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Whats R*'s Excuse for V's Weak Melee Combat System?

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#1

Posted 27 July 2014 - 07:41 PM

I remember in IV where i could roam streets picking fights with random peds, which were always fun and provided me something to do between missions. The fist fights felt smooth for the most part and the peds were more admirable combatants than their V counterparts. 

In V the fist fights feel clunky and very "heavy" in a way, I honestly feel V's melee was a major step-back from IV's. GTA V's combat system feels very neglected. 

 

So what do you think R*s excuse is for not improving upon IV's combat system. 

Console Limitations?

No Money to improve it?

 

Not enough time? 

 

What are your thoughts? 

 

 

 

 

 

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#2

Posted 27 July 2014 - 07:45 PM

I blame yoga once again for this.

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#3

Posted 27 July 2014 - 07:46 PM

Yeah I remember the buggy auto meele aim system when I tried to smash a car with a baseball bat and instead it made Niko turn 90 degrees and hit a pedestrian in the head.

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#4

Posted 27 July 2014 - 07:49 PM

I hate how they tell you the controls for fist fighting and then every button ends up doing that retarded f*cking shin kick anyway. Especially when dude has a melee weapon. I mean what is that sh*t? That kick looks lame and weak as f*ck, but I ending up winning 95% of my melee fights with it! 

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#5

Posted 27 July 2014 - 07:50 PM

Excuse?

They made it how they wanted it.

There's not much else to it, really...
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#6

Posted 27 July 2014 - 07:53 PM

Excuse?

They made it how they wanted it.

There's not much else to it, really...

You don't know that. I mean the controls don't even work as presented! You're saying they wanted it like that? I sure hope not!

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#7

Posted 27 July 2014 - 07:54 PM Edited by Secura, 27 July 2014 - 07:54 PM.

I wasn't aware they were being forced to excuse anything.

 

Regardless, IV's melee system is almost identical to GTA IV's, the ducking, the countering, et cetera is all the same, the system hasn't changed in any deversifiable manner whatsoever and saying otherwise only leads me to believe that you're looking through rose-tinted spectacles rather than acknowledging both games for what they are.

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#8

Posted 27 July 2014 - 07:54 PM Edited by iam2fresh, 27 July 2014 - 07:57 PM.

because they want you to use guns and i thought 4's melee was clunky. but i would like for gta to have sleeping dogs combat though that would never happen.


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#9

Posted 27 July 2014 - 07:54 PM

very very very weak


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#10

Posted 27 July 2014 - 07:56 PM

The melee system is actually one of the few things I felt they improved in V. It felt more free-flowing and you actually get a stat boost for it.
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#11

Posted 27 July 2014 - 07:56 PM

Maybe a lack of fan base interest. It's rare to find two players, that aren't friends, that will fist fight. 

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#12

Posted 27 July 2014 - 07:57 PM

I wasn't aware they were being forced to excuse anything.

 

Regardless, IV's melee system is almost identical to GTA IV's, the ducking, the countering, et cetera is all the same, the system hasn't changed in any deversifiable manner whatsoever and saying otherwise only leads me to believe that you're looking through rose-tinted spectacles rather than acknowledging both games for what they are.

Except the buttons actually do what they're supposed to in GTAIV. No kicks when I want to stab a fool.  

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#13

Posted 27 July 2014 - 07:58 PM


Excuse?

They made it how they wanted it.

There's not much else to it, really...

You don't know that. I mean the controls don't even work as presented! You're saying they wanted it like that? I sure hope not!

I've never had problems with the controls not working the right way, and I've never heard that complaint before lol.

I think if controls not working the right way was a problem affecting a lot of people, it would've been fixed.
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#14

Posted 27 July 2014 - 08:02 PM

Really? Take a knife. Try to just kill people with the circle attack. Dude will kick people.   

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#15

Posted 27 July 2014 - 08:02 PM Edited by Secura, 27 July 2014 - 08:05 PM.

Except the buttons actually do what they're supposed to in GTAIV. No kicks when I want to stab a fool.  

GTA V's system is better in that sense, seeing as it gives the player the biggest advantage by allowing you to get the upper hand on an enemy even with a shorter-ranged melee weapon, knocking the enemy off balance if the enemy is too far away for the character to reach with his arms, It's a rather clever piece of game-design if I'm entirely honest.

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#16

Posted 27 July 2014 - 08:05 PM Edited by Awesom-0, 27 July 2014 - 08:07 PM.

