However Heist feature will play like, also don't forget there's Cash Card aside.
So don't get your hopes high.
IMO, this is the problem with GTAO. R* push their Cash Cards in the faces of the players as much as possible, going as far as altering the game when the community finds a way to make money. They've lowered job payouts drastically, they've changed the procedures for higher-paying jobs to make them longer and more difficult, and all of this comes after R* guaranteed us that they wouldn't emphasize the microtransactions in GTAO. What a joke. The game made over $100 million in its first week; I'd like to think they've milked enough money to warrant not forcing Cash Cards on us.
And, on top of that, we still don't have arguably the game's most attractive feature that was supposed to have been in at launch. GTAO had a lot of potential, but I don't believe it will ever be fulfilled.