People here are focusing too much on personal opinion about V.
To talk about their ethics and performance as a BUSINESS, no one f*cking cares if you liked or disliked V.
Based on those perimeters, I'm going to say "yes" to the question. Let's survey the dirty business practices that are catalysts to the deterioration of the games industry. Most AAA developers, EA, Activision, Ubisoft, are succumbing to five of the biggest sins to hit the industry:
Pre-Order Bonuses / Exclusive Editions
A small vice, but a destructive one nonetheless. Several different tiers of pre-order bonuses are meant to engender a feeling of urgency into a gullible audience with entirely too much money (f*cking children) to pay over double the price of the game... for what? Extra clothing and vehicles? Minorly tweaked weapons? A hat? Stuff drawn up by the art department in five minutes? In reality: cheap horsesh*t nowhere near worth the extra money AND the risk that the game might not be up to snuff. Excellent video on the topic of bogus pre-order bonus trends in the game industry.
Copious Emphasis on Update and DLC / Pay2Win
If you are going to divert so much focus away from the single player campaign to promote multiplayer, then actually build up a functioning and coherent multiplayer. The multiplayer was released in a miserably broken state over a week after the game's release, and it was a mere shell of its potential. Numerous DLC packs followed, as did basic missions that support variety. The certered feature that arguably was supposed to make the multiplayer isn't even out nearly a year after the game's release. Why should they release it? They have your pre-order money for their unfinished games. I will give R* credit for releasing the DLC packs for free, that's cool on their part. Of course, they make that money back. After the purchases of a $60 release come the cash cards. Jobs are deliberately nerfed to force their sale. Nearly everything in GTA Online that is remotely fun is dependent on cash: weapons, ammunition, vehicles, fixing/upgrading/insuring vehicles, a place to store those vehicles, dying, all add up to monumental cost. What do you do? Endless grinding made near impossible, exploit their broken game for millions of virtual payola causing hacker crackdowns that effect a majority of players who did not even participate in exploits, or buy cash cards.
Abuse of Workforce / Out-of-Touch Developers
While all we have are a few worker testimonials, I think it's safe to assume that Rockstar is no different than those EA-type companies. Given their monstrous size and external prestige, these companies can treat their employees however they want without worrying about running out of a work force. Numerous employee testimonials reveal R* to be a hostile work environment: grueling overseers, tight deadlines, lack of proper tools for the trade, and no PR to go to. How can you make your best work when Sam Houser's iron fist is ready to come down? This is what kills the soul of games. V lacked a real feel, real writing, real originality, pressured workers just had to make a game that sells and had to meet a deadline, not that that always works out, considering the several months the game was delayed. When you're forced by your bosses to just make something that sells, you never are allowed to apply something new that you feel would be different and revolutionary, and worse, you cannot communicate well with your fan-base. You know what an excellent company like VALVe does? They read forums. They watch matches of their games. They read Reddit posts. They go into their own games in disguise and record the players' thoughts. They take time to assess a game and they care about the results. What does Rockstar go on? Sales figures. 10-year-olds like supercars and "420 SW4G" Call of Duty bullsh*t. A tasteless, gullible consumer-base prevents the development of a good game. Who cares about heists, about fun and rewarding missions, or about implementing something actually crime related when something easy and gimmicky like the Hipster Pack can take some popularity? That brings me to my next point:
Stupid Gimmicks / YouTube Friendly Games
(I'mma just copy-paste another post I made elsewhere... I like doing that)
Games try to be outrageous and silly so they'll get lots of coverage and "let's play"s to get plenty of free advertisement.
Think Goat Simulator. Sure, it was pretty funny and f*cking wild the first 15 minutes, but I wanted my god damn $10 back when I realized it was just a buggy mess that exploded in popularity virally before.
GTA YouTubers can only really entertain and capitalize on the worst parts of the game to sell it: exploits, bugs and physics exploits, silly SHENANIGANS, trolling, montages,
You can't really become a YouTube game based on a great story-arch or an immersive world. GTA IV didn't have many f*ck-around appearances on YouTube beyond the occasional stunt video. HOWEVER, it still saw plenty of videos through Machinimas and its powerful story-telling potential. The only community drawn in by wild, sh*tty "Let's Play" pewdiepie types are ten-year-old little dipsh*ts. While there's nothing inherently wrong with younger players at its core idea (other than the fact they're violating the terms of the ESRB), it generates a whole, miserable atmosphere of little tools trying to replicate what they saw their favorite YouTubber do. They use their parents' cards to buy sh*tty cash cards and colorful but shallow DLC, the games industry realizes they can just release half-finished games and skin packs and make more than a game they put three times the effort into to dignify it, and the cycle keeps going.
Hype / False Depiction of the Product
Remember your excitement when the trailers rolled out? Beautiful lighting, shading, rendering, textures, frame-rate. The world looked alive. Many models dotted the streets. What did we get? Low-resolution textures, sub-par lighting, mindless and emotionless peds, many trees and other foliage removed in-game where they were in the trailers. I honestly doubt they'll add any of it back on the next-gen re-releases. The trailers also depicted pretty much ALL of the very limited heists in the game. I had little surprise and discovery while playing. Just shove everything in the appetizer so you laud over the restaurant and can't tell how lacking the main course is. They sure played the nostalgia card with Franklin, cutting scenes from his two Grove Street-style gangbanger missions to get the old GTA fans hooked, just so their new green gangsta could sit in his yuppie house on the cliff running bitch errands for the government. Not to mention such limited amounts of the game were being rolled out, letting speculation run wild.
Rockstar, I've always looked to your products when I praised your company so much. You have amazed me with the 3D GTA's, your lesser-acknowledged Bully and Manhunt, and my favorites were even your recent releases of Max Payne 3, GTA IV, LA Noire, and of course, Red Dead Redemption. All those games took chances and received amazing praise for it. GTA V sold well and did fine critically, but so did the post MW1- Call of Duties for a while. The gaming world is in collective inebriation that "This is Rockstar we're taking about, they couldn't have made a less-than-satisfactory game!" If you continue making sh*tty, lazy games with your out-of-touch and whipped staff, then I can only hope your success and prestige in the gaming world tapers off immediately.
Or, what is more likely going to happen, you will be one of those f*cking EA sh*tcocks who exploit the lowest common denominator for the almighty dollar.