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fastman92 limit adjuster

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SHIFAAH9
  • SHIFAAH9

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#3271

Posted 17 March 2018 - 04:22 PM

i think his mother board is still dead, Right fastman92..?


Wakka387
  • Wakka387

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#3272

Posted 4 weeks ago Edited by Wakka387, 4 weeks ago.

hope your doing ok fastman

fastman92
  • fastman92

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#3273

Posted 3 weeks ago Edited by fastman92, 3 weeks ago.

Documentation is going to be a part of the FLA 4.4
 
d86126799609633.jpg
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fannys
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#3274

Posted 3 weeks ago

fastman92 

Does your site work?


fastman92
  • fastman92

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#3275

Posted 3 weeks ago Edited by fastman92, 3 weeks ago.

fastman92 
Does your site work?

This is my website: http://fastman92.com/

-------------
I can see the problem.
It's working from Poland, but doesn't seem to work from the USA. I need to figure it out with my hosting provider.
  • _onyx_ and fannys like this

Inan-Ahammad
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#3276

Posted 3 weeks ago

 

fastman92 
Does your site work?

This is my website: http://fastman92.com/

-------------
I can see the problem.
It's working from Poland, but doesn't seem to work from the USA. I need to figure it out with my hosting provider.

 

Doesnt work in my country also.


SHIFAAH9
  • SHIFAAH9

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#3277

Posted 3 weeks ago

Spoiler

Doesnt work in my country also.

 

 

its working here at Maldives...


santosvagos
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#3278

Posted 3 weeks ago

 

fastman92 
Does your site work?

This is my website: http://fastman92.com/

-------------
I can see the problem.
It's working from Poland, but doesn't seem to work from the USA. I need to figure it out with my hosting provider.

 

I can't reach your website also :(


pep legal
  • pep legal

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#3279

Posted 3 weeks ago

Hmmm...

 

$99 for a mod license is a great bargain !

 

I'll take two !

 

qVALHUV.gif


Inan-Ahammad
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#3280

Posted 3 weeks ago

Hmmm...

 

$99 for a mod license is a great bargain !

 

I'll take two !

 

qVALHUV.gif

talking about thiss?

Capture.PNG

fastman92's way of pranking.


SHIFAAH9
  • SHIFAAH9

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#3281

Posted 3 weeks ago

Wait does that mean that i can't use FLA any More without paying or its just a prank..?


Jinx.
  • Jinx.

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#3282

Posted 3 weeks ago

Wait does that mean that i can't use FLA any More without paying or its just a prank..?

its april fools you genius

CoolMods
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#3283

Posted 3 weeks ago

April fools going to far this time XDDD


SHIFAAH9
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#3284

Posted 3 weeks ago

THB i forgot today is April 1st...(i usually don't check the time/date that much..)


fastman92
  • fastman92

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#3285

Posted 3 weeks ago

Mounted a a new motherboard and it did not work.
Turned out that the CPU is also good, but the PSU is at fault.
I should buy it soon and go back to the proper development of the FLA.
  • Davve95, _onyx_, dkluin and 3 others like this

_onyx_
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#3286

Posted 3 weeks ago

really looking forward to the special capabilities of the cars))


MaTeeeS
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#3287

Posted 2 weeks ago

Could somebody tell me difference with fastmans limit adjuster VS open limit adjuster? Which one is better?


SHIFAAH9
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#3288

Posted 2 weeks ago Edited by SHIFAAH9, 2 weeks ago.

they both are very use full, even with or without each other..

 

OLA has all the limits set to Unlimited by default..!

In FLA u have to manually adjust the limit that u want to adjust...!

when both are together u have to be careful not to change the same value in both of them together..

(if OLA has the limit u need set to Unlimited, then u don't need to do the same with FLA..!!)

 

FLA is mainly useful to advanced Modder's while OLA is ok for (all most) anyone...!!

there are some limits that OLA can't break, Which FLA Can break...

 

from my expirience (and Info)...it depends mainly up to u to decide... if u want to just do something very simple then go for OLA, but if u are trying to do something a little advanced, then go for FLA... I my self use Both FLA and OLA together which is very help full when i need to do something Huge or even some as simple as adding a car..

 

(hope that helped...)

