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Conversion GTA-V cars to GTA-SA

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Automan
  • Automan

    Maker's modder

  • Members
  • Joined: 13 Dec 2008
  • Italy

#1

Posted 29 July 2014 - 09:38 AM

A friend of mine sent me any the files of cars in GTA-V 
3DS format, I convert it to GTA-SA. 
Unfortunately we do not have much time and want to make this work for me! 
(I have no console, only the PC). 
 
In turn I have not found anything about how to do this conversion, 
seems to be a well kept secret!... 
 
Do you know anything about it?... :)

Automan
  • Automan

    Maker's modder

  • Members
  • Joined: 13 Dec 2008
  • Italy

#2

Posted 30 July 2014 - 01:08 PM

I found this in the meantime. 
I do not know if it is sufficient or inaccurate... :/
 
1.Rip the vehicle.rpf files from GTA V. 
(I think program "Xbox Image Browser" is necessary...)
 
2.Open the vehicle.rpf file with program "LibertyV".
Vehicles.rpf is in part1.rpf/levels/gta5 from the 545408A700000001 file on DVD 1.
 
3.You can extract the meta files in libertyv then view them in program "notepad++".
 
4.Extract your vehicles of choice (both .xft and .xtd). 
There are two .xft files for each car (regular and _hi), extract both, 
because you need both for L0 (_hi) and L1 (regular).
 
5.For texture: open the texture file with program "GTA V Console Texture Editor". Export all of the necessary texture, and convert it from .dds into .png.
 
6.For model: open it with either Zmod226 or 3Ds Max.
(detach and attach all the necessary parts: like doors, chassis, lights, etc).
Just 3dsmax support .xft format. 
Or convert the .xft files to .obj with program "xdr2obj", for ZMod226.

DrGta
  • DrGta

    Mark Chump

  • Members
  • Joined: 06 Apr 2014
  • United-States

#3

Posted 28 October 2014 - 03:32 PM

why is it when i convert the car i lose the wheel? is it something im doing wrong extracting the car from rpf with open iv? or is it something with xdr2obj. because i seen someone that has the stock wheels for the cars. im not sure how they got them

I found this in the meantime. 
I do not know if it is sufficient or inaccurate... :/
 
1.Rip the vehicle.rpf files from GTA V. 
(I think program "Xbox Image Browser" is necessary...)
 
2.Open the vehicle.rpf file with program "LibertyV".
Vehicles.rpf is in part1.rpf/levels/gta5 from the 545408A700000001 file on DVD 1.
 
3.You can extract the meta files in libertyv then view them in program "notepad++".
 
4.Extract your vehicles of choice (both .xft and .xtd). 
There are two .xft files for each car (regular and _hi), extract both, 
because you need both for L0 (_hi) and L1 (regular).
 
5.For texture: open the texture file with program "GTA V Console Texture Editor". Export all of the necessary texture, and convert it from .dds into .png.
 
6.For model: open it with either Zmod226 or 3Ds Max.
(detach and attach all the necessary parts: like doors, chassis, lights, etc).
Just 3dsmax support .xft format. 
Or convert the .xft files to .obj with program "xdr2obj", for ZMod226.





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