Quantcast

Jump to content

» «
Photo

this forum is dead

  • This topic is locked This topic is locked

88 replies to this topic
NTAuthority
  • NTAuthority

    hell, no, tunnel, no

  • Feroci
  • Joined: 09 Sep 2008
  • European-Union
  • Best Conversion 2014 [ViIV for GTANY]
    Most Knowledgeable [Tech] 2013
    Best Map 2013 [ViceCityStories PC Edition]
    Contribution Award [Mods]

#31

Posted 31 July 2014 - 08:43 PM

uniquely.png

compare to: http://www.gtagarage...ow.php?id=23598

... wonder what i'm cooking up now
  • Ash_735 and Concavax like this

Silent
  • Silent

    Altering R* Vision™ since 2008

  • GTA Mods Staff
  • Joined: 01 Feb 2010
  • Poland
  • Contribution Award [Mods]
    Best Script/Plugin 2014 [SilentPatch]
    Most Respected 2014
    Most Helpful [Mods] 2014
    Most Helpful [GTA] 2013
    Most Helpful [Mods] 2013
    Most Talented [Modding] 2013
    Best Map 2013 [ViceCityStories PC Edition]
    Best Vehicle 2013 [III Aircraft]
    Most Helpful [Mods] 2012
    Modder of the Year 2012

#32

Posted 31 July 2014 - 08:44 PM

... wonder what i'm cooking up now


CJ.
  • Ash_735, lpgunit, theNGclan and 6 others like this

Danikov
  • Danikov

    The Fake Russian

  • Members
  • Joined: 27 Aug 2009
  • Israel

#33

Posted 31 July 2014 - 08:47 PM

... wonder what i'm cooking up now

CJ.

PCJ*

Ash_735
  • Ash_735

  • BUSTED!
  • Joined: 15 Nov 2005
  • None
  • Contribution Award [Mods]
    Most Knowledgeable [GTA] 2013
    Best Map 2013 "ViceCityStories PC Edition"

#34

Posted 31 July 2014 - 09:51 PM

... wonder what i'm cooking up now

CJ.


PCJ*


PCP*

...WHO SAID THAT, I'm NOT CRAZY, yoU'RE CRAzy, I'M EXXXTREEEMMMEEEE, ....got anymore?
  • Platinum Card and Ss4gogeta0 like this

NTAuthority
  • NTAuthority

    hell, no, tunnel, no

  • Feroci
  • Joined: 09 Sep 2008
  • European-Union
  • Best Conversion 2014 [ViIV for GTANY]
    Most Knowledgeable [Tech] 2013
    Best Map 2013 [ViceCityStories PC Edition]
    Contribution Award [Mods]

#35

Posted 01 August 2014 - 01:23 AM

don't worry, as soon as I have a mission (even if with SA models in-game, not going to mess with peds right now :p ) I'll detail more about all my nasty schemes :)

  • Platinum Card, Frank.s, Ss4gogeta0 and 1 other like this

Ss4gogeta0
  • Ss4gogeta0

    Modding again

  • Members
  • Joined: 24 May 2011
  • United-States

#36

Posted 01 August 2014 - 05:07 AM

don't worry, as soon as I have a mission (even if with SA models in-game, not going to mess with peds right now :p ) I'll detail more about all my nasty schemes :)

L5oF67R.png

 

lmao, well I will be waiting to see what you grill up next, sauce boss ;)


Tadzik
  • Tadzik

    Hustler

  • Members
  • Joined: 07 Jul 2011
  • Poland

#37

Posted 01 August 2014 - 10:15 AM

NTA is just making Ghost Rider mod with GTA Trilogy map!!!!11111
  • Mr. Jago likes this

Performer
  • Performer

    I'M RICH, BIATCH!

  • Members
  • Joined: 15 May 2010
  • Germany

#38

Posted 01 August 2014 - 04:31 PM

Now break the collision limits and you are my hero.

 

The GTA V Map to SA could actually be possible if SALA is working in all aspect. Huge times :)


Savidge
  • Savidge

    SAVB☹IS

  • Members
  • Joined: 29 Dec 2013
  • England

#39

Posted 02 August 2014 - 11:48 PM

NTA is the based God once again! :)


Ss4gogeta0
  • Ss4gogeta0

    Modding again

  • Members
  • Joined: 24 May 2011
  • United-States

#40

Posted 03 August 2014 - 01:10 AM

what the f*ck is a based god?


Issik
  • Issik

  • Members
  • Joined: 29 Jun 2014
  • None
  • April Fools Winner 2015

#41

Posted 03 August 2014 - 02:16 AM

Yeah what the hell is based god ?


_Reghardt_
  • _Reghardt_

    Player Hater

  • New Members
  • Joined: 26 Jul 2014
  • South-Africa

#42

Posted 03 August 2014 - 08:45 AM

This looks interesting. :p The limits has always been a pain in the butt.

