Ever wanted a sorted library of Creator tricks hailing for various people with various techniques?
Look no further. I'm going to gather as much as I can and provide all Creator tricks I can find. I will keep updating this post and accepting any new info I discover from anyone participating.
- EFFECT TRIGGERS
- Foggy Weather
Time of Day: Morning
- Sunrise Photo
Keep setting the Time of Day to morning until you get the sun positioned the way you want it. The clouds also generate randomly.
- STACKING PROPS
- CLIPPING PROPS
Possibly, the most useful and seeked tool in the Creator.
Clipping allows you to place props with little limits of positioning, space and angles. I will try to explain this in the simplest way possible.
1. Let's start with the basics.
Type: Large Corrugated Cabin
Type: Cement Bags
Type: Empty Container
The 3 categories are all next to each other on the list with Construction being in the center. All the types mentioned above are the very first props of that category.
Now, why those 3 and what are their differences? The Large Corrugated Cabin and the Empty Container are large platform props. The Cement Bags however are very small and can be placed in many more spots and tighter areas than the other 2. Also, the Cement Bags are in the middle (Category-wise) of the large 2 Cabins/Containers.
2. You must always place and pick up every prop. Place it anywhere on the ground and just pick it up again when you want to use it.
3. We will begin with a wall.
Place the Cement Bags on the ground (step 2), pick them up again and place them next to a wall.
Pressing right on categories will switch the Cement Bags to a Large Container:
The Large Container is half inside the wall but of course you can't place it there. Without prop clipping that is.
Switching back to the Cement Bags you notice that you can place the there. So, 2 props. 1 You can place in one spot while the other one you can't. They're both next to each other given categories. This is your opportunity.
This will take practice to perfect but once you get a hang of it, you'll be a natural.
4. While holding the Cement Bags, quickly press RIGHT on the D-Pad to change categories from Construction to Containers and immediately after that, press X.
It needs to be done extremely fast. Actually, it has to be done at the EXACT same time.
So. Holding Cement Bags and hovering over Categories. Press RIGHT and X at the same time quickly. Press RIGHT 0.01 seconds before X. You get the idea.
This takes spamming. So ideally, spam: RIGHT + X, LEFT (Repeat) RIGHT + X, LEFT (Repeat) RIGHT + X, LEFT (Repeat) Keep doing that and eventually, your Large Container will look like this:
Half inside a wall where it originally didn't allow you to place. Where only the Cement Bags could be placed but those weren't merged into the wall so the original system allowed you to place them.
CONTAINER RAMP CLIPPING:
Use the exact same method on placing props on props. Example: (Container Ramps)
Given the 2 ramps, I simply placed a Small Ramp atop another. You can even use the Electrics Box prop from the Machinery category which is next to Ramps to stack ramps. More details on ramp stacking below.
At this point, feel free to delete the 2 ramps under the Large Container. It won't fall. Ever. Gravity in GTA V is rather strange.
Now, let's make this ramp longer. Go to Crates and Boxes, grab a Cash Crate. Place it on the ground, pick it up, position it inside on the upper end of the Large Container.
Hover over categories and like the method before, press LEFT and X at the same time. It rarely happens on the first try. Keep doing it. Usually it takes 5 -15 tries.
Also, make sure it's aligned.
Keep switching and pressing X and eventually... This will happen:
Although these 2 are half inside each other inbetween. Let's add a 3rd one at the end of the 2nd one.
And then there were 3. Now, the second one in the middle serves no purpose anymore. Simply grab the one in the middle, move it away and delete it. It's safer to grab, move and delete rather than just hovering over it and attempting to delete it. Remember, the props are clipped. One through another. You will risk deleting the wrong ones if you're reckless.
You can clip anything small in there as long as it's orignally available to place. You can even clip 2 ramps on the highest one to level the ground and make it flat. Possibilities are endless. I'm just showing you the basics here.
Type: Small Ramp
Type: Electrics Box
As shown in the pictures below, simply place an Electrics Box at the edge of the Small Ramp and clip it on top of it.
90° RAMP CLIPPING:
- GLITCH INSIDE INTERIORS
- VEHICLE INTERIOR PHOTO
This glitch allows you to clip through any vehicle when taking the photo for your races. It also allows car enthusiasts to fully explore every minor detail on every car.
