Posted 29 July 2014 - 12:20 AM
What you said makes sense, but let me show you another perspective that could be closer to what really happened.
I remember reading a few articles which I can't no longer find, where both SONY and M$ said that the extra payment for exclusivity on GTA IV wasn't worth it and they didn't get what they wanted with it, and that was sell new consoles. They wanted the exclusive because they thought people would buy their consoles just for the game, reason why PC version ended up being what we know and just a refurbished game from what consoles got, they didn't use much time to make it an actual PC game.
Now what could have happened was that R* knew that what where the plans from both SONY and M$ for their new consoles and how long they would take to be available. So Max Payne 3 was created in a different way, not only to solve the past issues of GTAIV PC, but also to get the RAGE engine ready for the future architecture of gaming (known as NG), which basically would be the same as the high end tech from PC's back then. So with this in mind and after the success they had in technical terms with MP3, they knew what path to follow in order to do it right for the PC platform, but also by doing that they could make a shortcut for the same game when the new consoles arrived.
So my guess is that the game was started to be developed on PC, with all the extra things it could have (first bug list error mentioned 2012, which means that the game had to be very advanced in order to be in beta testing, which could mean it was started in early 2010/ 2011 which means that the first footage we saw from the first trailer, along some of the screenshots were actually the PC version with lower resolution and graphics... but the assets were different.
I said this plenty of times but I'll say it again, one of the most obvious things is that we first saw a lot of things that didn't end up in the final version, in particular the vegetation and very detailed tree models, which in the LG version ended up not being there and to be the same models over and over. Now, they said that was for artistic reasons and that they decided those places before presented with grass, trees, plants ... didn't look good for them.
But now in just a few seconds of teaser trailer we see those coming back, which means the fact that those weren't in the game wasn't because of artistic reasons but a technical decision which is understandable in terms of the old hardware available.
So what R* did was mostly the same all the other companies have done lately with crossovers from one generation to another, and created a PC version as lead platform and then shrunk it till it was playable in LG. the only difference is that they denied it since day one, and there was even people saying that Rockstar clearly stated that NG was out of question and that there would be another title, when in fact what they've done since 2011 was promote the game that will be released now that could do for SONY and M$ what GTA IV was supposed to do for PS3 and XB360.
This is what i think and what I used to support it sounds reasonable, but I'm sure we'll be able to confirm it once we have the game in out hand. This time R* did the opposite and the right thing. Instead of creating a lower quality version and then enhance it, they created a high quality version and then reduced it.