Hello. I've been working on this for quite a while now. Remaking the 2000 timecyc.dat (the 1999 one being waay different).
Just please, don't mind the messy aligning there, I'm too lazy to fix such things, really.
Special thanks to Filipcreate (the timecyc's based on the one he released but mine is far different).
V1.0:https://www.mediafir...zv41xd49014i81q
Screens:
My timecyc along with the GTA 3 Alpha Version Mod V2.0 (which I've been part of).
I have, literally, no idea how it would look on a regular version of GTA 3, so if it looks kind of weird, excuse me.
It is still work in progress so you might encounter minor bugs and/or really weird weather effects. Not to mention that only half of the actual weather effects have been done so far.
The draw distance is really small as an alternative for the missing LODs.
Any help/support would be greatly appreciated. Thanks.

[WIP]GTA 3 - 2000 Timecyc - Remade
#1
Posted 15 August 2014 - 10:50 PM Edited by CasualSergiu, 15 August 2014 - 11:05 PM.
- Rented, Jinx., universetwisters and 14 others like this
#2
Posted 15 August 2014 - 11:00 PM
Hello. I've been working on this for quite a while now. Remaking the 2000 timecyc.dat (the 1999 one being waay different).
Just please, don't mind the messy aligning there, I'm too lazy to fix such things, really.
Special thanks to Filipcreate (the timecyc's based on the one he released but mine is far different).
V1:https://www.mediafir...zv41xd49014i81q
Screens:
My timecyc along with the GTA 3 Alpha Version Mod V2.0 (which I've been part of).
I have, literally, no idea how it would look on a regular version of GTA 3, so if it looks kind of weird, excuse me.
It is still work in progress so you might encounter minor bugs and/or really weird weather effects. Not to mention that only half of the actual weather effects have been done so far.
The draw distance is really small as an alternative for the missing LODs.
Any help would be greatly appreciated. Thanks.
It looks awesome serg! Can´t wait to play with it! Hope u get back soon!
- Jinx. likes this
#6
Posted 16 August 2014 - 12:45 AM Edited by CasualSergiu, 16 August 2014 - 04:37 AM.
Nice, now it's starting to look beta! Keep up the good work
Alpha, actually. By the way, just checked, I've got all the colours right so far.
Note to self, need to change some of the ambient colours.
- Jinx., SaL_Leone, ClaudX and 1 other like this
#8
Posted 16 August 2014 - 12:27 PM Edited by CasualSergiu, 16 August 2014 - 12:27 PM.
Can you do a version with normal-high draw distance?
Yes, it's pretty simple, you can even do it yourself if you wish to.
Just set the draw distance to the default level or mess around with it, some people even got it working at the value of '2000.0'.
- Jinx. likes this
#10
Posted 16 August 2014 - 12:37 PM
I don't know, I read I had to change FarClp, but from the hour seven the layout changes so I don't know what to set.
- Jinx. likes this
#11
Posted 16 August 2014 - 03:32 PM
I don't know, I read I had to change FarClp, but from the hour seven the layout changes so I don't know what to set.
It's because I've been too much of a lazy ass to fix the aligning. It's not too hard though, count the categories if needed. Yeah, sounds manual and boring, but other than that, there's not much you can do, really. R* gave us a messy timecyc.
- Jinx. and SaL_Leone like this
#12
Posted 17 August 2014 - 10:06 PM
Looks really really nice. I'm a sucker for alpha/beta stuff.
Keep it up!
#13
Posted 17 August 2014 - 10:08 PM
Looks really really nice. I'm a sucker for alpha/beta stuff.
Keep it up!
I'm actually working on the morning right now, will do the midday after.
I'm alright with alpha stuff, worked on a modification before but now I'm starting my way as an independent modder. Hey, this first mod isn't something big, but it's something reasonable.
- Node, Jinx., arvark and 1 other like this
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