First time posting about anything other than RDR2. Rockstar's info dump over the past week has been great but having so many details filled in inevitably leads to your mind wandering over to that which is still shrouded in complete mystery!
So anyway, this is just some half-hearted, wishful-thinking speculation on my part that I thought I'd share. For a while now my hoped-for setting for the next GTA has been Las Venturas, either in the modern day but ideally in the 70s. LV just stands out to me as the most major city-style American setting outside of NY and LS that of course hasn't been committed to "HD" by Rockstar, and would provide so much satirical material in terms of the angle R* seem to want to push with GTA games going off of V. Meanwhile the period setting would really help GTA VI stand out and feel different compared to their recent (GTA) efforts.
Of course, that's just one man's hopes. But something caught my eye in an article I read about Hangar 13, the developers of Mafia III. I'll link to the article (https://kotaku.com/h...-way-1825242177) but I've quoted the part that caught my eye:
"As they entered 2017, the people behind Mafia III split into two main groups. Some people moved on to the game’s downloadable content, while others started conceiving ideas for what their next project might look like. At first, the plan was to make Mafia IV, set in Vegas during the 1970s. It was an enthralling vision—a video game take on Martin Scorsese’s Casino, set in the glitz and glamor of mob-controlled Sin City. It’s easy to imagine what that might have looked like: fighting enemies on the strip, managing your own casino, putting your character’s name in lights. Plans for a fourth Mafia didn’t last long. At one point, as two sources recalled, Blackman flew to New York City to meet with Take-Two and 2K higher-ups. He then told the staff of Hangar 13 that he’d been given a choice: They could either develop Mafia IV or start something completely unique, a new intellectual property. He said he’d picked the latter. “The way it was pitched in the big all-hands meeting was: Mafia IV was a great thing, it’s exciting,” said one person who was there. “But we’ve always wanted to do our own IP.”"
At first I was just intrigued because of how much this potential Mafia game lined up with my own wished-for video game setting. And then I felt disappointment for this game that would not be. But then I started to think:
This game got cancelled after H13 met with Take Two. The article indicates that this was out of choice by the studio lead - they took up the offer to do something differently. But this is second-hand information - what the studio lead recounted to the source/employee about the meeting he had. This just makes me wonder - why would Take Two offer and then allow the studio to do something other than a successor to their recent game that T2 actually boasted about being a success what with 2-4 million sales in its first month. Especially in favour of a brand new - and thus risky - IP. It makes me think there's something off/missing about the report of the meeting.
And then I really go into far-fetched and wishful territory - what if T2 "offered" them the opportunity to do something different because their current concept was all too similar to a project one of their other, immensely more successful and prestigious studios was currently developing!?! What if their offer wasn't an offer - rather an intervention from above whereby the top dogs had waded in on their territory and they now had to find a new area to call their own!?!
Of course, I have absolutely no evidence for this other than reading into and speculating on the info in that article. And it doesn't line up with any of the recent "Project Americas" rumours/leaks. And I don't necessarily believe it to any proper degree myself - as I said before it's more just some fun, wishful speculation that I thought I'd share!