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0x00536be0 and 0x00000000 SA Crash's

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Muxan
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#1

Posted 18 August 2014 - 05:38 PM

What's the reason for this crash's? 


Seemann
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#2

Posted 18 August 2014 - 08:14 PM

Provide the code that cause this crash.

0x00536be0 is an address of the CEntity::getDistanceFromCentreOfMassToBaseOfModel method. It's a basic function called, for example, after opcodes 00A5 or 00A1. It's first command is
.text:00536BE0 000                 mov     al, [ecx+CEntity.type] ; object type (low 3 bits: 0 - object, 1 - building...)
if the register ECX is equal to zero this command fails and you get '0x00000000 crash'. It's possible that your script does something with the entity (car, ped) that doesn't exist.

Muxan
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#3

Posted 18 August 2014 - 09:10 PM

Provide the code that cause this crash.

0x00536be0 is an address of the CEntity::getDistanceFromCentreOfMassToBaseOfModel method. It's a basic function called, for example, after opcodes 00A5 or 00A1. It's first command is

.text:00536BE0 000                 mov     al, [ecx+CEntity.type] ; object type (low 3 bits: 0 - object, 1 - building...)
if the register ECX is equal to zero this command fails and you get '0x00000000 crash'. It's possible that your script does something with the entity (car, ped) that doesn't exist.

 

Thanks, i will check it.


Muxan
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#4

Posted 18 August 2014 - 09:38 PM Edited by Muxan, 19 August 2014 - 08:03 AM.

Okay, what's the reason 0x004c9691 and 0x24000000 crash's? 0x24000000 Crash after start New Game.


Muxan
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#5

Posted 19 August 2014 - 05:51 AM Edited by Muxan, 19 August 2014 - 06:32 AM.

Unhandled exception at 0x0400d600 in "???": 0xC0000005: Access violation reading location 0x0400d600.

 

Exception always always different but 0xC0000005 always same.


Muxan
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#6

Posted 24 August 2014 - 02:16 PM

0x000f030a crash...


and 0x64b4452f...


0x000f030a again.





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