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Cities: Skylines

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#31

Posted 28 February 2015 - 11:38 PM

so wait is this a direct sequel to Cities XL?

 

It's related to the Cities in Motion franchise. 

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#32

Posted 06 March 2015 - 10:03 PM

4 more days :3


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#33

Posted 06 March 2015 - 10:46 PM

It's nice watching livestreamers play the game a huge amount - one of the problems with SimCity 2013 was that no-one had played barely even 10 hours of the game before release, so all the broken parts of the game weren't known. But here we have people playing dozens of hours and it's looking mostly fine, which is awesome. I say mostly, because traffic still has a few issues with pathing, and the notifications aren't clear enough in how important they are - right now people tend to phase them out, even though they relay information such as "the water source being dangerously polluted" and "over 50k people died in a matter of minutes"...

 

Still, can't wait to see how this fairs on release, and with mods down the line.


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#34

Posted 06 March 2015 - 11:05 PM

I can't wait. Honest to goodness.

 

Game looks fantastic.

 

*gonna run to my closet and try to dig up all of my Sim discs(starting at the original SimCity) for a nice little "Good by Maxis" pic.


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#35

Posted 06 March 2015 - 11:29 PM

I can't wait. Honest to goodness.

 

Game looks fantastic.

 

*gonna run to my closet and try to dig up all of my Sim discs(starting at the original SimCity) for a nice little "Good by Maxis" pic.

last month, Origin had Simcity 2000 for free on their service

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#36

Posted 07 March 2015 - 01:12 AM

Yeah boyeee!!

RI0PeBw.png

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#37

Posted 07 March 2015 - 12:44 PM Edited by RedDagger, 07 March 2015 - 01:01 PM.

As you may or may not know, you can import heightmaps to use in Cities:Skylines. The default maps in the game are pretty flat, so for more interesting landscapes to build on, you'd wanna use a heightmap.

 

In comes this website, where you search an area and it spits out the heightmap of the area you've chosen.

 

AKA build a city where you live!

 

Edit: in other news, you can now have 25 tiles max instead of 9 tiles. Game's been modded and hasn't even come out yet!


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#38

Posted 07 March 2015 - 04:08 PM

Game was only restricted to 9 tiles because the devs were worried some peoples PC couldn't handle something like 25. I have to admit, my PC would probably burst into flames, I'm hoping i can handle just 9 tiles.

The one gripe i have with this game is the lack of terraced or semi detached housing, it all seems to be very much US style buildings, i hate to mention Cities XL because that game is just an abomination but the one thing they got right was giving us the ability to individually place buildings and having European houses off all styles, so we could make neighbor hoods that are truly created by us. Marina has said though that terraced housing and European buildings will be included in a free DLC later on. No day/night/weather cycle annoys me also, even if it was just cosmetic, i would want that in the game.

 

Other than that this game looks perfect and it's just the thing I've been waiting for since i stopped kidding myself and realized Cities XL was an abomination, didn't even bother with XXL or the new Sim City.

 

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#39

Posted 07 March 2015 - 04:46 PM

I'm so frigging pumped for this game lol.  I feel like it will be one of those addicting games that you'll accidentally spend 8 hours straight playing multiple days in a row :p.


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#40

Posted 07 March 2015 - 05:14 PM

Just a few more days!

 

Already pre-ordered this on Steam, after watching all the LP's and streams. 

 

Played some SimCity (2013) just now and nope'd out. 


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#41

Posted 07 March 2015 - 05:43 PM

So this comes out on Tuesday, and so do Heists!

What am I gonna do!?

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#42

Posted 07 March 2015 - 07:50 PM

oh dang this game actually looks pretty sick

 

(side note: has anyone noticed that the font in the title is pricedown?? like the "cities" part is totally pricedown)


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#43

Posted 07 March 2015 - 10:29 PM

So this comes out on Tuesday, and so do Heists!

What am I gonna do!?

Histing with 2281? :p

This game looks extremely promising, but unfortunately I don't have a good enough PC to play anything these days. My intention was to build one in time for this (amongst other games), but I feel a little overwhelmed right now so I may not get to it for the next few weeks or so.
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#44

Posted 08 March 2015 - 12:00 AM

This looks beautiful. Hopefully it will have an active modding community like Cities XL. I'm sure it will.


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#45

Posted 08 March 2015 - 01:52 AM

The game has a large focus on modding, including an in-game asset creator for anything in the game. 

 

Considering the modding community that SC4 had/has, and that many disappointed by SC2013 are jumping on this, it's almost certain the modding community for CS will be active for quite a while.


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#46

Posted 08 March 2015 - 02:25 AM Edited by Cloudee, 08 March 2015 - 02:26 AM.

I hope my crappy laptop can at least allow me to play at 15-20 FPS at lowest settings. Cities XL ran at about 15-30 FPS on an empty map at lowest settings and the performance just got worse and worse as my cities grew bigger.