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Liimert
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#3289

Posted 2 weeks ago

Due to the use of this CLEO opcode, the game crashes

0724: heli [email protected] follow_and_attack_player $PLAYER_CHAR radius 50.0

If I add for vehicle special features the added hydra vehicle

 

If the vehicle special features is not used, the opcode is working fine


Blood Tiger
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#3290

Posted 2 weeks ago Edited by Blood Tiger, 2 weeks ago.

After use this opcode (093B: set_actor $ACTOR_SMOKE upper_body_damage_anims_only 1) on any ped, game may crash after acting random animation (fall, climb and etc.).

This crash appears with "enabled weapon type loader" function. Without it - nope.

Check this out. I've noticed this crash after falling from roof at ground. And here is an a crash adress too - 0x004B36FC.

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fastman92
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#3291

Posted 2 weeks ago

After use this opcode (093B: set_actor $ACTOR_SMOKE upper_body_damage_anims_only 1) on any ped, game may crash after acting random animation (fall, climb and etc.).

This crash appears with "enabled weapon type loader" function. Without it - nope.

Check this out. I've noticed this crash after falling from roof at ground. And here is an a crash adress too - 0x004B36FC.

This is caused by a buggy code left by R*.

CWeaponInfo::GetWeaponInfo will return a memory address for any weapon ID, this includes the event weapon IDs such as WEAPON_DROWNING as well.

However, the garbage value would be used for these values.

 

With my weapon type loader enabled, the function CWeaponInfo::GetWeaponInfo will return NULL for the weapon IDs, which are not defined by user.

 

I will fix this bug anyway, it requires a small patch.

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Blood Tiger
  • Blood Tiger

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#3292

Posted A week ago

Also i noticed that opcode (051A:   actor [email protected] damaged_by_actor $PLAYER_ACTOR) doenst work with new weapons as well. Can you fix this too?


DRGTR
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#3293

Posted 5 days ago

Cann someone help i have added some vehicles including planes to gta sa with FLA  cars works fine but some planes tyres are all weirdly positioned 

and game crashers when i try to enter or exit any vehicle can only drive spawned (directly inside) vehicles


Mihail92
  • Mihail92

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#3294

Posted 5 days ago

What can be the problem when leaving the game?

 

Starting fastman92 limit adjuster 4.3 for WIN_X86, compilation time: Jun 19 2017 19:00:46
 
Solution platform: WIN_X86
Game detected: GTA SA 1.0 HOODLUM 14383616 bytes
 
Global exception handler has been registered.
---------------------------------------------
At least one ID limit is changed. ID limits will be patched.
 
New ID limits:
0 - 19999 (20000) - DFF models defined within IDE files
20000 - 26999 (7000) - TXD texture archives.
27000 - 27254 (255) - COL collision archives.
27255 - 27510 (256) - IPL Binary IPL files.
27511 - 27574 (64) - DAT files limited to nodes*.dat
27575 - 27754 (180) - IFP animation archives.
27755 - 28229 (475) - RRR car recordings, carrec*.rrr files
28230 - 28311 (82) - SCM scripts
28312 - 28313 (2) - Loaded list
28314 - 28315 (2) - Requested list
28316 - count of all file IDs
 
 
Addresses:
CStreaming::ms_modelInfoPtrs: 0xA9B0C8
CStreaming::ms_aInfoForModel: 0x1620020
CAnimManager::ms_aAnimBlocks: 0xB5D4A0
CVehicleRecording::StreamingArray: 0x97D880
CTheScripts::StreamedScripts: 0xA47B60
Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
---------------------------------------------
Modified count of killable model IDs: 20000
---------------------------------------------
Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit Car generators to: 1000 Is CCarGenerator_extended structure used: 1
---------------------------------------------
Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).
---------------------------------------------
---------------------------------------------
Enabling handling.cfg limit adjuster.
New limits:
Number of standard lines = 2000
Number of bike lines = 100
Number of flying lines = 100
Number of boat lines = 100
Number of animation group lines = 30
 
