First of all, I apologize as this is my 3rd topic regarding skin rigging problems. My first 2 threads haven't been posted in since at least 8 months but they never got me any help and I continuously have rigging problems. I am just tired of it, I want to create skin mods myself because I hate requesting for someone to rig something. And I want to "give back" to the GTA Modding Community. I may come off as "rude" in this topic, but in reality, that's not how I am. I've just gotten to my boiling point with these issues that I cannot, for the life of me, fix. So if anyone knows what I could possibly be doing wrong, or what is cause these, please take a few minutes to help me..
Problem One - Textures: No matter HOW many times I try rigging a model, the textures ALWAYS stretch and become ugly. I have tried fixing the model bugs via the Skin > Edit Envolopes > Verticles > Rigid > Etc, but that does not fix this problem. When I open the exported skin in 3DSMax and apply textures, the stretched texture problem appears there as well. I know I cannot release this here, but this is a skin I made of Sora from Kingdom Hearts that has this issue:
If you look at his left shoulder, there is a stretched version of the yellow bit of one of the textures. It is not supposed to appear that way. But as you can see, there are several other places on the model in which the problem affects.
Problem Two - Alpha Layer: I cannot create a skin mod that has Alpha layers. If I try creating one, when I test the skin in San Andreas, the game doesn't crash, but it becomes unresponsive. I can still open the pause menu and click on "Resume", "Start New Game", "Options", etc. What would cause this?. I have figure out how to utilize Alpha layers on a whim. I was apparently applying them incorrectly in TXD Workshop. I randomly decided to try something and it had worked.
Problem Three - Polygons: Earlier today, I tried rigging a simple low poly model of Mr. Mackey from South Park. When I tried viewing the skin in game, I saw the typical bone bugs but quite a few polygons of Mr. Mackey's head disappeared or became jumbled up with some other polygons. I tried fixing the bone bugs but that didn't fix the polygons. Anyone know what causes this? (This one is less of a pressing matter at the moment. I'm more concerned with the stretched/distorted texture problem.)