 

Let's not even mention how bad the game would run with lots of mods. I remember turning up the graphics to max for screenshots and the game would literally run at 1 FPS. It made taking screenshots like this one a monumental, time-consuming task. The city wasn't even that big.

Spoiler

 

Hopefully C:S will run a bit better than that game.

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#47

Posted 09 March 2015 - 09:12 PM

Any one know what time the game will be available tomorrow? 


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#48

Posted 09 March 2015 - 10:02 PM

Seems that it will be 6pm GMT.

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#49

Posted 09 March 2015 - 10:07 PM

Sweet. I'll be playing it after getting frustrated by "network errors" while trying out GTAO heists tomorrow.

Really though, I hope this game is as good as it is looking. I wouldn't mind a nice new city building game keeping me up hours past my bed time. Good times.

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#50

Posted 09 March 2015 - 10:37 PM

Seems that it will be 6pm GMT.

 

What????? Oh man, I kinda just wanted to start playing this game at midnight EST.  Oh well...


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#51

Posted 09 March 2015 - 10:41 PM

6pm's fine by me, come back from work and hopefully get some smoke sorted in a couple of hours before i can play.


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#52

Posted 09 March 2015 - 11:11 PM

i just found both my disc for sim city unlimited 3000 in amongst a bunch of music cd's.


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#53

Posted 10 March 2015 - 12:07 AM Edited by Audiophile, 10 March 2015 - 12:07 AM.

Yeah, the publishers dun goofed and did not specify a time for Steam, hence why the store page just says "March 10". So, the release will come when the Steam Store updates at 10 a.m. PST (west coast time). 

 

That is 2 p.m. for the East coast and late afternoon/early evening for the EU. Hell, it's the next day for Australia/New Zealand, by that point. 

 

It sucks for me because I have a day off tomorrow. But still, 2 p.m. isn't that bad. 


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#54

Posted 10 March 2015 - 12:34 AM

Yeah, the publishers dun goofed and did not specify a time for Steam, hence why the store page just says "March 10". So, the release will come when the Steam Store updates at 10 a.m. PST (west coast time). 

 

That is 2 p.m. for the East coast and late afternoon/early evening for the EU. Hell, it's the next day for Australia/New Zealand, by that point. 

 

It sucks for me because I have a day off tomorrow. But still, 2 p.m. isn't that bad. 

Developer on steams Skylines forum says 1900 CET so that might be 6PM EST :/

 

http://steamcommunit...74394235182093/


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#55

Posted 10 March 2015 - 02:22 AM

 

Yeah, the publishers dun goofed and did not specify a time for Steam, hence why the store page just says "March 10". So, the release will come when the Steam Store updates at 10 a.m. PST (west coast time). 

 

That is 2 p.m. for the East coast and late afternoon/early evening for the EU. Hell, it's the next day for Australia/New Zealand, by that point. 

 

It sucks for me because I have a day off tomorrow. But still, 2 p.m. isn't that bad. 

Developer on steams Skylines forum says 1900 CET so that might be 6PM EST :/

 

http://steamcommunit...74394235182093/

 

 

That is actually 2 p.m. EST. We are 5 hours behind Central European Time. 

I checked Google just now to make sure, haha. 

 

Either way, quite disappointing. Especially considering that YT's and the like have been playing this game for awhile now. 


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#56

Posted 10 March 2015 - 06:38 AM Edited by Cloudee, 10 March 2015 - 06:40 AM.

After looking at some lets-plays, this game looks like a masterpiece. I'm still lol'ing though at people building their cities as nothing but buildings of the same height, but I suppose that makes since if you're playing the game specifically from the strategic aspect and not to make a pretty, realistic looking city. It just looks kind of silly.

 

I'm just so f*cking excited for this game


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#57

Posted 10 March 2015 - 02:15 PM

From time to time I play city tycoon games, especially if I can manage transport systems on them. I'll try this game soon.

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#58

Posted 10 March 2015 - 06:29 PM Edited by X S, 10 March 2015 - 06:30 PM.

Mine is downloaded and working, but I can't start on it!

 

But I have so much to do today, and I only played the Fleeca jobs of Heists.  I'm on sensory overload today.  Not time for anything!  :panic:

 

Edit: Look at me, I can't even type correctly and get my grammar together!  lol


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#59

Posted 10 March 2015 - 07:08 PM

Holy sh*t. Just been watching Sips LP of this and to be honest it looks fantastic. Was playing SC just last night and quickly got annoyed with the issues of the game. But this looks so fluid and good! I think as soon as I have an income this will be one of my first buys!


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#60

Posted 10 March 2015 - 07:48 PM

Well, game's released fine and dandy, only a few people with minor issues. 

 

I'm really tempted to buy this, but I have exams starting May...I don't know it it'll give an increase in procrastination or not. 

 

I know I can say 'ave fun to the people who have got it!





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