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Does SA have the most unrealistic missions ever?

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ten-a-penny
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#31

Posted 26 July 2014 - 05:13 PM

Talking about this game, I feel like I've beaten it 5 times in a row :lol:

Though its halfway impossible on the PC, especially on this sh*tty laptop. Can't even play the game fine with the GHOSTTOWN cheat on, let alone without it.

 

OT: GTA games, or actually games in general, aren't realistic in any way possible.

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#32

Posted 26 July 2014 - 05:19 PM

Talking about this game, I feel like I've beaten it 5 times in a row :lol:

Though its halfway impossible on the PC, especially on this sh*tty laptop. Can't even play the game fine with the GHOSTTOWN cheat on, let alone without it.

 

OT: GTA games, or actually games in general, aren't realistic in any way possible.

I can`t even imagine how some of you are even able to play GTA games on PC`s keyboard. Once you are used to joypad it`s nearly impossible to do that on keyboard. I`ve tried one time at my friend`s PC, i couldn`t even move the character properly let alone playing it :evilgrin: 

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ten-a-penny
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#33

Posted 26 July 2014 - 05:29 PM

Yeah, I played GTA:SA first on PS2, and even on console it was halfway impossible to control the hydra back in the day :lol:

 

Though I did go through the missions on this sh*tty laptop til around Doberman or something. Gave up and took a savegame. I'm NOT gonna play any game on PC until I get a better laptop! Heck this thing can't even run a 10+ years old game (DooM II) correctly let alone a game like GTA:SA.


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#34

Posted 26 July 2014 - 08:09 PM

I say again:
Games aren't supposed to be completely realistic.
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#35

Posted 03 August 2014 - 03:35 PM Edited by Dope_0110, 03 August 2014 - 03:39 PM.

SA is definitely the most unrealistic in that regard by GTA standards. All Truth missions, Woozie's racing, chasing OG Loc in a cart formula, jetpack etc..

Guess they just wanted to throw in a little bit of everything in that game.

To everyone else, it's not about ''real life realistic'', but GTA realistic. Sure, since it's a game you get much more enemies to fight, but things that we generally do in GTA are realistic things, robbing a bank, stealing a car, killing for money, gang wars, mob assassinations, racing etc are all real life things, the difference being that in real life at most a few people get shot while in games we get dozens of enemies, and can take dozens of bullets so that it interesting to play. But some of SA missions are far away from reality, while GTA games are usually grounded in reality.

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#36

Posted 07 August 2014 - 05:10 AM Edited by WorldofCog, 07 August 2014 - 05:14 AM.

I think it does have the highest number of unbeliavebly unrealistic missions out of all GTA series.

I know it`s a GTA and it shouldn`t have too much of realism at all but breaking into the area 51 (69 ingame) ? I mean come on in real life you can`t get even near that place without being legaly shot at.

I would expect at least 10% of real life realism, but many of SA`s missions has 0% of that.

 

Stealing an alien blood which has been taken on train at 20 mph in a f*cking jar? Give me a break.

Not to mention the freefall mission which contradics any gravity law. I mean R* should at least try to make it a little bit more realistic.

Or those weekend soldiers in that mission you do for ryder, i`ve never seen soldiers equiped with 9 mm pistol only.

 

I brought this up because i started to play SA again yesterday and i just can`t f*cking believe the insanity of some missions after i`ve played HD era for so long. Before that i didn`t even bother with that, because it`s fun, the game is funny and still interesting untill these days but some of the things are just insane.

It doesn`t have to be anything like real life is, that wouldn even be playable, just imagine you crash your car at 25 mph and you brake your f*cking neck, you became an invalid or you die, end of the game. That`s how car crashes look like in real life. In game you crash at 150 mph and you are still ok, if not you respawn at the nearest hospital. So GTA shouldn`t be totaly realistic but it should`t be insanely unrealistic either.

 

What do you think?

I agree that SA probably had the most unrealistic missions of all GTAs (Green Goo, the jetpack one, Wrong Side of the Tracks, all of Zero's missions, Vertical Bird, etc) but as has been stated, the Saints Row series has had a lot more unrealistic missions beginning with the 2nd game. The unrealism significantly increased with the 3rd game and pretty much all of the 4th is unrealistic.


