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NTAuthority
  • NTAuthority

    hell, no, tunnel, no

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#1

Posted 24 July 2014 - 10:15 PM

beqOoXY.jpg

boring usage of boring coordinates

also note the lack of LOD sectors and modified side-by-side path nodes
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ThirteenAG
  • ThirteenAG

    Gangsta

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#2

Posted 24 July 2014 - 11:19 PM

Mkay-song-300x174.jpg?iact=rc&uact=3&dur
 


fefenc
  • fefenc

    Blue Dante

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#3

Posted 25 July 2014 - 01:19 AM Edited by fefenc, 25 July 2014 - 01:20 AM.

When I read the title, I've came here expecting I would see another topic made by someone complaining about people creating gay threads with a lot of +18 gifs and videos, but what I see is NTA putting his stuffs outside san andreas map limits, didn't understood the title lol.

 

Nice job man, maybe SA can handle V map now :D

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nWo51289
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#4

Posted 25 July 2014 - 08:29 AM Edited by nWo51289, 25 July 2014 - 08:35 AM.

This is no doubt one of the most important moments in SA modding...

 

21210 is such a pretty number.....

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Wesser
  • Wesser

    The complexity simplifier, the efficiency optimizer.

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#5

Posted 25 July 2014 - 09:43 AM

Shouldn't this topic be merged with the previous?

_CP_
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  • Feroci
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#6

Posted 25 July 2014 - 07:11 PM

NT have own rules here.
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goodidea82
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#7

Posted 25 July 2014 - 09:24 PM

This is great!

Do collisions, paths, and other things work outside the normal bounds too?


NTAuthority
  • NTAuthority

    hell, no, tunnel, no

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#8

Posted 25 July 2014 - 10:20 PM Edited by NTAuthority, 25 July 2014 - 10:20 PM.

part 2:



lods seem to work
next up: making paths work for VC too; then dunno what, probably radar and such, and fixing pickups past 4096 coordinates
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TJGM
  • TJGM

    Politically correct.

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#9

Posted 25 July 2014 - 10:42 PM

Vice City with LOD's + Non-LOD's, how many ID's does that use?

Neddo
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#10

Posted 25 July 2014 - 10:44 PM

part 2:

lods seem to work
next up: making paths work for VC too; then dunno what, probably radar and such, and fixing pickups past 4096 coordinates

Did the game crash at the end of video?

  • TrustedInstaller likes this

uNi
  • uNi

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#11

Posted 25 July 2014 - 10:49 PM

Best thing ever.

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fefenc
  • fefenc

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#12

Posted 26 July 2014 - 04:33 AM

This is the time I regret to not have bought GTA San Andreas on Summer Sale :(

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fastman92
  • fastman92

    фастман92 | ف

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#13

Posted 26 July 2014 - 06:29 AM Edited by fastman92, 26 July 2014 - 06:34 AM.

Is ID limit hacked? I am also working on this

http://pastebin.com/jBqYY6ds

But when I change related 20000 numbers, the game will crash when loading.

I have to do a big debugging.

Tadzik
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#14

Posted 26 July 2014 - 07:56 AM

I'm curious if actually someone will use this.

NTAuthority
  • NTAuthority

    hell, no, tunnel, no

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#15

Posted 26 July 2014 - 04:55 PM

preceptorships.png

kwel
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Kalvin
  • Kalvin

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#16

Posted 26 July 2014 - 05:17 PM

nta what are limits

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Deji
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#17

Posted 26 July 2014 - 05:32 PM

nta what are limits

Limits are a non sequitur.
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Tadzik
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#18

Posted 26 July 2014 - 07:31 PM

nta what are limits

limits don't hurt me
don't hurt me
no more

nWo51289
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#19

Posted 26 July 2014 - 08:54 PM

There are no limits with NTA...

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Neddo
  • Neddo

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#20

Posted 26 July 2014 - 08:57 PM Edited by Neddo, 26 July 2014 - 09:41 PM.

Next thread should be called: The sexiest thread ever lol 

 

Will there ever be a way to add cars easier like MVL for VC?


fefenc
  • fefenc

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#21

Posted 26 July 2014 - 11:55 PM

I'm curious if actually someone will use this.

there's a guy whose is trying to port GTA V map on San andreas, he might like this


LINK/2012
  • LINK/2012

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#22

Posted 26 July 2014 - 11:58 PM Edited by LINK/2012, 27 July 2014 - 01:12 AM.

I'm curious if actually someone will use this.

there's a guy whose is trying to port GTA V map on San andreas, he might like this

Or Trilogy
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Tadzik
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#23

Posted 27 July 2014 - 09:46 AM

Trilogy, hm, but all the cities will have the same timecyc... :p

Issik
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#24

Posted 27 July 2014 - 10:49 AM

Awesome. Never thought that this is possible

Ss4gogeta0
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#25

Posted 28 July 2014 - 04:12 PM

There are no limits with NTA...


I see you are finally learning ;)

-ATP-
  • -ATP-

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#26

Posted 29 July 2014 - 07:59 PM Edited by -ATP-, 29 July 2014 - 08:13 PM.

Awesome job, NTA.

This makes the dreams, we had with the GTA United team years ago, true...

 

Any chances to get a public release of your hacks soon?

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Issik
  • Issik

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#27

Posted 30 July 2014 - 10:15 AM

Awesome job, NTA.

This makes the dreams, we had with the GTA United team years ago, true...

 

Any chances to get a public release of your hacks soon?

if there's any public release , will ya ever add LS,SF amd LV to GTAUnited ? i wonder.


Neddo
  • Neddo

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#28

Posted 30 July 2014 - 02:59 PM

 

Awesome job, NTA.

This makes the dreams, we had with the GTA United team years ago, true...

 

Any chances to get a public release of your hacks soon?

if there's any public release , will ya ever add LS,SF amd LV to GTAUnited ? i wonder.

 

Take a look at this thread 

http://gtaforums.com...-map-version-5/


xXMunduXx
  • xXMunduXx

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#29

Posted 30 July 2014 - 03:23 PM

My Reaction:

 

RandyCum.jpg

 

On a serious note,This will bring new life to the SA modding community! Great Job as always NTA also I can't wait to see CitIV gets completed.


Ss4gogeta0
  • Ss4gogeta0

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#30

Posted 30 July 2014 - 09:47 PM

Any progress, NTA? 





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