Quantcast

Jump to content

» «
Photo

fastman92 limit adjuster

RW Released
2,440 replies to this topic
Reyks
  • Reyks

    Valar Morghulis

  • Feroci
  • Joined: 18 May 2012
  • Brazil
  • Helpfulness Awards [Mods]

#2431

Posted A day ago Edited by Reyks, A day ago.

Yeah, I found out about the LOD index existence the hard way... btw Fastman92's processor seems to handle them just fine. I guess it might be worth the try, just need some spare time and a lot of patience.

 

An even better solution is to load all binary IPLs at once, and keep them loaded. No unloading/reloading based on position.

 

Project 2dfx has already done this, so no need at all.

There are serious bugs after a while playing if you do that, like lamposts and fences stuck on gang members, the game crashes after that. The .asi method doesn't seem to work as well (at least not in my game), only the old .cs script does, but I imagine it would have the same bug.

 

AppRjqn.png

 

I agree this would be the best solution, if it didn't have this bug.


inan.ahammad
  • inan.ahammad

    GTA Modder

  • Members
  • Joined: 15 Jul 2016
  • Bangladesh

#2432

Posted A day ago Edited by inan.ahammad, A day ago.

CAN anyone help....
I am using FLA 4.1 and GTA 5 style HUD by dk22pac...The HUD mod works fine in original sa...But with FLA it crashes ....Can anyone debug...This and help me with this....

https://mega.nz/#!st...zrUN05IXdfgfs7o

dkluin
  • dkluin

    GTA:Underground Developer

  • Members
  • Joined: 11 Jun 2013
  • Netherlands
  • Best Conversion 2016 [GTA: Underground]

#2433

Posted A day ago

It's mostly incompatible with new paths limits. Disable it.


Silent
  • Silent

    Chief Vision™ Alterer

  • GTA Mods Staff
  • Joined: 01 Feb 2010
  • Poland
  • Most Helpful [Modding] 2016
    Contribution Award [Mods]
    Best Script/Plugin 2014 [SilentPatch]
    Most Respected 2014
    Most Helpful [Mods] 2014
    Most Helpful [GTA] 2013
    Most Helpful [Mods] 2013
    Most Talented [Modding] 2013
    Best Map 2013 [ViceCityStories PC Edition]
    Best Vehicle 2013 [III Aircraft]
    Most Helpful [Mods] 2012
    Modder of the Year 2012

#2434

Posted A day ago

I agree this would be the best solution, if it didn't have this bug.


Watch out, that's a pole behind the wheel.
  • Blackbird88, Reyks and dkluin like this

inan.ahammad
  • inan.ahammad

    GTA Modder

  • Members
  • Joined: 15 Jul 2016
  • Bangladesh

#2435

Posted 23 hours ago

It's mostly incompatible with new paths limits. Disable it.

Thank u very much...

sixab
  • sixab

    Player Hater

  • Members
  • Joined: 3 days ago
  • Philippines

#2436

Posted 17 hours ago

What this thing actually does? 


fastman92
  • fastman92

    фастман92 | ف

  • Members
  • Joined: 28 Jul 2009
  • Poland
  • Best Conversion 2016 [GTA: Underground] [Contribution]
    Contribution Award [Mods]

#2437

Posted 9 hours ago Edited by fastman92, 6 hours ago.

By the way, what other limits you'd like hacked?
For which games?

Oh wow, I'm honestly surprised that you said this all of a sudden while following this topic here. :lol:
 
Anyways, even if this question is for someone else than me, I want to reply to this saying that I want you to hack the DLC/Add-On limit of GTA V soon if possible.
 
(I was trying to PM to you with this in mind, but sadly you couldn't receive anymore messages, so this is the only way that I could say this to you. Because I honestly want to add as many cars and other stuff there as I want 'cuz it's my favorite GTA! ^ ^)

Contact me regarding this matter.

---------------------------------------------------
---------------------------------------------------
---------------------------------------------------
 

fastman92 limit adjuster 4.2 is available for download

This version has got the vehicle related limits for the GTA IV 1.0.4.0 hacked, adds some error checks to GTA SA, which inform the user early that something is wrong with the game and the long awaited GTA SA 1.0 compact EXE support.

Full list of changes:

** 4.2,
- WIN_X86, GTA SA 1.0 compact/hoodlum, (ERROR REPORTING -> Stream handles limit exceeded) implemented
- WIN_X86, GTA SA 1.0 compact/hoodlum, (IMG LIMITS -> Enable handling of IMGLIST keyword) implemented, define a list of IMG archives like in GTA IV.
- WIN_X86, GTA SA 1.0 compact/hoodlum, (STREAMING -> Max number of stream handles) implemented
- WIN_X86, GTA SA, 'Count of killable model IDs' in the previous version required the ID limits to be enabled, which was very wrong.
- WIN_X86, GTA 1.0 compact, support added
- added some messages boxes, when some of the FLA files is missing, in which the game would have crashed previously
- WIN_X86, GTA SA 1.0, (OTHER LIMITS: Max number of particles) implemented
- WIN_X86, GTA IV, improved (IDE LIMITS -> Vehicle Models), including the array loaded by file vehOff.csv now
- WIN_X86, GTA EFLC 1.1.2.0, FXT loader implemented
- WIN_X86, GTA EFLC 1.1.2.0 support added
- WIN_X86, GTA SA 1.0 HOODLUM, found a missing patch at 0x73A4D7, thanks to dkluin
- WIN_X86, GTA VC 1.0, vehicle audio loader implemented
- WIN_X86, GTA SA 1.01, vehicle audio loader implemented
- 'Plane speed limit disabled' was still acting as if the game was GTA SA 1.0 HOODLUM, no matter what the game was.
- 'Water quads and triangles list triangles' was still acting as if the game was GTA SA 1.0 HOODLUM, no matter what the game was.
- many of DYNAMIC LIMITS weren't working for games other than GTA SA
- WIN_X86, added support of GTA SA 1.01
- WIN_X86, GTA EFLC 1.1.2.0, the IDE limits got hacked
- WIN_X86, GTA SA 1.0.8.0, fixed bug in CPathFind::Init, fixed bug in CPathFind::RemoveInterior
- WIN_X86, GTA IV 1.0.4.0, (OTHER LIMITS -> Vehicle colors) implemented
- WIN_X86, GTA IV, (OTHER LIMITS -> Vehicle colors) was missing the CVehicleModelInfo::ms_policeScannerPrefixTable and CVehicleModelInfo__ms_policeScannerColourTable, which wasn't reallocated.
- WIN_X86, GTA IV 1.0.4.0, [HANDLING.CFG LIMITS] implemented
- WIN_X86, GTA IV 1.0.4.0, vehicle audio loader implemented
- WIN_X86, GTA IV 1.0.4.0, FXT loader implemented
- WIN_X86, GTA IV 1.0.4.0, the IDE limits got hacked
- WIN_X86, GTA IV 1.0.4.0 support added

** 4.1, 02-01-2017
- WIN_X86, GTA IV 1.0.7.0, GTA IV 1.0.8.0, implemented DYNAMIC LIMITS:
VehicleStructs, EntryInfoNodes, Objects, Tasks, Events, PointRoute,
CDummyTask, PatrolRoute, InteriorInst, PortalInst, CAnimBlender,
CAtdNodeAnimChangePooledObject, CAtdNodeAnimPlayer, crFrameFilterBoneMask,
crFrameFilterBoneAnalogue, crExpressionProcessor, crmtObserver,
NavMeshRoute, Cam, ExplosionType, PedAttractors
- WIN_X86, GTA IV 1.0.7.0, GTA IV 1.0.8.0, (OTHER LIMITS -> Vehicle colors) implemented
- WIN_X86, GTA VC 1.0, 'STREAMING -> Memory available' implemented
- WIN_X86, GTA SA 1.0 HOODLUM, Car generator with invalid model ID is getting registered implemented
- WIN_X86, GTA SA 1.0 HOODLUM, GTA_ERROR_CAR_GENERATOR_LIMIT_EXCEEDED error implemented.
- WIN_X86, GTA SA 1.0 HOODLUM, ([DYNAMIC LIMITS] -> ColModels) fixed
- WIN_X86, GTA IV 1.0.7.0, handling.cfg limits would crash if new limit was set, but not increased. Fixed.
- WIN_X86, GTA IV 1.0.8.0, the IDE limits got hacked



I am putting a lot of effort making sure that my projects meet the high quality requirements.
That takes a significant amount of work.
If you like any of my projects, you can consider making a donation. And keep on looking for what projects the future might bring.

btn_donateCC_LG.gif


Download:

f0e72a417067100.jpg


---------------------------------------------------

  • ural, Claude_Lib, Reyks and 2 others like this

inan.ahammad
  • inan.ahammad

    GTA Modder

  • Members
  • Joined: 15 Jul 2016
  • Bangladesh

#2438

Posted 8 hours ago

Great Work....Bro...I love your Mods
  • fastman92 likes this

ural
  • ural

    Trash Humper

  • Members
  • Joined: 27 Jan 2007

#2439

Posted 8 hours ago Edited by ural, 7 hours ago.

Thank you for updating your plugin!

Unfortunately, increasing the limit "Max number of particles active" did not help..

Just in case, crash log

Spoiler

inan.ahammad
  • inan.ahammad

    GTA Modder

  • Members
  • Joined: 15 Jul 2016
  • Bangladesh

#2440

Posted 6 hours ago Edited by inan.ahammad, 6 hours ago.

The new ini file of sa...Is a mess..It's not working....
bro FLA 4.2's ini file seems not to work......I updated my 4.1 ini with the new lines...And everything works...Just fine...You should try a bug fix...On that
BRO WHY u left our pm l...
The link to my ini
https://mega.nz/#!kl...kJpN6A-XA4XxdqQ

Blackbird88
  • Blackbird88

    DualShock 3 Buttons EVERYWHERE

  • Members
  • Joined: 21 Jul 2008
  • Czech-Republic

#2441

Posted 5 hours ago Edited by Blackbird88, 4 hours ago.

- WIN_X86, GTA SA 1.0.8.0, fixed bug in CPathFind::Init, fixed bug in CPathFind::RemoveInterior

 

Nice! Finally my SA version is supported  :^:





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users