&mod_HandlingManager = 0x44D0020, sizeof(mod_HandlingManager) = 0x82338
sizeof_cHandlingDataMgr_header = 0x68
sizeof(tHandlingData_extended) = 0x100
---------------------------------------------
Modified limit of DYNAMIC LIMITS: VehicleStructs to: 200
---------------------------------------------
Modified limit of rwObjectInstances to: 12000
---------------------------------------------
Modified limit of matrices to: 3000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 400000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 300000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 5000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Objects to: 1000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 1000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Collision links to: 200
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 100000
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 10096
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 5024
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 10096
---------------------------------------------
Modified limit of IPL:inst, buildings to: 90000
---------------------------------------------
Modified limit of IPL:inst, dummies to: 25000
---------------------------------------------
Modified limit of IPL: inst per file to: 15096
---------------------------------------------
Modified limit of IPL: entity index array to: 1000
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:map zones to: 70
---------------------------------------------
Modified limit of IPL:Entry exits to: 800
---------------------------------------------
Modified limit of IDE:objs:type1 section to 100000
---------------------------------------------
Modified limit of IDE:objs:type2 section to 100000
---------------------------------------------
Modified limit of IDE:hier section to 1000
---------------------------------------------
Modified limit of IDE:tobj section to 2000
---------------------------------------------
Modified limit of IDE:cars section to 1000
---------------------------------------------
Modified limit of IDE:peds section to 500
---------------------------------------------
IMG archive size limit increased to 32 GB.
---------------------------------------------
Modified limit of WATER LIMITS -> Water triangles to: 24
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads to: 2500
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 3505
---------------------------------------------
Modified limit of WATER LIMITS -> Water vertices to: 9856
---------------------------------------------
Modified limit of cargrp.dat, number of groups: 34 number of members per group to: 63
---------------------------------------------
Modified limit of Streaming_DesiredNumberOfVehiclesLoaded to: 62
---------------------------------------------
Streaming memory available limit set to 4293918720 bytes (4095 MB)
---------------------------------------------
Modified limit of RENDERER: Invisible entity pointers to: 350
---------------------------------------------
Modified limit of RENDERER: Visible super LOD pointers to: 100
---------------------------------------------
Modified limit of RENDERER: Visible LOD pointers to: 2000
---------------------------------------------
Modified limit of RENDERER: Visible entity pointers to: 2000
---------------------------------------------
Modified limit of VISIBILITY: Alpha list limit to: 40
---------------------------------------------
Modified limit of VISIBILITY: Alpha boat atomic list to: 30
---------------------------------------------
Modified limit of VISIBILITY: Alpha entity list limit to: 1000
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 200
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 70
---------------------------------------------
SPECIAL: Make paintjobs work for any ID applied.
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
---------------------------------------------
Vehicle audio loader is enabled
---------------------------------------------
Number of memory changes made: 2327
---------------------------------------------
 
Game crashed unfortunately, here's a crash log:
Current process ID: 4540
Current thread ID: 1620
Last file to be loaded: gta_sa.set
Last library loaded: CLEO\SoccerTP.dll
Exception address: 0x005523F3 ("gta_sa.exe"+0x1523F3)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0xFFD2056
 
General registers:
EAX: 0x0FFD2056 (268247126)
EBX: 0x00000000 (0)
ECX: 0x0AFC7818 (184317976)
EDX: 0x0500A83E (83929150)
ESI: 0x0630AEF0 (103853808)
EDI: 0x0630AF90 (103853968)
EBP: 0x00B997EC (12163052)
ESP: 0x0028F850 (2685008)
EIP: 0x005523F3 (5579763)
EFL: 0x00010202 (66050)
 
Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B
 
FPU registers:
ST0: 195311.500000 bytes: 00 00 00 00 00 E0 BB BE 10 40
ST1: 195310.500000 bytes: 00 00 00 00 00 A0 BB BE 10 40
ST2: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST3: -78125.000000 bytes: 00 00 00 00 00 80 96 98 0F C0
ST4: -0.000000 bytes: 00 00 00 00 00 00 00 00 00 80
ST5: 2803.211670 bytes: 00 00 00 00 00 63 33 AF 0A 40
ST6: 0.569585 bytes: 00 00 00 00 00 51 D0 91 FE 3F
ST7: 0.964796 bytes: 1C BE 4F 26 D2 D7 FC F6 FE 3F
CTRL: 007F
STAT: 0220
TAGS: FFFF
 
MMX registers, 8 bytes:
MM0: 00 00 00 00 00 E0 BB BE
MM1: 00 00 00 00 00 A0 BB BE
MM2: 00 00 00 00 00 00 00 80
MM3: 00 00 00 00 00 80 96 98
MM4: 00 00 00 00 00 00 00 00
MM5: 00 00 00 00 00 63 33 AF
MM6: 00 00 00 00 00 51 D0 91
MM7: 1C BE 4F 26 D2 D7 FC F6
 
