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Can someone help me with a collision file type parseing?

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  • Blah11

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Posted 09 August 2014 - 05:08 AM

Sup guys, I am an dev member for an emulated server for an old game called UCGO and I have noticed the game engine is a heavily modified Renderware Engine so I am thinking that its collisions are somewhat like the ones in GTA, the problem is that I have no idea what the data is supposed to mean inside of the file even know I reverse engineered it so I am hoping I could have someone help me look at it who is knowledgeable with GTAs collision file format. If anyone is interested in actually seeing the game here is a link http://ucgo.restoration-gaming.com/

  • cj2000


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  • Joined: 17 Jun 2008


Posted 30 March 2015 - 03:19 PM

Sory for bumping, but I don`t think that knowing GTAs collision file format will help in this case, as R* use their own, not Renderware Engine.

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