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The reason GTA SA's storyline was weak

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Boyz2Society
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#1

Posted 14 August 2014 - 12:44 AM Edited by Boyz2Society, 14 August 2014 - 03:58 AM.

Now don't get me wrong now. I love playing GTA San Andreas. It's got the great atmosphere with amazing features. Plus the customizations were just as great. But in retrospect, while all of those things were amazing, the storyline, on the other hand, was kinda weak. The reason I think so is because the game was supposed to be based on the 90s urban gangster theme, yet it completely digressed from that topic. I know that all GTA games are unrealistic (even GTA 4 has its unrealistic moments), but the storyline of this game featured so many over-the-top events. I mean what gangster from the streets with absolutely 0 driving skills learns how to fly airplanes within days despite the fact that he has no flying experience that would take years to improve on? Also, how in any way is stealing a highly exorbitant jetpack and flying it to steal some goo from the train germane to the 90s culture? Another thing that makes the storyline weak is how Ryder was portrayed after his betrayal. The guy was CJ's childhood friend and betrayed him, yet CJ is concerned about Big Smoke betraying him and acts as if he didn't even see Ryder. Then he kills Ryder without even at least asking him why he would betray him. And then CJ starts doing jobs with Mr. Leone and two English guys despite the fact that they have absolutely nothing to do with the theme. Again, don't take this the wrong way. I still enjoy playing the game. I just felt that the game's storyline wasn't cohesive at all. That's all.
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vengeancehawk
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#2

Posted 14 August 2014 - 02:17 AM

You could argue that magically being able to fly a plane, but that's pretty much in every open-world game. Saints Row 2 is the worst. Oh you just woke up from a coma, last awake in a world where only one plane ever took off, here's the keys to a private jet. But the thing I most agree with in the OP is the thing about Ryder. It was just, bam, dead. Mission passed. No big dramatic cutscene, he just felt like a more advanced vigilante mission, more like GTA IV's though. With Big Smoke, there was a big ol' fight in a mission that took like three days in game time and was so long, even for a 3D era game, had a checkpoint. And didn't CJ work for Salvatore to gain his trust or something for Breaking the Bank at Caligulas?


GTA19somethin
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#3

Posted 14 August 2014 - 04:08 AM Edited by GTA19somethin, 14 August 2014 - 04:10 AM.

Yeah. The storyline was tacky as hell. One moment, you start off as a young gangster from the street, and the next minute, you break inside area 69 to steal a jetpack just to steal goo from a train. And I do agree about Ryder. Big Smoke had a huge gun fight and a conversation and all Ryder got is a dull boat chase and mission passed. No drama, no conversation, nothing. The storyline had so much filler that the missions just felt wasted.
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#4

Posted 14 August 2014 - 06:58 AM

You can come with as many reasons as you want, but the thing about GTA SA was to provide plenty of thrill and action via playing the story missions divided between "three cities" and packed with a lot of fun to get lost.
The problem comes when people waste a lot of time thinking too much about the simple storyline than focusing on the amazing gameplay connected with it.
The strong point is not the story, but the over the top adventure composed of interesting characters and the open ended freedom.
Its a f*cking video game more than a strong story experience, that's exactly what makes the time well spent.

I don't understand I've to STILL witness people wasting their time, after so many years since release, finding the flaws in the story, as if so terrible to easily forget the flaws and focus on the damn game.
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Dash5155
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#5

Posted 14 August 2014 - 07:33 AM

The Ryder deal really grinded my gears. Smoke got this while emotional death full of gags, coughs, love, and regret. CJ would've cried had Tenpenny not shown up


Meanwhile Ryder was just boat, vroom, dead, bye...

Then again during the last Ryder mission, CJ implies he doesn't care for Ryder's attitude but that still doesn't justify his end.

Also another issue I have was that Salvatore swore revenge yet it was never mentioned again. It's implied that GTA: San Andreas runs into GTA III considering Claude moves to Liberty and Salvatore was kinda new making calls in LC, but at the same time neither story references Salvatore restoring his casino or getting back at CJ. My best assumption is that Triads drove him out and scared him back to Liberty. Which would explain his paronia and hatred towards the Triads in the future.

Issue number 3: Both Tenpenny and Toreno implies saving CJ from government trouble, yet neither of them knew about him breaking into "Area 51." Like. Okay. It's not like he broke into a restricted area, stole a 6,000,000,000 dollar project, flew all the way to the airport that TORENO WATCHES and left a HUGE jetpack outside. Yeah nothing major.

I have more issues but some were listed already.