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#37

Posted 05 June 2015 - 01:02 AM

Stowaway is pretty unrealistic. In real life, no government agency would go to an abandoned airfield so close to the road to load up crates into a plane, no agent from a rival agency would give a gangbanger clearance to kill them, and no bike would be able to catch up to the plane or be able to climb the ramp before takeoff. Not to mention the open ramp, all that depressurization, the lack of oxygen, and everything getting sucked out of the plane, government agents, barrels, and CJ included. Actually, all the airfield and Mike Toreno missions are pretty unrealistic in general
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#38

Posted 05 June 2015 - 09:07 PM

You should be cautious of this post OP, because that asshole Osho is gonna come across this topic and stomp on your throat once he reads what you posted, just like he does everyone who points out obtrusive flaws of the game. Not saying I disagree with this topic. Just trying to warn you about that Osho guy.


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#39

Posted 05 June 2015 - 10:31 PM Edited by housedeep, 05 June 2015 - 10:32 PM.

if San Andreas were more realistic, it wouldn't be possible to crush people with a combine harvester, it wouldn't feature a Jetpack, etc.

I'm glad the game isn't supposed to be realistic.


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#40

Posted 06 June 2015 - 01:34 AM Edited by roadrage19, 06 June 2015 - 01:34 AM.

I think it does have the highest number of unbeliavebly unrealistic missions out of all GTA series.
I know it`s a GTA and it shouldn`t have too much of realism at all but breaking into the area 51 (69 ingame) ? I mean come on in real life you can`t get even near that place without being legaly shot at.
I would expect at least 10% of real life realism, but many of SA`s missions has 0% of that.
 
Stealing an alien blood which has been taken on train at 20 mph in a f*cking jar? Give me a break.
Not to mention the freefall mission which contradics any gravity law. I mean R* should at least try to make it a little bit more realistic.
Or those weekend soldiers in that mission you do for ryder, i`ve never seen soldiers equiped with 9 mm pistol only.
 
I brought this up because i started to play SA again yesterday and i just can`t f*cking believe the insanity of some missions after i`ve played HD era for so long. Before that i didn`t even bother with that, because it`s fun, the game is funny and still interesting untill these days but some of the things are just insane.
It doesn`t have to be anything like real life is, that wouldn even be playable, just imagine you crash your car at 25 mph and you brake your f*cking neck, you became an invalid or you die, end of the game. That`s how car crashes look like in real life. In game you crash at 150 mph and you are still ok, if not you respawn at the nearest hospital. So GTA shouldn`t be totaly realistic but it should`t be insanely unrealistic either.
 
What do you think?

I agree, but I must warn you about Osho. That guy will bite your head off the minute he reads your post because he does that to everyone who points out one single foible of the game because he's a CJ dickrider who can't accept anyone's unpopular opinions. So if that guy comments on your post, be prepared to come up with retorts to shoot at his dogmatic ass.

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#41

Posted 06 June 2015 - 04:28 PM

I think most people believe this due to the jetpack. So aside from the jetpack based missions, San Andreas' missions are just as realistic/unrealistic (however you want to take it) as the other 3D-Universe games. 


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#42

Posted 06 June 2015 - 07:10 PM

Not only the Jetpack.

How can a motorbike be as fast as a plane?

How could somebody glide all the way from a slow-moving prop-working plane to another Jet AND perfectly get inside?


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#43

Posted 06 June 2015 - 07:43 PM

I think most people believe this due to the jetpack. So aside from the jetpack based missions, San Andreas' missions are just as realistic/unrealistic (however you want to take it) as the other 3D-Universe games. 

Sure, because sneaking in an amphibious assault military ship and stealing a fighter jet, getting into an airplane using a motorcycle, jumping from a crappy plane to a fast jet in flight, infiltrating yourself in a drug syndicate and destroying it, killing your childhood friend for betraying you and then chasing a crooked cop that made your life miserable, chasing four gangbangers on top of a train and police not giving a f*ck, and flying an airplane at a low attitude without receiving any attention at all, among many other of Carl's adventures that don't involve jetpacks, are totally realistic, even by GTA's standards
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#44

Posted 06 June 2015 - 08:03 PM

 

I think most people believe this due to the jetpack. So aside from the jetpack based missions, San Andreas' missions are just as realistic/unrealistic (however you want to take it) as the other 3D-Universe games. 

Sure, because sneaking in an amphibious assault military ship and stealing a fighter jet, getting into an airplane using a motorcycle, jumping from a crappy plane to a fast jet in flight, infiltrating yourself in a drug syndicate and destroying it, killing your childhood friend for betraying you and then chasing a crooked cop that made your life miserable, chasing four gangbangers on top of a train and police not giving a f*ck, and flying an airplane at a low attitude without receiving any attention at all, among many other of Carl's adventures that don't involve jetpacks, are totally realistic, even by GTA's standards

At least this is kinda realistic, in GTA's standards. We also see Trevor doing a similar thing - breaking in a military base and steal a Cargobob.