No excuse really. Probably just laziness. Their is no excuse for this half-assed combat system. All buttons do the same thing and they are all like homing missiles chasing the target from about 20-ft down the sidewalk at supper-speed going faster than we can sprint. And when we have weapons like the knife, they do this stupid shin kicking move (witch kills them in one hit just like most of the other hits) YOU'VE GOT A KNIFE YOU MORON, USE IT! The only one time the combat system worked properly was in the mission "Complications" 

 

Spoiler

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#17

Posted 27 July 2014 - 08:05 PM

Isn't X (or square) the melee attack button? Which includes knives and the like?

I don't wanna quit my Madden game to test it.

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#18

Posted 27 July 2014 - 08:06 PM

Well, if you seem to think the game taking away my freedom of "do I want to punch or kick" in order to make already easy melee combat easier is better and an improvement, we're going to have to settle on having a difference of opinion.  


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#19

Posted 27 July 2014 - 08:07 PM

Yeah I remember the buggy auto meele aim system when I tried to smash a car with a baseball bat and instead it made Niko turn 90 degrees and hit a pedestrian in the head.

 

In V, half the time you try to smash a car with a baseball bat, the character hurts himself.

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#20

Posted 27 July 2014 - 08:10 PM

Prior to launch when Rockstar made comments how the melee system was heavily improved in that GameInformer (I think?) article, I was really concerned they were going to go with some Assassin's Creed or Batman Arkham fighting system, and I really didn't want that to happen.

 

What we got was basically GTA IV, watered down horribly. And you know what? I think at this point I'd rather have that Batman fighting system in it because at least it would make me feel capable in a melee fight instead of being weak and overpowered by a couple of old man civilians.

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#21

Posted 27 July 2014 - 08:11 PM

Well, if you seem to think the game taking away my freedom of "do I want to punch or kick" in order to make already easy melee combat easier is better and an improvement, we're going to have to settle on having a difference of opinion.  


Was that directed towards me?

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#22

Posted 27 July 2014 - 08:18 PM

Isn't X (or square) the melee attack button? Which includes knives and the like?

I don't wanna quit my Madden game to test it.

I think square is dodge, but that's not the point, I know which button it is, I've had the game since it came out. I'm not pushing the wrong button, since sometimes he'll stab instead of kicking. Seems arbitrary. kick kick kick stab stab kick stab kick kick


 

Well, if you seem to think the game taking away my freedom of "do I want to punch or kick" in order to make already easy melee combat easier is better and an improvement, we're going to have to settle on having a difference of opinion.  


Was that directed towards me?

 

No, To Secura. Hard to keep up when the topic goes fast.


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#23

Posted 27 July 2014 - 08:19 PM

Huh. I'm not 100% sure, and I can't test because my 360 is packed away, replaced by my One.

Just gonna have to take your word for it.
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#24

Posted 27 July 2014 - 08:32 PM

Yeah I guess it is a step down but look at the bright side, its waaaay better than the one in RDR.

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#25

Posted 27 July 2014 - 08:38 PM

i would say that Michael is not Ryu

 

Trevor is not Ken

 

and Franklin is not Sagat

 

these are criminals not street fighters, rockstar might of not put alot of work in their melee system but there not going to make it like sleeping dogs where michael can destroy 50 people in a fist fight


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#26

Posted 27 July 2014 - 08:47 PM

I'm no fan of the melee system in GTA V

it was done much better in IV no idea why they went lazy in that part


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#27

Posted 27 July 2014 - 11:01 PM

i would say that Michael is not Ryu

 

Trevor is not Ken

 

and Franklin is not Sagat

 

these are criminals not street fighters, rockstar might of not put alot of work in their melee system but there not going to make it like sleeping dogs where michael can destroy 50 people in a fist fight

Yeah, but R* should of at least put some effort into the combat. Maybe a different fighting type for each character. Instead we got this half-assed crap.

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#28

Posted 27 July 2014 - 11:04 PM

How have you not seen the improvement in the fighting? GTA IV fighting when they punched it was slow reaction it wasn't fluid or smooth.

 

Just because they didn't change the ASPECT of the fighting, doesn't mean it wasn't improved.... When you go up and clock someone in the face you can see the major improvement, the force behind it.

 

Also you can fight multiple people, unlike GTA IV where it bugged the hell out and you could rarely fight multiple people.

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#29

Posted 27 July 2014 - 11:06 PM

Melee system feels a lot better now. 

 

Punching people is satisfying and it flows faster. Even if they tend to die too fast, in some instances. 

 

There's a new rhythm to the melee system. 

 

1. Insult the sh*t out of someone 

 

2. Wait for them to initiate the fight 

 

3. 1 hit KO  

 

4. Taunt his corpse. 

 

It's fun.

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#30

Posted 27 July 2014 - 11:12 PM

NPC interaction in V is pretty awful in general.
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