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#6

Posted 14 August 2014 - 07:55 AM

I hate it when people complain over ''over the top'' things. That's just GtA , every GTA game has it. If you don't like it you shouldn't play it...


Dash5155
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#7

Posted 14 August 2014 - 08:11 AM

I hate it when people complain over ''over the top'' things. That's just GtA , every GTA game has it. If you don't like it you shouldn't play it...

What good are opinions without being allowed to voice them? I personally don't hate SA as a game but many would agree the storyline was meh.

9x out of 10 most players only play story mode to get the unlockables then would continue to whizzing about for that 100% completion.

You get the 1x that someone plays it for nostalgia or simply enjoying the story.


But we can all agree it's possible to not like a story line without hating the whole game. I watched Pokemon but I didn't like charizard being a butthole. That didn't stop me from watching and enjoying the show.

SAVILLAIN
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#8

Posted 14 August 2014 - 11:56 AM

You can come with as many reasons as you want, but the thing about GTA SA was to provide plenty of thrill and action via playing the story missions divided between "three cities" and packed with a lot of fun to get lost.
 

 

I would rather have 3 cities over 3 protags anyday

 

whats even more great was the fact that singleplayer GTA SA cheats were still better then GTA V cheats


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#9

Posted 14 August 2014 - 12:20 PM

I've never been one to praise SA's story, but honestly GTA V makes it look like a masterpiece IMO. Atleast SA's story as retarded and illogical as it could be at times felt like a real journey meeting cool and interesting characters along the way.
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#10

Posted 14 August 2014 - 05:18 PM

See that was the thing about San Andreas. The strong point wasn't the storyline, but was the fun you could have in the game. R* pretty much put in most of those missions as fillers to unlock more fun things and.make the storyline longer than it should've been. Again, the whole game was only about fun.

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#11

Posted 14 August 2014 - 05:49 PM

Sol said its better than V(but not IV, thats boss) so it MUST be half decent
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watersgta3
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#12

Posted 14 August 2014 - 06:20 PM

To be honest, the 90s urban gangster theme felt like a minor concept of the game in retrospect, and the major concept was going on an expedition. Most of the missions were arbitrary and had little to nothing to do with what the game was supposed to be based on. I guess R* just contrived some random missions just to make the storyline feel longer or interesting when in reality, it acted as a filler. Then again, it's hard to put any details to the storyline when you're focused on the huge atmosphere of the game. That's probably what R* was thinking when they made this game. Gamplay comes first, storyline comes second.
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#13

Posted 14 August 2014 - 06:45 PM

The first part of the Story Was good they Captured the hood vibe quite well better than the Saints row games Anyway but after Cj leaves Los Santos for the Most part it just turns into a Clusterf*ck of sh*t a Stupid  rags to Riches hood Disney  Fairtytale Just Garbish if im being Honest. 

 

 

 

it still has its Moments don't get me wrong like the Loco Syndicate part i thought was quite Interesting and Mike Toreno despite not being  Nearly as well done As The U.L Paper Guy Was still a Good Character.

 

 

For me it Has  the Weakest Story in the Series  and is the Only One i Overall Dislike.  

 

4/10 

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Boyz2Society
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#14

Posted 15 August 2014 - 05:55 AM

To be honest, the 90s urban gangster theme felt like a minor concept of the game in retrospect, and the major concept was going on an expedition. Most of the missions were arbitrary and had little to nothing to do with what the game was supposed to be based on. I guess R* just contrived some random missions just to make the storyline feel longer or interesting when in reality, it acted as a filler. Then again, it's hard to put any details to the storyline when you're focused on the huge atmosphere of the game. That's probably what R* was thinking when they made this game. Gamplay comes first, storyline comes second.

Exactly what I was thinking. It seems that R* was more focused on the huge atmosphere than the storyline and just threw in whatever mission outside of LS that was exciting to most players.

latigreblue
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#15

Posted 15 August 2014 - 11:43 PM

Of course you guys are entitled to your own opinions but from what I see, those opinions are borne of your own prejudices rather that the actual story itself. Thing is I don't see anyone questioning Tommy Vercetti's ability to fly a plane.  Did he learn that skill in jail?  CJ cannot progress in the Venturas mission until he finishes the damn flight school.  He needs to finish driving school to have certain missions open and to meet one of his potential girlfriends. He also has boat school and bike school. Those two protagonists have a lot a common but while they accept certain things about Tommy, people are constantly questioning the same things about CJ.