XMM registers, 16 bytes:
XMM0: 04 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 04 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 04 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 04 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 04 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 04 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 04 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 04 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
 
Module list
; Path Module file size Base Size of image Entry point
E:\GTA San Andreas\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570
C:\Windows\SysWOW64\ntdll.dll 1314112 0x77510000 0x00180000 0x00000000
C:\Windows\syswow64\kernel32.dll 1114112 0x77000000 0x00110000 0x77013273
C:\Windows\syswow64\KERNELBASE.dll 275456 0x76390000 0x00047000 0x763974E1
C:\Windows\system32\WINMM.dll 194048 0x73CE0000 0x00032000 0x73CE37F1
C:\Windows\syswow64\msvcrt.dll 690688 0x764E0000 0x000AC000 0x764EA472
C:\Windows\syswow64\USER32.dll 833024 0x763E0000 0x00100000 0x763FB6ED
C:\Windows\syswow64\GDI32.dll 311296 0x75030000 0x00090000 0x75046343
C:\Windows\syswow64\LPK.dll 25600 0x76670000 0x0000A000 0x766736A0
C:\Windows\syswow64\USP10.dll 626176 0x76990000 0x0009D000 0x769C3FD7
C:\Windows\syswow64\ADVAPI32.dll 644096 0x762E0000 0x000A1000 0x762F4939
C:\Windows\SysWOW64\sechost.dll 92160 0x750F0000 0x00019000 0x750F4975
C:\Windows\syswow64\RPCRT4.dll 666112 0x76E50000 0x000F0000 0x76E60569
C:\Windows\syswow64\SspiCli.dll 96768 0x74E80000 0x00060000 0x74E9A3AD
C:\Windows\syswow64\CRYPTBASE.dll 36352 0x74E70000 0x0000C000 0x74E710E1
E:\GTA San Andreas\vorbisfile.dll 1280000 0x70360000 0x0013D000 0x70385D21
C:\Windows\syswow64\SHELL32.dll 12872704 0x75690000 0x00C4A000 0x75711621
C:\Windows\syswow64\SHLWAPI.dll 350208 0x76F80000 0x00057000 0x76F99BA6
C:\Windows\syswow64\ole32.dll 1414144 0x75150000 0x0015C000 0x7519BA3D
C:\Windows\system32\d3d9.dll 1828352 0x70190000 0x001C3000 0x70191A45
C:\Windows\system32\VERSION.dll 21504 0x725A0000 0x00009000 0x725A1220
C:\Windows\system32\d3d8thk.dll 11264 0x73320000 0x00006000 0x733211F0
C:\Windows\system32\dwmapi.dll 67072 0x72CF0000 0x00013000 0x72CF1D3F
C:\Windows\syswow64\WS2_32.dll 206848 0x76F40000 0x00035000 0x76F4145D
C:\Windows\syswow64\NSI.dll 8704 0x75140000 0x00006000 0x75141782
E:\GTA San Andreas\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472
C:\Windows\system32\apphelp.dll 295936 0x6E050000 0x0004C000 0x6E052C14
C:\Windows\AppPatch\AcGenral.DLL 2176512 0x6FF70000 0x00218000 0x6FF7220F
C:\Windows\system32\UxTheme.dll 245760 0x6FC90000 0x00080000 0x6FCA37C9
C:\Windows\system32\samcli.dll 51200 0x71F30000 0x0000F000 0x71F3125E
C:\Windows\syswow64\OLEAUT32.dll 572416 0x75550000 0x0008F000 0x75553FB1
C:\Windows\system32\MSACM32.dll 72192 0x732B0000 0x00014000 0x732B1340
C:\Windows\system32\sfc.dll 2560 0x6A6E0000 0x00003000 0x00000000
C:\Windows\system32\sfc_os.DLL 40960 0x69450000 0x0000D000 0x69451392
C:\Windows\syswow64\USERENV.dll 81920 0x75120000 0x00017000 0x75121C9D
C:\Windows\syswow64\profapi.dll 31744 0x75320000 0x0000B000 0x75321992
