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Hard West

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DisasterMaster13
  • DisasterMaster13

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#1

Posted 11 August 2014 - 02:29 PM Edited by DisasterMaster13, 11 August 2014 - 05:00 PM.

You ever wanted to play XCOM but in the Wild West, well then this kickstarter was made for you:

 

https://www.kickstarter.com/projects/1752388a767d1fb25912f00cbeb435c0e03f7_large.p50052/hard-west

 

The combat is fast. The whole combat encounter takes no more than 5-10 minutes. It’s short, bloody, and decisive. All it takes is one well laid shot. It’s just not that easy to put yourself in the proper position.

No peeling off HPs. HPs represent the ability to withstand a shot or two, alternatively to sustain a powerful blow.

There’s little randomization: you either make good predictions and good decisions to land a kill, or you die. There’s no victory without risk, but it’s a well calculated risk.

 

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The world is packed with adventures, stories, treasures, hideouts, mysteries, secrets and surprises. It’s a box of gruesome chocolates. Events aim to astonish you with how bad or how good they are. There’s no mediocrity.

People are destroyed by each other, by the unforgiving land, and eventually by their own vices.

It’s easy to destroy and kill, and much harder to survive and build something. With long enough timeline, the survival rate of everything drops to zero. There’s a shortage of everything, except weapons. And yet the liquor and drugs are in the highest of demands, and can buy you everything.

There are five key ideas that are combined to set the gameplay and mood.

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Hard West sun is not the lifegiver, but the lifetaker. The land is scorched. Farming is hard, water is expensive. In combat sun can be blinding, enemies lurk in the dark, and spotting an enemy shadow can really turn the tide.

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Hard West, just as life, blends the reality and nightmares. Nightmares feel real at first. And sometimes it’s worse - sometimes they ain’t dreams at all. And sometimes you never even get to know.

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This is a time for infamous legends. The best gunfighters can do all kind of epic tricks, ranging from double wielding and fanning, all the way to controlled ricochets and curving bullet trajectory.

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Apart from the period's authentic, Hard West will contain a load of wacky gunsmith experiments. Half-a-pound bullet rifle? Of course. Four-barrelled shotgun? Here you go, Mister. Just because you never heard of'em doesn't mean you can't have one in Hard West.

 

What do you guys think?

 

 

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Voodoo
  • Voodoo

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#2

Posted 11 August 2014 - 02:49 PM

I think your red text makes me not want to read your post at all. The game looks good, though.


GunWrath
  • GunWrath

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#3

Posted 11 August 2014 - 02:56 PM

Looks decent though I'm not particularly a fan of the top down style.. looks like it might be a turn-based deal too, not sure. But the shootouts to me looked really sketchy.. we'll see what happens with this.. not going to back it just yet.

 

Said from the makers of Call of Jaurez, which CoJ though? Because CoJ Cartel was horrible and the CoJ cell-shaded one (last one) was wonky.. not sure I want to stand behind the guys that produced those two.


DisasterMaster13
  • DisasterMaster13

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#4

Posted 11 August 2014 - 03:13 PM

I think your red text makes me not want to read your post at all. The game looks good, though.

What's wrong with red?


Dutch Psycho
  • Dutch Psycho

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#5

Posted 11 August 2014 - 03:15 PM


I think your red text makes me not want to read your post at all. The game looks good, though.

What's wrong with red?

Red is annoying to read because of the blue background.

Max Payne
  • Max Payne

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#6

Posted 11 August 2014 - 03:15 PM

Looks great but is there an option for third person camera.

Mr_Leone
  • Mr_Leone

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#7

Posted 12 August 2014 - 08:54 PM

Third person or BUST.

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