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#45

Posted 07 June 2015 - 01:20 AM

So what? As if playing video games alone don't emphasize an unrealistic aspect of visual entertainment. It was ONE of the reasons why at the end of the day people enjoyed playing games like GTA SA and could not give a sh*t even if they seem more unrealistic.
When I was a kid almost every game had unrealistic aspects attached in some form or the other. I never even bothered to notice many of them nor complain about them either.
Unfortunately today, we have moved into an era that's full of new generation of spoiled brats and graphic whores blinded by the idea of realism so much that games like GTA SA are being faced with seriousness of these players making so many stupid statements against the unrealism that makes me really sad how stupid and sensitive they can be by the unrealism because I'm sure I will never again encounter anything so much crazy fun like the masterpiece GTA SA in realism infested modern GTA series desperately craving to become more realistc, and that's what makes them boring so fast and bereft of much long lasting fun and freedom.

GTA SA has its flaws like any other game like pixelated crap called Doom, etc., but the unrealistic aspect is defintely not one of them.
I fondly remember staying up way too many late nights during the release when I was young, until finally coming across jetpack ( and lot of things you guys are shouting as ALOT unrealistic ) in-game and realizing just how much fun I really had. I had the best times of my gaming life in playing GTA SA than any open world game thereafter. That's the mark of a classic, masterpiece of a game.
Salutes! GTA SA and thanks to the entire Rockstar team for offering the last epic fun adventure of the series!!!

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#46

Posted 07 June 2015 - 06:50 AM Edited by Son of Zeus, 07 June 2015 - 06:56 AM.

infiltrating yourself in a drug syndicate and destroying it, killing your childhood friend for betraying you and then chasing a crooked cop that made your life miserable, chasing four gangbangers on top of a train and police not giving a f*ck, and flying an airplane at a low attitude without receiving any attention at all, among many other of Carl's adventures that don't involve jetpacks, are totally realistic, even by GTA's standards

Lol? All of the things you mentioned are perfectly fine by GTA standards.


How is chasing Tenpenny unrealistic?

-The train chase was realistic. Tenpenny wanted the gangs to tear each other apart. He was the head of CRASH. He was corrupt. That's enough to know why you don't get any attention in that mission.

-You don't get attention for flying too low in any GTA. Except when you fly over restricted areas.
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#47

Posted 07 June 2015 - 08:16 AM

 

infiltrating yourself in a drug syndicate and destroying it, killing your childhood friend for betraying you and then chasing a crooked cop that made your life miserable, chasing four gangbangers on top of a train and police not giving a f*ck, and flying an airplane at a low attitude without receiving any attention at all, among many other of Carl's adventures that don't involve jetpacks, are totally realistic, even by GTA's standards

Lol? All of the things you mentioned are perfectly fine by GTA standards.


How is chasing Tenpenny unrealistic?

-The train chase was realistic. Tenpenny wanted the gangs to tear each other apart. He was the head of CRASH. He was corrupt. That's enough to know why you don't get any attention in that mission.

-You don't get attention for flying too low in any GTA. Except when you fly over restricted areas.

I believe he meant cops following you and Tenpenny to help him, not a "normal" cop chase.

 

Unless my English crapped on me again.


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#48

Posted 07 June 2015 - 04:42 PM

infiltrating yourself in a drug syndicate and destroying it, killing your childhood friend for betraying you and then chasing a crooked cop that made your life miserable, chasing four gangbangers on top of a train and police not giving a f*ck, and flying an airplane at a low attitude without receiving any attention at all, among many other of Carl's adventures that don't involve jetpacks, are totally realistic, even by GTA's standards

Lol? All of the things you mentioned are perfectly fine by GTA standards.


How is chasing Tenpenny unrealistic?

-The train chase was realistic. Tenpenny wanted the gangs to tear each other apart. He was the head of CRASH. He was corrupt. That's enough to know why you don't get any attention in that mission.

-You don't get attention for flying too low in any GTA. Except when you fly over restricted areas.
It's got something to do with the fire truck Tenpenny was driving goes faster than it really does when it reality, the fire truck can barely drive about 30 miles per hour. But who cares how unrealistic the game is? That's the whole point of video gaming. When did realism even mattered in video gaming?