 

... wonder what i'm cooking up now

 

5wzMZO3.jpg


Savidge
  • Savidge

    SAVB☹IS

  • Members
  • Joined: 29 Dec 2013
  • England

#43

Posted 03 August 2014 - 02:37 PM

what the f*ck is a based god?

 

Yeah what the hell is based god ?

v6ncbs.jpg

  • Source Box likes this

Koniq
  • Koniq

    Player Hater

  • New Members
  • Joined: 19 Jun 2014
  • Poland

#44

Posted 03 August 2014 - 03:10 PM

Now, back to the topic. Any updates on your limit hack, NTA?


Honorv123
  • Honorv123

    Player Hater

  • Members
  • Joined: 16 Oct 2013
  • Ukraine

#45

Posted 04 August 2014 - 01:19 PM Edited by Honorv123, 04 August 2014 - 01:20 PM.

Dude, you're crazy, game broke and you are pleased ... Well, you broke the limits and now what?


Ash_735
  • Ash_735

  • BUSTED!
  • Joined: 15 Nov 2005
  • None
  • Contribution Award [Mods]
    Most Knowledgeable [GTA] 2013
    Best Map 2013 "ViceCityStories PC Edition"

#46

Posted 04 August 2014 - 06:39 PM

Well, you broke the limits and now what?


The same thing we do every night:
  • Ss4gogeta0 and Tadzik like this

TheDeadlyDutchi
  • TheDeadlyDutchi

    Player Hater

  • Members
  • Joined: 14 Jul 2014
  • Netherlands

#47

Posted 05 August 2014 - 12:49 PM

uniquely.png

compare to: http://www.gtagarage...ow.php?id=23598

... wonder what i'm cooking up now

Aren't the collisions of the buildings in the VC map f*cked up? I mean, I can remember they weren't solid with OpenVice, although that's a long time ago.


Frank.s
  • Frank.s

    R.I.P.ingPang

  • Feroci
  • Joined: 15 Apr 2008
  • None

#48

Posted 05 August 2014 - 01:51 PM Edited by Frank.s, 05 August 2014 - 01:53 PM.

I vaguely remember one or two VC buildings go over SA's col limit(s) and cause crashes *cough little-haiti cough*

lpgunit
  • lpgunit

    It's L, as in Lpgunit, not I.

  • Feroci
  • Joined: 24 May 2008
  • Philippines

#49

Posted 05 August 2014 - 02:24 PM Edited by lpgunit, 05 August 2014 - 02:26 PM.

... wonder what i'm cooking up now


CJ.


Any more and it'll be a racist joke. :p

Seriously though, hacking the game's bounds is the best thing ever since sliced bread and canned bread.
  • Ss4gogeta0 likes this

Gummy 
  • Gummy 

    Gangsta

  • Members
  • Joined: 18 Dec 2012
  • Indonesia

#50

Posted 06 August 2014 - 02:02 PM

Finally SA has lost it's virginity.

 

Seriously this is really amazing.

  • lpgunit and Neddo like this

6Four9
  • 6Four9

    Crackhead

  • Members
  • Joined: 27 Oct 2013
  • Indonesia

#51

Posted 06 August 2014 - 02:32 PM

Wow *_*

Amazing Work (Y)

Good luck (Y)

i support :D (Y)

 

 

 

Nice Nice Nice

 

 


fefenc
  • fefenc

    All are equal no discrimination, Son of a Gun, a simple equation

  • BUSTED!
  • Joined: 12 Apr 2014
  • Brazil

#52

Posted 06 August 2014 - 02:46 PM Edited by fefenc, 06 August 2014 - 02:51 PM.

SM80 0CM, did I get it? '-'

 

I regret so much to not had bought GTA SA on summer sale


X-Seti
  • X-Seti

    .Retro mod developer. (Xenon Brothers)

  • Feroci
  • Joined: 28 Jun 2005
  • Mars
  • Contribution Award [Mods]

#53

Posted 09 August 2014 - 06:49 AM Edited by X-Seti, 09 August 2014 - 06:51 AM.

Is ID limit hacked? I am also working on this

http://pastebin.com/jBqYY6ds

But when I change related 20000 numbers, the game will crash when loading.

I have to do a big debugging.

 

ID limit isn't hacked. they got around it by removing the LODs and useless objects freeing up about 7000+ Id's

 

I would continue your hacks, least we know someone is working on them as I have not had any intel about anyone else doing this.


TJGM
  • TJGM

    Politically incorrect.

  • GTA Mods Staff
  • Joined: 14 Jun 2011
  • Ireland
  • Helpfulness Award
    Contribution Award [Mods]

#54

Posted 09 August 2014 - 06:55 AM

Is ID limit hacked? I am also working on this

http://pastebin.com/jBqYY6ds

But when I change related 20000 numbers, the game will crash when loading.

