Sup guys, I am an dev member for an emulated server for an old game called UCGO and I have noticed the game engine is a heavily modified Renderware Engine so I am thinking that its collisions are somewhat like the ones in GTA, the problem is that I have no idea what the data is supposed to mean inside of the file even know I reverse engineered it so I am hoping I could have someone help me look at it who is knowledgeable with GTAs collision file format. If anyone is interested in actually seeing the game here is a link http://ucgo.restoration-gaming.com/
Can someone help me with a collision file type parseing?
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