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#49

Posted 07 June 2015 - 09:22 PM Edited by DragonpokeZ, 07 June 2015 - 09:44 PM.

infiltrating yourself in a drug syndicate and destroying it, killing your childhood friend for betraying you and then chasing a crooked cop that made your life miserable, chasing four gangbangers on top of a train and police not giving a f*ck, and flying an airplane at a low attitude without receiving any attention at all, among many other of Carl's adventures that don't involve jetpacks, are totally realistic, even by GTA's standards

Lol? All of the things you mentioned are perfectly fine by GTA standards.


How is chasing Tenpenny unrealistic?

-The train chase was realistic. Tenpenny wanted the gangs to tear each other apart. He was the head of CRASH. He was corrupt. That's enough to know why you don't get any attention in that mission.

-You don't get attention for flying too low in any GTA. Except when you fly over restricted areas.
It's got something to do with the fire truck Tenpenny was driving goes faster than it really does when it reality, the fire truck can barely drive about 30 miles per hour. But who cares how unrealistic the game is? That's the whole point of video gaming. When did realism even mattered in video gaming?
Realism matters in GTA V, where the physics make stunting with cars impossible unless you can land on your four wheels. I hate the physics in that game.
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#50

Posted 08 June 2015 - 10:42 AM

^ You try the bikes. One of the many gripes in that game. You play Online, you can do the craziest stunts you want. Do the same in SP, and you'll fall for your death.

:angry: Am I asking too much for Online's bike physics being in SP?! I've been a stunter since SA goddamn it!


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#51

Posted 08 June 2015 - 10:48 AM

^ You try the bikes. One of the many gripes in that game. You play Online, you can do the craziest stunts you want. Do the same in SP, and you'll fall for your death.
:angry: Am I asking too much for Online's bike physics being in SP?! I've been a stunter since SA goddamn it!


Are Online's bike physics much better?

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#52

Posted 08 June 2015 - 11:21 AM

 

^ You try the bikes. One of the many gripes in that game. You play Online, you can do the craziest stunts you want. Do the same in SP, and you'll fall for your death.
:angry: Am I asking too much for Online's bike physics being in SP?! I've been a stunter since SA goddamn it!


Are Online's bike physics much better?

WAAAY better actually. The handling is pretty much the same but the physics are improved. With practice, you can actually go flying from one building to another in MP without falling. Meanwhile in SP just barely jumping over a small obstacle make you fall off most of the time.

 

I always use my Bati in both cases. I made lots of landings on rooftops, but this is the only Snap I made:

0_0.jpg

Good luck doing this in SP. :angry:

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#53

Posted 08 June 2015 - 04:23 PM Edited by Phoenix_Poop, 08 June 2015 - 04:25 PM.

Jesus what is up with the sudden GTA SA hate? GTA fans can't be happy over anything, for years SA was acclaimed as the best in the series, now as time goes people like the OP sees a good chance and takes all the time to sh*t on it.

 

 

NO, SA did not have unrealistic missions. What does that even mean? It's a damn video game for f*ck sake, not a f*cking reality simulator. Maybe people are thinking SA is a little over the top because of its age, but that's fine. Yeah it may not be on par on that sense and with most games and recent GTA's such as IV, but SA did not have ''unrealistic'' missions. If SA had unrealistic missions, then every single gta games have unrealistic missions. I could go on and on on every single little detail that each gta game has had which is unrealistic, but I am not gunna do that because I don't care. It's a video game, have fun with it. When a protagonist dies, he respawns at the nearest hospital in most GTA's. Is that realistic? 

 

 

Give the game the credits it deserves for its age, it's still a cult hit contender all these years later and people in YT videos still call this the best gta game, while storywise IV is the best. 

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#54

Posted 08 June 2015 - 08:44 PM

So what? As if playing video games alone don't emphasize an unrealistic aspect of visual entertainment. It was ONE of the reasons why at the end of the day people enjoyed playing games like GTA SA and could not give a sh*t even if they seem more unrealistic.
When I was a kid almost every game had unrealistic aspects attached in some form or the other. I never even bothered to notice many of them nor complain about them either.
Unfortunately today, we have moved into an era that's full of new generation of spoiled brats and graphic whores blinded by the idea of realism so much that games like GTA SA are being faced with seriousness of these players making so many stupid statements against the unrealism that makes me really sad how stupid and sensitive they can be by the unrealism because I'm sure I will never again encounter anything so much crazy fun like the masterpiece GTA SA in realism infested modern GTA series desperately craving to become more realistc, and that's what makes them boring so fast and bereft of much long lasting fun and freedom.

