip sprite filename loader, number of type IDs = 6835431155045_3cfbfda064_b.jpg

 

35256223842_683460d1c5_b.jpg

  • santosvagos likes this

dkluin
  • dkluin

    GTA:Underground Developer

  • Members
  • Joined: 11 Jun 2013
  • Netherlands
  • Best Conversion 2016 [GTA: Underground]

#2629

Posted A day ago

Spoiler

 

Fastman92 is wrong, V HUD still depends on the original array pointers. This means that if you increase this limit to something which is larger than 64, it will re-allocate the array, and so V HUD will still have pointers to old data. This is why you have these issues, best thing you can try is PM-ing DK22Pac about this problem.

Spoiler

I use a simplistic WINAPI-based system which detects if V HUD is installed and uses the entry point address to identify the version. If a supported version is detected, it will inject the patches. 

  • _onyx_ and santosvagos like this

santosvagos
  • santosvagos

    Player Hater

  • Members
  • Joined: A week ago
  • Vietnam

#2630

Posted A day ago

Hi Fastman92 , What is PedIntelligence ?? Do i have to increase this to add new ped ???

  • Davve95 likes this




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users