He's right, Algerion. The shooting mechanics in V are garbage as they are on last gen consoles.
If when the game comes to PC, it has the same smoothness and accuracy as Max Payne 3 then fine it'll be better than Watch_Dogs. But as of right now, it doesn't. Sure the animations are top notch, and the actual physics are solid for an open world game. But those aim zooming up mechanic bullsh*t? Nuh uh. That's no good.
Regardless of smoothness, accuracy or overall mechanics, Watch Dogs guns still feel like toys filled with very cheap low-grade fireworks. And I've played it with a KB/M.
I find GTA V's shooting with a gamepad better than WD's with a mouse. That's saying a LOT, knowing how much I hate shooting with a controller.
How so? The sounds are certainly better than V's.
Go to 3:39mn:
Impressive shooting, yeah. Very impressive. I actually took a dive and took cover under my desk, that's how impressive it was.
Clearly GTA V has nothing on this.
Have you ever heard what a gun sounds like?
Not the point. Never was.
"How so? The sounds are certainly better than V's."
Then you respond with a video obviously showcasing the sounds in Watch_Dogs (Which is miles ahead of GTA V), it was exactly the point. Now, I can agree with the overall feel in Watch_Dogs, but the sounds themselves are much better.
So, just because he keeps missing the point, sounds automatically becomes the point?
And no, did you even watch the video? It's not like you had to watch the whole thing, I pointed out the exact moment proving WD shootings was downright crap, and it had nothing to do with the sound unless you went there with sound in mind, which isn't really my problem then.
I was clearly the whole time talking about how the guns felt.
And even if it was about sound, realism was never the point either, real guns too sound like crap. I'd much rather have guns like sound movie-like than guns that sound like real ones.
And still, it was never about sound, what I say is my problem, what you understand is yours.