GTA SA has its flaws like any other game like pixelated crap called Doom, etc., but the unrealistic aspect is defintely not one of them.
I fondly remember staying up way too many late nights during the release when I was young, until finally coming across jetpack ( and lot of things you guys are shouting as ALOT unrealistic ) in-game and realizing just how much fun I really had. I had the best times of my gaming life in playing GTA SA than any open world game thereafter. That's the mark of a classic, masterpiece of a game.
Salutes! GTA SA and thanks to the entire Rockstar team for offering the last epic fun adventure of the series!!!

I'm proud of you for finally responding to someone without kicking anyone's windpipe. For that, you deserve a tangible accolade.

 

(Note: I'm being caustic when saying this.)


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#55

Posted 08 June 2015 - 08:48 PM

Jesus what is up with the sudden GTA SA hate? GTA fans can't be happy over anything, for years SA was acclaimed as the best in the series, now as time goes people like the OP sees a good chance and takes all the time to sh*t on it.

 

 

NO, SA did not have unrealistic missions. What does that even mean? It's a damn video game for f*ck sake, not a f*cking reality simulator. Maybe people are thinking SA is a little over the top because of its age, but that's fine. Yeah it may not be on par on that sense and with most games and recent GTA's such as IV, but SA did not have ''unrealistic'' missions. If SA had unrealistic missions, then every single gta games have unrealistic missions. I could go on and on on every single little detail that each gta game has had which is unrealistic, but I am not gunna do that because I don't care. It's a video game, have fun with it. When a protagonist dies, he respawns at the nearest hospital in most GTA's. Is that realistic? 

 

 

Give the game the credits it deserves for its age, it's still a cult hit contender all these years later and people in YT videos still call this the best gta game, while storywise IV is the best. 

Exactly. Besides, nobody played the game for the story (the story was the weak point of the game). It's like how everyone sh*tted on the Tony Hawk series for being unrealistic right when the Skate series came around. No sh*t it's unrealistic. That's why they're called video games. Duh!


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#56

Posted 09 June 2015 - 01:59 PM

 

Jesus what is up with the sudden GTA SA hate? GTA fans can't be happy over anything, for years SA was acclaimed as the best in the series, now as time goes people like the OP sees a good chance and takes all the time to sh*t on it.

 

 

NO, SA did not have unrealistic missions. What does that even mean? It's a damn video game for f*ck sake, not a f*cking reality simulator. Maybe people are thinking SA is a little over the top because of its age, but that's fine. Yeah it may not be on par on that sense and with most games and recent GTA's such as IV, but SA did not have ''unrealistic'' missions. If SA had unrealistic missions, then every single gta games have unrealistic missions. I could go on and on on every single little detail that each gta game has had which is unrealistic, but I am not gunna do that because I don't care. It's a video game, have fun with it. When a protagonist dies, he respawns at the nearest hospital in most GTA's. Is that realistic? 

 

 

Give the game the credits it deserves for its age, it's still a cult hit contender all these years later and people in YT videos still call this the best gta game, while storywise IV is the best. 

Exactly. Besides, nobody played the game for the story (the story was the weak point of the game). It's like how everyone sh*tted on the Tony Hawk series for being unrealistic right when the Skate series came around. No sh*t it's unrealistic. That's why they're called video games. Duh!

 

Well I dont think the story was weak, it may not be on par with GTA IV due to Iv's emotions and stuff, but SA's story was action packed and it was a Video Game not a realism simulator, and it was good IMO. 

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#57

Posted 09 June 2015 - 02:23 PM Edited by Son of Zeus, 09 June 2015 - 02:25 PM.

It's easy to see why SA has many over- the-top missions.

After the big success of VC, R* must have thought, "Hmm let's make this one bigger. Let's fill it up with things to do. Let's make more missions. Let's make crazy missions. Let's make San Andreas a big bundle of fun, an exhilarating package, expanding upon Vice City".
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#58

Posted 09 June 2015 - 04:11 PM

taking aside the jetpack bullsh*t and green go crap,it's ok by gta standards, the mission where CJ boards a palne midair is a bit out there but still.
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#59

Posted 09 June 2015 - 10:54 PM

It definitely has some of the wackiest and funnest missions, but also others that are pretty reality grounded.

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#60

Posted 11 June 2015 - 07:59 AM

It's easy to see why SA has many over- the-top missions.

After the big success of VC, R* must have thought, "Hmm let's make this one bigger. Let's fill it up with things to do. Let's make more missions. Let's make crazy missions. Let's make San Andreas a big bundle of fun, an exhilarating package, expanding upon Vice City".

Exactly what I was thinking. R* were obviously thinking gameplay comes first, storyline comes second.
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