C:\Windows\syswow64\SETUPAPI.dll 1667584 0x76680000 0x0019D000 0x766817E7
C:\Windows\syswow64\CFGMGR32.dll 145920 0x76960000 0x00027000 0x769658B9
C:\Windows\syswow64\DEVOBJ.dll 64512 0x76FE0000 0x00012000 0x76FE1441
C:\Windows\syswow64\urlmon.dll 1309696 0x74EE0000 0x0014A000 0x74EE2B40
C:\Windows\syswow64\api-ms-win-downlevel-ole32-l1-1-0.dll 5632 0x75110000 0x00004000 0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-shlwapi-l1-1-0.dll 9728 0x755E0000 0x00004000 0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-advapi32-l1-1-0.dll 10752 0x765F0000 0x00005000 0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-user32-l1-1-0.dll 4096 0x76600000 0x00004000 0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-version-l1-1-0.dll 3072 0x774E0000 0x00004000 0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-normaliz-l1-1-0.dll 2560 0x75680000 0x00003000 0x00000000
C:\Windows\syswow64\normaliz.DLL 2048 0x75310000 0x00003000 0x00000000
C:\Windows\syswow64\iertutil.dll 2278912 0x76AB0000 0x00232000 0x76AB3B70
C:\Windows\syswow64\WININET.dll 1950720 0x75360000 0x001E4000 0x75362A70
C:\Windows\system32\MPR.dll 64000 0x6EA20000 0x00012000 0x6EA21200
C:\Program Files (x86)\Crypto Pro\CSP\cpsecur.dll 29464 0x615A0000 0x00008000 0x615A2AF7
C:\Program Files (x86)\Crypto Pro\CSP\detoured.dll 11544 0x0F000000 0x00006000 0x0F001007
C:\Windows\system32\IMM32.DLL 119808 0x752B0000 0x00060000 0x752C158F
C:\Windows\syswow64\MSCTF.dll 828928 0x76CF0000 0x000CC000 0x76CF168B
C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL 12128 0x71B10000 0x00003000 0x00000000
C:\Program Files (x86)\Crypto Pro\CSP\cpwinet.dll 30488 0x61670000 0x00009000 0x61672B47
E:\GTA San Andreas\ogg.dll 36864 0x015A0000 0x00009000 0x015A302E
E:\GTA San Andreas\vorbis.dll 1060864 0x03BF0000 0x00108000 0x03C03F7C
E:\GTA San Andreas\$fastman92limitAdjuster.asi 5919744 0x03F10000 0x005B5000 0x03FBE3FE
C:\Windows\syswow64\PSAPI.DLL 6144 0x76590000 0x00005000 0x76591438
E:\GTA San Andreas\DllTricks.dll 33792 0x73310000 0x0000D000 0x7331147F
E:\GTA San Andreas\MinHook.x86.dll 14848 0x73770000 0x00007000 0x00000000
E:\GTA San Andreas\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.17514_none_ec83dffa859149af\COMCTL32.dll 530432 0x6E550000 0x00084000 0x6E5519A9
E:\GTA San Andreas\CLEO.asi 264704 0x72E60000 0x0006B000 0x72E6E484
E:\GTA San Andreas\BASS.dll 124060 0x70660000 0x00055000 0x706B4004
E:\GTA San Andreas\GFXHack.asi 27648 0x01780000 0x00011000 0x0178E001
E:\GTA San Andreas\grgx.asi 112640 0x705A0000 0x0001F000 0x705B56A0
E:\GTA San Andreas\MSVCP140D.dll 749888 0x704E0000 0x000B9000 0x70559CC0
E:\GTA San Andreas\VCRUNTIME140D.dll 111952 0x704C0000 0x0001C000 0x704D4B90
E:\GTA San Andreas\ucrtbased.dll 1647104 0x6F9B0000 0x00199000 0x6FA31100
C:\Windows\system32\api-ms-win-core-timezone-l1-1-0.dll 11616 0x704B0000 0x00003000 0x00000000
C:\Windows\system32\api-ms-win-core-file-l2-1-0.dll 11616 0x73280000 0x00003000 0x00000000
C:\Windows\system32\api-ms-win-core-localization-l1-2-0.dll 14176 0x704A0000 0x00003000 0x00000000
