That set of videos is way more than a simple box modeling tutorial. It teaches most of basic tachniques used by professionals to make realistic models from the texture to next-gen game engines, including RAGE.
-How to paint shadows in the texture using 3ds MAX instead of painting it manually.
-How to properly UVWMap your texture without being funky.
-How to mount your Unwrapped UVW template to edit on photoshop.
-How to do Blend nice effects.
-How to do Normal, Bump and Specular maps from Diffuse texture.
And so on
Sorry if i put here in the wrong section. If yes, please move to the right section