- SMALL STARTING GRID FOR ALL VEHICLE CLASSES
Only works with races that are NOT published. If you'd like to set this to an already published race you will have to copy that race and edit it in the saved jobs section.
- SPAWN POINTS NEXT TO EACH OTHER WITHOUT MINIMUM DISTANCE LIMIT
You know when you're trying to place spawn points but it won't let you because it tells you that they're too close to another spawn point? There is a way. Especially helpful for indoor deathmatches.
It needs to be an unpublished Deathmatch. If you wish to apply this to a currently published one, copy it to saved.
1. Place spawn point down and pick it back up while in aerial view.
2. Press select to change into character view. Do NOT open the menu at this point.
3. Walk to where you want that spawn point placed and look directly down.
4. Press down on the D-pad to open the menu.
5. The spawn point will be automatically placed on the ground in front of your character.
6. Press circle to go back. Save the deathmatch and repeat.
- ACTORS IN FLYING & ATTACKING BUZZARDS
1. Place a Buzzard on your desired take-off location.
2. Place an Actor with the following settings: ( / = Doesn't matter)
- Category: Cops and Army
- Type: Black Ops 1
- Variation: /
- Accuracy: Depends on how difficult you want him to be. If it's High, some missiles will lock on to a player and actually follow him. They can be difficult to outmaneuver.
- Weapon: /
- Patrol Range: Completely depends on the Actor's aggro range. The Actor will take off and engage when a hostile player enters the red zone.
- Combat Style: Aggressive
- Idle Action: /
- Respawn: /
- Relationships: Hostile given the team you want for him to attack.
3. Place the Actor atop the Buzzard which will make him sit inside of it.
It seems to only work on certain Actors and they need to have specific settings.
The Annihilator also functions but is practically useless. I tried giving an Actor high accuracy with an aggressive approach yet he only shoots every few seconds and he can't hit anything at all.
The best you could do with this is to make him pursue players in open areas. For instance, if you wish for a team to remain in sight of the cops, set an Annihilator with a Black Ops 1 Actor and he will simply follow them, keeping them in the sight of the cops. Wanted levels must be on of course.
- ACTORS INVOLVING VEHICLES & CAPTURE OBJECTS
Actors Placed In Vehicles:
- Place your chosen vehicle. Grab an actor and place him atop the vehicle. That will place him inside it.
- If you want the Actor to pursue and shoot at other players, set him to hostile to the team you wish him to attack. Give him a Micro SMG. It is the best weapon for a vehicle pursuing actor. Set him aggressive and give him high accuracy for the best effect. Fast cars are also advised. Patrol radius determines the Actor's aggro range. He will not move the vehicle if no one is around. He will pursue the person that enters his aggro radius which is the large red circle.
- Actors in tanks work as well. Any Actor will do, honestly. Accuracy setting makes a huge difference. There's a neat ''Turret Style'' trick I like to do. Place a tank and barricade short barriers around it so that it can't move but can fire. The Actor won't be able to move but it will shoot any hostile player nearby.
- Actors in helicopters are more tricky. At the moment I haven't found a technique where the actors patrols the skies unprovoked. The only definite way of an Actor piloting a helicopter is by reading the ''ACTORS IN FLYING & ATTACKING BUZZARDS'' section.
- I have yet to find a way of making Actors pilot planes. Placing a Black Ops I Actor into a Lazer jet makes him drive it around on ground level.
Actors Holding Capture Objects:
- Place an Actor with your desired settings.
- Place the Capture Object on-top of the Actor.
- You can also place an Actor holding a Capture Object into a Vehicle. Simply grab the Actor after he has the Capture Object and place him atop the desired Vehicle. Feel free to make it a Buzzard where you'll have to shoot the Actor out of the sky to get the Capture Object.
- Setting an Actor to neutral to both teams and setting his patrol radius to wander while in a fast vehicle & holding the Capture Object will cause him to drive around randomly.
There is a lot more to come. I will take my time and update the post, adding more and more tutorials and added tricks while of course, crediting the source.
Anyone is welcome to add their input or discovered method and I will add it in. Once this topic grows, it would be ideal for it to be pinned since it will contain everything a creator needs.
As mentioned, I will continue to add useful tricks along with pictures of their results. Regards,