 

Obviously SA's story isn't great but I don't feel it is as terrible as some make it seem.    The name of the game clues us into the fact that this is going to be a story set in a state that parodies California (with Las Vegas stuck in). I think a lot of players can't get over the fact that the person who guides them on this journey through this mock-state is not the usual suspect - a bleach-blond, surfer-dude from Santa Maria Beach but a black gang-banger from the hood.  The title doesn't suggest that we will always stay in Los Santos but explore the state. I certainly don't agree that the missions are filler but incidents mocking life California life like Hippies, cults, conspiracy theories, economic hit-men, shadowy government agencies, aliens, secret army bases, the geography - mountains, seas, deserts, beaches, forests.

 

I've always regarded San Andreas's story as a type of bildungsroman that depicts CJ's growth as a character.  He has grown. A few posters also mention disappointment regarding CJ's decision to stay connected to Sweet and Grove Street.  But from the beginning of the game, CJ was shown as someone who would do anything for friends and family.  This decision to stay in the hood is an issue that is very relevant for many black celebrities who made it. They struggle with what their responsibilities to their communities are.  Many leave completely, many try to give back and succeed to some extent, some others try to give back and fail. What many saw as a disappointment, I saw as a triumph.  Carl did not have to leave the hood, he did not need to choose between his need life and the brother he loved, he was successful enough to come and go as he pleased. This disappointment is something I felt was conveyed to the Housers which is why I felt they found it necessary to move Franklin out of the hood as soon and so completely - as a mark of his success.

 

I will agree about that mission Pier 69.  Something's off - maybe it was technical, maybe the voice actor could not work that day or lost his voice but they should have probably done more for the lead-up to Ryder's death.  Though a later mission does show that CJ is upset over what has happened.

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GTA19somethin
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#16

Posted 16 August 2014 - 03:11 AM

Of course you guys are entitled to your own opinions but from what I see, those opinions are borne of your own prejudices rather that the actual story itself. Thing is I don't see anyone questioning Tommy Vercetti's ability to fly a plane.  Did he learn that skill in jail?  CJ cannot progress in the Venturas mission until he finishes the damn flight school.  He needs to finish driving school to have certain missions open and to meet one of his potential girlfriends. He also has boat school and bike school. Those two protagonists have a lot a common but while they accept certain things about Tommy, people are constantly questioning the same things about CJ.
 
Obviously SA's story isn't great but I don't feel it is as terrible as some make it seem.    The name of the game clues us into the fact that this is going to be a story set in a state that parodies California (with Las Vegas stuck in). I think a lot of players can't get over the fact that the person who guides them on this journey through this mock-state is not the usual suspect - a bleach-blond, surfer-dude from Santa Maria Beach but a black gang-banger from the hood.  The title doesn't suggest that we will always stay in Los Santos but explore the state. I certainly don't agree that the missions are filler but incidents mocking life California life like Hippies, cults, conspiracy theories, economic hit-men, shadowy government agencies, aliens, secret army bases, the geography - mountains, seas, deserts, beaches, forests.
 
I've always regarded San Andreas's story as a type of bildungsroman that depicts CJ's growth as a character.  He has grown. A few posters also mention disappointment regarding CJ's decision to stay connected to Sweet and Grove Street.  But from the beginning of the game, CJ was shown as someone who would do anything for friends and family.  This decision to stay in the hood is an issue that is very relevant for many black celebrities who made it. They struggle with what their responsibilities to their communities are.  Many leave completely, many try to give back and succeed to some extent, some others try to give back and fail. What many saw as a disappointment, I saw as a triumph.  Carl did not have to leave the hood, he did not need to choose between his need life and the brother he loved, he was successful enough to come and go as he pleased. This disappointment is something I felt was conveyed to the Housers which is why I felt they found it necessary to move Franklin out of the hood as soon and so completely - as a mark of his success.
 
I will agree about that mission Pier 69.  Something's off - maybe it was technical, maybe the voice actor could not work that day or lost his voice but they should have probably done more for the lead-up to Ryder's death.  Though a later mission does show that CJ is upset over what has happened.

Why you gotta assume we're prejudice? All we're saying is that the storyline digressed from the main theme of the game. It wasn't cohesive at all. A character developing through the story is one thing, but breaking into Area 69 to steal a jetpack and using it to steal goo from a train has nothing to do with so-called California life. We all know all GTA games are unrealistic, but San Andreas just had an incoherent storyline with a lot of arbitrary missions. That doesn't mean we don't enjoy the gameplay. It's a great game regardless.
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#17

Posted 16 August 2014 - 11:48 AM

Ok, I agree the story is unrealistic and whatever, but I had a lot of fun playing it. I don't find this storyline "weak" only because of this.

