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1000 things that have evolved since GTA1

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wiizardii
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#1

Posted 14 August 2014 - 11:54 AM

1. Shooting. From being a small feature, to a main game physics priority in GTA, mostly in the storyline, buying guns, to now being able to fully customize them.

 

2. Driving. Driving is a main aspect in the game, there are now alot of cars featured in GTA V, and full car customization is available. Driving mechanics has improved alot more.

 

 

 

Keep posting things that has evolved in GTA :^:

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TheOtherRyan
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#2

Posted 14 August 2014 - 12:30 PM

3: Mobile/cell phones. In VC/SA they were just bricks only capable of recieving calls. GTA IV/V have evolved them to be as connectible as the real thing.

na89340qv0n34b09q340
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#3

Posted 14 August 2014 - 12:32 PM Edited by Joe Chip, 14 August 2014 - 12:32 PM.

4. Radio stations. When they started they were each a sound file that looped continuously. Now they've got DJs that report story-dependent news, give real weather updates, and the songs aren't played in a set order anymore.

 

5. Storefront displays. From low-res textures, to slightly higher-quality textures! (At least they're mostly unique now.)

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Queen Elizabeth II
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#4

Posted 14 August 2014 - 12:34 PM

In VC/SA they were just bricks only capable of recieving calls.

I wonder why :yawn:

 

6. Character customization

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Osho
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#5

Posted 14 August 2014 - 12:49 PM

7. Map - Not only has the map got bigger in scale, but they evolved their ideas on making it more alive, and believable with numerous details and other improvements.

8. Multiplayer - A completely separate and evolving world altogether with the launch of GTA ONLINE!

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#6

Posted 14 August 2014 - 01:35 PM

9. Level Of Detail: Details started to get more and more, since Vice City.

 

10. Side Missions: From simple 'Kill Frenzy' riots, to diverse world of 'Strangers and Freaks'.

 

11. Easter Eggs and Hidden Stuff: I completed vice city and all i got was this lousy t-shirt.

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Son of Zeus
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#7

Posted 14 August 2014 - 06:20 PM

12. The water: From dying whenever you went into it, to having a fully fleshed out ocean floor to explore... 13. Immersion: From having same looking peds wandering around, to having detailed peds with different actions and dialogues and animals(dogs in city area, coyotes in countryside) make you feel as if you are in a parallel world, a world of your own.....

LeopardGecko
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#8

Posted 14 August 2014 - 06:59 PM

13. game went from top down to 3D to HD

14. there are no few of the same peds in the same area like in 3D games,now they at least have different clothes or haircuts

15. now there are many different vehicles,as the games progressed we got motorcycles,bicycles,submarines...


wiizardii
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#9

Posted 14 August 2014 - 07:44 PM

3: Mobile/cell phones. In VC/SA they were just bricks only capable of recieving calls. GTA IV/V have evolved them to be as connectible as the real thing.

Could you change the title to ''1000 things that has evolved since GTA1''


Payne
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#10

Posted 14 August 2014 - 07:52 PM

Side characters are now able to hang out with.

Target13
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#11

Posted 14 August 2014 - 07:55 PM Edited by Target13Productions, 14 August 2014 - 07:56 PM.

17-Protagonists: From having 8 same looking protagonist in GTA to 3 completely different Protagonists in GTA V.


L0SS4NT0SK1LL3RV
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#12

Posted 14 August 2014 - 07:58 PM Edited by L0SS4NT0SK1LL3RV, 14 August 2014 - 07:58 PM.

17 - Improved flying mechanics

18 - The possibility to play as three different characters.


R3W1ND
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#13

Posted 14 August 2014 - 08:31 PM

19. from the textured headlamps to completely 3D headlamps with bulbs ad LEDs

MattDet
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#14

Posted 14 August 2014 - 08:37 PM

3: Mobile/cell phones. In VC/SA they were just bricks only capable of recieving calls. GTA IV/V have evolved them to be as connectible as the real thing.

 

Isn't this due to the years these games are set in?


Payne
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#15

Posted 14 August 2014 - 08:43 PM


3: Mobile/cell phones. In VC/SA they were just bricks only capable of recieving calls. GTA IV/V have evolved them to be as connectible as the real thing.

 
Isn't this due to the years these games are set in?
SoL means phones being used as a feature to call people.

TheOtherRyan
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#16

Posted 15 August 2014 - 12:27 AM

 

3: Mobile/cell phones. In VC/SA they were just bricks only capable of recieving calls. GTA IV/V have evolved them to be as connectible as the real thing.

 

Isn't this due to the years these games are set in?

 

 

No, no. I mean the features themselves.


Distrom
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#17

Posted 15 August 2014 - 12:36 AM

20. Animations.

lucy12345
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#18

Posted 15 August 2014 - 01:30 AM

21. Storyilne

22. Uses of money


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#19

Posted 15 August 2014 - 01:38 AM

23. Car jacking. Characters used to be limited to 2 - 3 animations when stealing a car, now you have multiple animations that can be done with multiple weapons. Not only that, but windows must be broken on locked vehicles in order to steal them.


Dillono
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#20

Posted 15 August 2014 - 01:50 AM

24MULTIPLAYER


Kampret
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#21

Posted 15 August 2014 - 06:43 AM

I'm surprised that no one actually mentioned graphics.

 

25. Graphics. From a top-down game with no depth, to blocky 3D, and finally to highly detailed 3D.


LeopardGecko
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#22

Posted 15 August 2014 - 10:19 AM

I'm surprised that no one actually mentioned graphics.

 

25. Graphics. From a top-down game with no depth, to blocky 3D, and finally to highly detailed 3D.

I did in this post:

13. game went from top down to 3D to HD

14. there are no few of the same peds in the same area like in 3D games,now they at least have different clothes or haircuts

15. now there are many different vehicles,as the games progressed we got motorcycles,bicycles,submarines...

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Epic.
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#23

Posted 15 August 2014 - 10:27 AM

26. The ability to switch Characters at any time.


Bender
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#24

Posted 15 August 2014 - 10:54 AM

27. More 69 jokes.

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Kampret
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#25

Posted 15 August 2014 - 11:18 AM

@LeopardGecko, Oh, thanks. Didn't noticed before.


Blennerville
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#26

Posted 15 August 2014 - 02:05 PM

3: Mobile/cell phones. In VC/SA they were just bricks only capable of recieving calls. GTA IV/V have evolved them to be as connectible as the real thing.

 

They were better days, phones should return to only being capable of receiving calls (and maybe some other very minor things).

 

 

 

Pixel count.


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#27

Posted 15 August 2014 - 05:05 PM

28: Vehicle damage.

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#28

Posted 15 August 2014 - 05:24 PM

29. Supporting Character

In most of the 3D Era game, we didn't see much of there other character outside of missions and there wasn't much dialogue between the characters, but now we have conversations between the characters that open up more about their life. It just gives them more personality.


vengeancehawk
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#29

Posted 15 August 2014 - 05:36 PM Edited by hawkstalker, 15 August 2014 - 05:36 PM.

30. Being able to hang out with friends so they don't fall off the face of the earth after the story is over.


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#30

Posted 15 August 2014 - 10:38 PM

31. Safehouses
From only being able to save your game and store cars to drinking Green Juice and watching TV.




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