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Video poker machines in casinos

9 replies to this topic
BeckzyBoi
  • BeckzyBoi

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#1

Posted 23 August 2014 - 10:23 AM

Where are these added? I need the modelids, coordinates and facing angles so that I can remove them and re-add them to disable them. Please help? Thanks


Cell Tennyson
  • Cell Tennyson

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#2

Posted 23 August 2014 - 03:36 PM

I think Map editor should help you find them. Get a Map Editor buddy.. :)


BeckzyBoi
  • BeckzyBoi

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#3

Posted 23 August 2014 - 04:54 PM

I think Map editor should help you find them. Get a Map Editor buddy.. :)

MEd is very buggy and takes too long. Are there any others you recommend?


Cell Tennyson
  • Cell Tennyson

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#4

Posted 23 August 2014 - 05:15 PM Edited by Cell Tennyson, 23 August 2014 - 05:18 PM.

Map Editor buggy?? Lol not.

It is very useful in knowing dff and txd of various objects. You might be opening it in wrong way. just select the portion of the town which have the casino and all and just open that portion don't load the whole map. it should work fine..

Hope that helps.

BeckzyBoi
  • BeckzyBoi

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#5

Posted 23 August 2014 - 05:23 PM

Map Editor buggy?? Lol not.

It is very useful in knowing dff and txd of various objects. You might be opening it in wrong way. just select the portion of the town which have the casino and all and just open that portion don't load the whole map. it should work fine..

Hope that helps.

Which portion has the casino objects?


BeckzyBoi
  • BeckzyBoi

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#6

Posted 23 August 2014 - 05:44 PM

GTA MEd doesn't give the information of these objects.


Cell Tennyson
  • Cell Tennyson

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#7

Posted 24 August 2014 - 06:40 AM Edited by Cell Tennyson, 24 August 2014 - 06:45 AM.

machin10.png
Is this the machine you are talking about??
And don't Double post..

Also it has nothing to do with coding it should be moved to modelling i guess.

ZAZ
  • ZAZ

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#8

Posted 25 August 2014 - 03:09 PM

2 objects are determined to initialize the video poker minigame: NEIL_SLOT and CJ_SLOT_BANK
the lines of main.scm to assigne the scripts are
0929: init_external_script_trigger 16 (VIDPOK) with_object_model #NEIL_SLOT priority 100 radius 4.0 type 1 
0929: init_external_script_trigger 16 (VIDPOK) with_object_model #CJ_SLOT_BANK priority 100 radius 4.0 type 1
KB_BANDIT5 isn't used and KB_BANDIT_U is used to initialize the SLOT_MACHINE minigame, that game with rolling wheels that have icons like cherries and bells

BeckzyBoi
  • BeckzyBoi

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#9

Posted 26 August 2014 - 12:53 PM

2 objects are determined to initialize the video poker minigame: NEIL_SLOT and CJ_SLOT_BANK
the lines of main.scm to assigne the scripts are

0929: init_external_script_trigger 16 (VIDPOK) with_object_model #NEIL_SLOT priority 100 radius 4.0 type 1 
0929: init_external_script_trigger 16 (VIDPOK) with_object_model #CJ_SLOT_BANK priority 100 radius 4.0 type 1
KB_BANDIT5 isn't used and KB_BANDIT_U is used to initialize the SLOT_MACHINE minigame, that game with rolling wheels that have icons like cherries and bells

 

 

So there is no way to find the coordinates of these machines?


ZAZ
  • ZAZ

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#10

Posted 26 August 2014 - 03:11 PM

yes, there is
these objects are placed by ipl
NEIL_SLOT in gen_int3_stream0.ipl (5weecasino)
CJ_SLOT_BANK in int_veg_stream0.ipl (4 dragons)

use MEd and load DATA\maps\interior\int_veg.ipl and DATA\maps\interior\gen_int3.ipl
then click on Tab IPL and use search button
search for the object, then make doubleclick to founded object

Attention: CJ_SLOT_BANK have LOD objects: LODCJ_SLOT_BANK
replacing CJ_SLOT_BANK needs to replace also their LOD objects
LODCJ_SLOT_BANK are written in data\maps\interior\int_veg.ipl





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