If Rockstar made it so if you finish the mission as fast as possible you get more money, it would ENCOURAGE grinding.
Get that through your f*cking head guys.
And that's better than having to watch another player going AFC simply to stall the timer (especially if you died and/or spectating)[email protected] Honeybadger V
So, you're saying that day-1 players or over-200 levels = hardcore players? No mate, rank/total time played doesn't determine skills. What determine skills are how you perform in free-roam/deathmatch/missions and how you do heists in SP.
Firstly, I'm not your mate.
If it wasn't clearly obvious from anything I said, higher levels have more experience and knowledge. They have had more time to hone their skills than lower levels. Unless somebody is retarded or has some kind of natural skill cap, they will perform better over time. So it is a fair assumption that rank and time determine skills. Rank and time go hand in hand.
Time spent in a game does determine skill, because skill can only increase with time and experience.
Musicians don't pick up and instrument and instantly know how to play it. Unless somebody has a valid medical condition or simply lacks basic intelligence, it is impossible for someone to not get better at something after doing it multiple times.
Day 1 player is not the same as level 200+. I am both, but not everybody else is.
I don't need to consider my own skills, because I know that I am very good. That isn't me being headstrong. I know from lots of experience that I can handle any situation I am put into. Dealing with other players and hostile NPCs is now second nature.
Free roam is hardly any real skill show. Any fa**ot with half a brain can reverse in a supercar and throw a sticky bomb. Auto aim lobbies are invalid examples. The person with better ping and a stronger weapon will kill first, unless the defendant can quickly score a headshot.
Free roam does show initiative and ideas. That is a proper skill, using your brain and thinking.
Nobody expects me to jump into the subway while on a bike during a chase, resulting them in crashing their badly customized car. No one thinks I will hide in a shop while off the radar or drive past them while hidden.
Deathmatches are broken and so easy to exploit. Anyone can camp round a corner and kill somebody while their back is turned. I gave up on deathmatches because they are boring and they are just as broken and awkward to play as Gears of War matchmaking. Death matches are almost always unbalanced.
Missions show your capability to handle multiple enemies. But thanks to Rockstar and their stupid decision (hence this thread) the skill of completing a mission as fast as possible is a dead concept. People who slack and do nothing for 10 minutes get paid more.
Finally, LOL. Single Player heists hold your hand and are not hard to complete in the slightest. Any person can complete can do SP Heists.
The heists, like pretty much every other mission, ask you to complete an objective which must be completed else you fail and must restart from the last checkpoint. Plus you can spam the special abilities all day, which completely ruined it for me.
Single player activities are irrelevant because this is Online. None of that counts for anything here,