C:\Windows\system32\api-ms-win-core-processthreads-l1-1-1.dll 12128 0x017A0000 0x00003000 0x00000000
C:\Windows\system32\api-ms-win-core-file-l1-2-0.dll 11616 0x017B0000 0x00003000 0x00000000
E:\GTA San Andreas\GTASA.WidescreenFix.asi 318976 0x6F950000 0x00053000 0x6F96434F
E:\GTA San Andreas\III.VC.SA.LimitAdjuster.asi 388608 0x6F8E0000 0x00065000 0x6F9185F5
E:\GTA San Andreas\imfx.asi 659456 0x6F830000 0x000A8000 0x6F8541AF
E:\GTA San Andreas\ImVehFt.asi 247296 0x6F7E0000 0x00043000 0x6F7F1210
C:\Windows\system32\d3dx9_43.dll 1998168 0x64260000 0x001FF000 0x6441EC0D
E:\GTA San Andreas\IndieVehSmoke.asi 13312 0x6FF40000 0x00007000 0x6FF427EA
C:\Windows\system32\MSVCP120.dll 454968 0x6DF50000 0x00071000 0x6DF8B687
C:\Windows\system32\MSVCR120.dll 971064 0x6D3F0000 0x000EE000 0x6D4013F4
E:\GTA San Andreas\modloader.asi 700928 0x6DE90000 0x000B2000 0x6DEE4637
C:\Windows\system32\dbghelp.dll 854016 0x71B40000 0x000EB000 0x71B413CE
E:\GTA San Andreas\MoonLoader.asi 2065920 0x64050000 0x00201000 0x6418A43F
E:\GTA San Andreas\lua51.dll 606208 0x6CAC0000 0x00098000 0x6CB13C92
E:\GTA San Andreas\noDEP.asi 69632 0x6FF20000 0x00016000 0x6FF211A3
E:\GTA San Andreas\osprey.asi 55808 0x6FB60000 0x00012000 0x6FB61A23
E:\GTA San Andreas\RagDoll_physics.asi 785920 0x64E00000 0x000C9000 0x64E7AB93
E:\GTA San Andreas\SALodLights.asi 361984 0x6CA50000 0x00063000 0x6CA6A2F7
E:\GTA San Andreas\SA_VehicleAdvanced.asi 236544 0x6DC00000 0x0003E000 0x6DC0CA43
E:\GTA San Andreas\SA_VehicleRemap.asi 182784 0x6D020000 0x00032000 0x6D02B2E0
E:\GTA San Andreas\SilentPatchSA.asi 225280 0x6CB90000 0x0003A000 0x6CBAA629
E:\GTA San Andreas\skygrad.asi 13312 0x6FF10000 0x00007000 0x6FF1211E
C:\Windows\system32\MSVCR100.dll 774808 0x6AB10000 0x000BF000 0x6AB21E2C
E:\GTA San Andreas\TheBirdsUpdate.asi 23552 0x6F7D0000 0x00009000 0x6F7D47BC
C:\Windows\system32\MSVCP100.dll 422040 0x63FE0000 0x00069000 0x64013CF4
E:\GTA San Andreas\TruckTrailer.asi 286720 0x647D0000 0x0004B000 0x647DE46C
E:\GTA San Andreas\VMPEditor.asi 145920 0x050A0000 0x0002C000 0x050B5294
E:\GTA San Andreas\V_HUD_by_DK22Pac.asi 354816 0x63F40000 0x00095000 0x63F6E3A1
C:\Windows\syswow64\CLBCatQ.DLL 522240 0x76DC0000 0x00083000 0x76DC23D2
C:\Windows\system32\DDRAW.dll 531968 0x5F7A0000 0x000E7000 0x5F7A1771
C:\Windows\system32\DCIMAN32.dll 10240 0x6F7C0000 0x00006000 0x6F7C1250
C:\Windows\system32\DSOUND.dll 453632 0x6E5E0000 0x00072000 0x6E5E1576
C:\Windows\system32\POWRPROF.dll 145408 0x71F00000 0x00025000 0x71F02B71
C:\Windows\System32\MMDevApi.dll 213504 0x5F760000 0x00039000 0x5F76E2DE
C:\Windows\System32\PROPSYS.dll 988160 0x6E8F0000 0x000F5000 0x6E900D9E
C:\Windows\system32\AUDIOSES.DLL 195584 0x5F720000 0x00036000 0x5F729DAE
C:\Windows\system32\avrt.dll 14336 0x6E470000 0x00007000 0x6E4710C0
C:\Windows\system32\DINPUT8.dll 145408 0x6E4A0000 0x00030000 0x6E4BEC5C
C:\Windows\system32\HID.DLL 22016 0x73AD0000 0x00009000 0x73AD1120
C:\Windows\syswow64\WINTRUST.dll 179200 0x750C0000 0x0002F000 0x750C2A35
C:\Windows\syswow64\CRYPT32.dll 1176064 0x76820000 0x00121000 0x7682158E
C:\Windows\syswow64\MSASN1.dll 34304 0x76950000 0x0000C000 0x7695238E