I have to do a big debugging.

 
ID limit isn't hacked. they got around it by removing the LODs and useless objects freeing up about 7000+ Id's
 
I would continue your hacks, least we know someone is working on them as I have not had any intel about anyone else doing this.


NTA didn't remove the LOD's..

X-Seti
  • X-Seti

    .Retro mod developer. (Xenon Brothers)

  • Feroci
  • Joined: 28 Jun 2005
  • Mars
  • Contribution Award [Mods]

#55

Posted 09 August 2014 - 07:11 AM

Interesting then how did he get passed the 19999 ID limit. because the engine uses 20000 - to about 26500 for engine related objects.

 

If you try and use anything over 26500 the engine ignores those entries.


Z i X
  • Z i X

    Z is an awesome letter

  • Members
  • Joined: 11 Jul 2014
  • Bosnia-and-Herzegovina

#56

Posted 09 August 2014 - 10:38 AM

I wonder why didn't you started putting Liberty City first before Vice. There is alots of people who wanted an added Liberty City, without replacing the San Andreas map. And by the way, the mission Saint's Marco's Bistro could be extended, like in the beta where CJ was supposed to chase Marco Forelli around Portland.


fastman92
  • fastman92

    фастман92 | ف

  • Members
  • Joined: 28 Jul 2009
  • None
  • Contribution Award [Mods]

#57

Posted 09 August 2014 - 11:00 AM Edited by fastman92, 09 August 2014 - 11:00 AM.

Interesting then how did he get passed the 19999 ID limit. because the engine uses 20000 - to about 26500 for engine related objects.
 
If you try and use anything over 26500 the engine ignores those entries.


That's a simple a question and there's a simple answer.

We have to change all of base IDs from this list http://gtaforums.com...m/?p=1061221494

Not only 20000 limit.

NTAuthority
  • NTAuthority

    hell, no, tunnel, no

  • Feroci
  • Joined: 09 Sep 2008
  • European-Union
  • Best Conversion 2014 [ViIV for GTANY]
    Most Knowledgeable [Tech] 2013
    Best Map 2013 [ViceCityStories PC Edition]
    Contribution Award [Mods]

#58

Posted 09 August 2014 - 05:21 PM Edited by NTAuthority, 09 August 2014 - 05:23 PM.

Interesting then how did he get passed the 19999 ID limit. because the engine uses 20000 - to about 26500 for engine related objects.
 
If you try and use anything over 26500 the engine ignores those entries.

... why are you stating such as if it's not possible? I relocated all those streaming indices and now have ~40000 model indices available, although only 32768 will work without further fixing of signed/unsigned differences.

Also one of my screenshots (in fact, the one in the initial topic post) clearly (I even highlighted this line) shows a VC ide/ipl with a model index over 20000. I'll be glad to make your modification's intended ports to SA/IV useless (outside of the will-never-be-done 'remodeling of everything') as you're just, well, yeah...
  • Platinum Card likes this

NTAuthority
  • NTAuthority

    hell, no, tunnel, no

  • Feroci
  • Joined: 09 Sep 2008
  • European-Union
  • Best Conversion 2014 [ViIV for GTANY]
    Most Knowledgeable [Tech] 2013
    Best Map 2013 [ViceCityStories PC Edition]
    Contribution Award [Mods]

#59

Posted 09 August 2014 - 05:33 PM

I wonder why didn't you started putting Liberty City first before Vice. There is alots of people who wanted an added Liberty City, without replacing the San Andreas map. And by the way, the mission Saint's Marco's Bistro could be extended, like in the beta where CJ was supposed to chase Marco Forelli around Portland.

I already had a VC map toolset prepared from some ancient experiments, that's why.

goodidea82
  • goodidea82

    SA Modder

  • Members
  • Joined: 13 Jun 2013
  • Germany

#60

Posted 09 August 2014 - 07:39 PM

 

... why are you stating such as if it's not possible? I relocated all those streaming indices and now have ~40000 model indices available, although only 32768 will work without further fixing of signed/unsigned differences.

Also one of my screenshots (in fact, the one in the initial topic post) clearly (I even highlighted this line) shows a VC ide/ipl with a model index over 20000. I'll be glad to make your modification's intended ports to SA/IV useless (outside of the will-never-be-done 'remodeling of everything') as you're just, well, yeah...

 

So let me get is streight. You are officially saying that you have extended the maps size limit and the ID limit and the game still works? Is it now possible to extended SA with LC and VC and keep the original IDEs and IPLs with the original LODs? If so, then the full SA game with all missions and mods would still be playable---is that correct?

  • StalingradWarrior likes this




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users