With that said, I really hate how Ryder is almost completely ignored after moving out of Los Santos. F*ck, CJ only cares about Smoke and forgets about his other CHILDHOOD FRIEND. They just kill Ryder and they don't seem to care for more than a 15 seconds cutscene.

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#18

Posted 19 August 2014 - 12:32 PM Edited by Jaanus949, 19 August 2014 - 12:32 PM.

 

 

Also, how in any way is stealing a highly exorbitant jetpack and flying it to steal some goo from the train germane to the 90s culture?

 

 

you break inside area 69 to steal a jetpack just to steal goo from a train. 

@Boyz2society and @GTA19somethin

 

Do you know old 80's series of knight rider? There was an episode where  thug sneaked into military base where from he stole jetpack in a cloth and then after driving onto hilltop flew away! Now since it had existed in 80's then the logic says the jetpack with more advanced form is fitting into SA's 90's theme! And into topic too something, i think too the story is weak  and it's weird to make bunny hops between mission types.


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#19

Posted 23 August 2014 - 02:09 AM

Yeah, Pier 69 wasn't really an epic mission at all. The way I beat it was use a sniper to knock off Ryder's head. CJ didn't have any emotional feelings.

As for the being a pilot, maybe they could have made CJ know more stuff before doing those airplane tests.


Overall I'm okay with the storyline, but I didn't really understand who exactly were Tempenny and Pulaski. All I know is that they were cops who harassed CJ, but why did CJ let them control him?
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lil weasel
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#20

Posted 23 August 2014 - 03:23 AM

History: In 1965 the jet pack appeared in the James Bond movie Thunderball

jetpack.jpg

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#21

Posted 23 August 2014 - 05:12 AM

Sa is my fav

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#22

Posted 26 August 2014 - 05:14 PM

Lets be honest here, nobody actually played SA for the story, atlease not the first time around.

 

When I was a kid, growing up playing GTA games I just liked going on rampages seeing how long I can survive. Or just roamin' around the city, Even when I did play missions I'd usually just skipped cutscenes unless they were funny.

 

The only GTA's that I actually started paying attention story wise were IV and V once I got a bit older and started caring more.

 

So yes SA's story may not have been the best. But it's still my favorite PS2 game just for having fun.

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#23

Posted 27 August 2014 - 02:35 PM

Compared to gta V, IMO, most of the missions are like side missions, apart from big ones like reuniting the families, which is like a normal mission in V

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#24

Posted 27 August 2014 - 08:17 PM

Lets be honest here, nobody actually played SA for the story, atlease not the first time around.

 

When I was a kid, growing up playing GTA games I just liked going on rampages seeing how long I can survive. Or just roamin' around the city, Even when I did play missions I'd usually just skipped cutscenes unless they were funny.

 

The only GTA's that I actually started paying attention story wise were IV and V once I got a bit older and started caring more.

 

So yes SA's story may not have been the best. But it's still my favorite PS2 game just for having fun.

Nail on the head.  /thread


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#25

Posted 08 September 2014 - 04:45 PM Edited by Fugitive19, 08 September 2014 - 04:46 PM.

In one of the cutscenes CJ was sad about the death of Ryder, but Cesar mentioned that he, Ryder, tried to hook on Kendl.

So the sad ended. :lol:


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#26

Posted 08 September 2014 - 07:41 PM

I thought SA's story wasn't so bad. It was silly, but it was the kind of story you'd want from a game like SA. Containing the typical components of revenge and betrayal, but being more lighthearted than before.

It was an epic journey at least. Built to guide you through the 3 cities before the grand finale. And the ending felt rewarding with everyone celebrating.

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#27

Posted 09 September 2014 - 04:03 AM

GTA SA Storyline is decent i think, my fav GTA Game, played so much time whit friends in 2 player mode, collecting horseshoes, 100 graffitis, ahhh the memories xD.


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#28

Posted 09 September 2014 - 03:55 PM

You sick,go get help

Great retort, amigo. Just because you don't agree with me doesn't mean you have to get so sensitive. Jeez.

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#29

Posted 10 September 2014 - 01:04 AM

GTA SA storyline is great, but some parts are boring.


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#30

Posted 27 September 2014 - 07:00 AM

I agree that the story was incoherent. But the thing is that it wasn't the storyline of the game that everyone likes/liked about this game. It was the atmosphere that they were all paying attention to more. When this game was out, nobody was playing this game for the story. They just only played the story so they could beat the game and explore through the large state. That was R*'s idea. Gameplay comes first, story comes second.





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