C:\Program Files (x86)\Crypto Pro\CSP\cpcrypt.dll 48408 0x07A30000 0x0000D000 0x07A35F73
C:\Windows\system32\nvd3dum.dll 15027984 0x5D6A0000 0x00E4E000 0x5DE0BB80
C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI.dll 760032 0x5F650000 0x000CC000 0x5F6A6A15
E:\GTA San Andreas\moonloader\lib\MoonAdditions.dll 765440 0x5EEB0000 0x000C3000 0x5EF28052
C:\Windows\SysWOW64\quartz.dll 1328128 0x5ED30000 0x00177000 0x5ED342CA
C:\Windows\SysWOW64\devenum.dll 66560 0x6D6E0000 0x00014000 0x6D6ECE73
C:\Windows\system32\DShowRdpFilter.dll 252928 0x5ECE0000 0x00042000 0x5ECFDD94
C:\Windows\system32\WTSAPI32.dll 40448 0x72240000 0x0000D000 0x722411E0
C:\Windows\system32\WINSTA.dll 156672 0x6FC20000 0x00029000 0x6FC26B19
C:\Windows\system32\slc.dll 27136 0x6E100000 0x0000A000 0x6E104D20
C:\Program Files (x86)\K-Lite Codec Pack\Filters\DirectVobSub\vsfilter.dll 1623552 0x5D4F0000 0x001AB000 0x5D5C6071
C:\Windows\system32\WINSPOOL.DRV 320000 0x73830000 0x00051000 0x7385988C
C:\Windows\system32\OLEACC.dll 233472 0x72E00000 0x0003C000 0x72E01A4D
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\LAVVideo.ax 1076224 0x5D3E0000 0x0010A000 0x5D485889
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_41e6975e2bd6f2b2\COMCTL32.dll 1680896 0x6FD30000 0x0019E000 0x6FD5E6B5
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avutil-lav-55.dll 576512 0x5D330000 0x000A9000 0x5D331400
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avcodec-lav-57.dll 11224064 0x5C140000 0x011EC000 0x5C141400
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avresample-lav-3.dll 156672 0x64DD0000 0x0002E000 0x64DD1400
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\swscale-lav-4.dll 534528 0x5C0A0000 0x00093000 0x5C0A1400
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avfilter-lav-6.dll 196096 0x5F610000 0x00037000 0x5F611400
C:\Windows\system32\D3DIM700.DLL 817664 0x5BFD0000 0x000CC000 0x5BFD136A
C:\Windows\system32\wdmaud.drv 172032 0x6A9F0000 0x00030000 0x6A9F3C6B
C:\Windows\system32\ksuser.dll 4608 0x6E460000 0x00004000 0x6E461030
C:\Windows\system32\msacm32.drv 20992 0x6DE10000 0x00008000 0x6DE14119
C:\Windows\system32\midimap.dll 16896 0x6DD20000 0x00007000 0x6DD211D0
C:\Windows\system32\wmvcore.dll 2504192 0x5BD60000 0x00267000 0x5BD7F2C2
C:\Windows\system32\WMASF.DLL 237568 0x5BD20000 0x0003D000 0x5BD211E5
C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.17514_none_72d18a4386696c80\gdiplus.dll 1624576 0x5BB90000 0x00190000 0x5BC2D026
C:\Windows\system32\mlang.dll 177664 0x6F380000 0x0002E000 0x6F3816ED
E:\GTA San Andreas\CLEO\SoccerTP.dll 216064 0x5B6B0000 0x0003A000 0x5B6C3100
Game terminated.

fastman92
  • fastman92

    фастман92 | ف

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#3295

Posted 5 days ago Edited by fastman92, 5 days ago.

I'm testing for certain RAM problems and computer stability.

Also i noticed that opcode (051A:   actor [email protected] damaged_by_actor $PLAYER_ACTOR) doenst work with new weapons as well. Can you fix this too?

I'll think about it later.




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