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Stranger & Freaks, and their role in exploration which was removed

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Dark Bordeus
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#1

Posted 24 July 2014 - 06:51 PM Edited by Dark Bordeus, 24 July 2014 - 10:12 PM.

Let's take a look at the implementation of Strangers in...

 

GTA 4 and RDR

 

The icons for stranger missions were not marked on the universal map from the getgo. They only appeared when you got into close proximity of them.

 

This helped exploration,and created the illusion that was indeed a massive world with its own inhabitants and life.

 

A S&F mission was the payoff for exploring. A reward, in a sense. You took the time to deviate from missions and just take in the city sights, and you stumbled across a new character with a new story. It made the world feel alive. It made it feel as if your travels were more organic, and purposeful.

 

In GTA 4, I randomly decided to walk down a dark alley while crusing through Alderny and ran into Eddie Low. It was an interesting experience. Much more interesting then it would have been if there was a big "E" marker on the map and I said "hey let's drive to that E and see what it is"

 

GTA V

 

In GTAV, S&F are marked on the map as if they were any other mission. I headed out to the Mary-Ann marker to see who Mary-Ann was. That's how it occured.

 

If this was GTA4 or RDR, I would have only found Mary Ann if I decided to play as Trevor and go for a stroll in the Vinewood hills area. Then, by pure coincidence, I stumble across some insane athletic woman and a new adventure unfolds.

 

Same goes with every other S&F. I saw a big "P" on the map and headed off in the direction of the P knowing I would find an NPC with a mission. it was not the result of me deciding to go for a drive and stumbling across someone.

 

In a game that prides itself on a massive map, it seems odd that they would lay out everything for you. Taking away the sense of discovery or exploration.

 

But I can see why they chose it. I will get into this later.

 

Questions

 

- Which way of implementing S&F do you like better?

- Why do you think GTAV settled with using the latter way?

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The7thOne
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#2

Posted 24 July 2014 - 07:02 PM

That's an amazing point, OP. You'd think with a map as huge as GTA V, Rockstar would use this to their advantage.

 

But instead, we get mission markers for random missions.

 

The only redeeming quality are the random events in my opinion. They're similar to the S&F missions, but some of them are saving a person in the construction site, driving a woman to safety

Spoiler

 

etc, etc, etc.

 

Also, this is yet another reason GTA IV is better.


Wavesittich
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#3

Posted 24 July 2014 - 07:02 PM

First post lel

 

I agree with you. Honestly, GTA V doesn't feel like a GTA no more.

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Evan-KCR
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#4

Posted 24 July 2014 - 07:06 PM

Good point.

 

Hopefully mods will fix this on PC.


Mr_Leone
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#5

Posted 24 July 2014 - 07:08 PM

I liked how it was handled. In GTA IV, I only met that woman and her boyfriend a year after I had the game. I forget her name, but she use to be hot and now she's on the decline. I didn't expect that mission. So I experienced new dialogue in 2009 from the original IV. That was awesome. The strangers in V aren't bad, but they aren't strangers, as we see them on the map 24/7.

TheDeaconBosco
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#6

Posted 24 July 2014 - 07:17 PM Edited by TheDeaconBosco, 24 July 2014 - 07:20 PM.

Yeah, Random events have pretty much replaced the "S&F" missions of old, no question about that.

 

It seems that the big idea with some GTA V's S&F missions are more about introducing other side quests than being a side quest on their own:

 

-Tonya's missions introduce towing

- Mary Ann's missions introduces Triathlons

- Dom's missions introduce sky diving

- Cletus' missions introduce Hunting

- Hao's mission introduces Street races 

 

Compare that to the ones that are actually original in their design:

-Civil Border Patrol

-Josh Bernstein

-Nigel and Mrs. Thornhill

-Epsilon Program (which was actually pretty well hidden, you gotta admit that).

-Beverly

-Barry

 

Almost half of the S&F mission strands are directly based on a side mission of it's own.

 

That said, one thing that GTA V has over on GTA IV is that most of the characters introduced in S&F missions where actually complete strangers to the protagonists (Hao and Tonya being the only exception). Having mostly characters Niko/Johnny/Luis met before actually went against the impression that LC was a place full of life and inhabitants, well kinda.

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LucarioVercetti
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#7

Posted 24 July 2014 - 08:26 PM

Actually, OP, there are some random events that happen which are not marked on the map. They're usually those get the wallet/car/bike back, or the escort missions and they give you rewards.

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burnzy187
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#8

Posted 24 July 2014 - 09:50 PM

Maybe its to keep the casual/new GTA players happy they wouldn't spend time looking for these side missions so they just said ''f*ck it'' and showed the locations? 


J-B
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#9

Posted 24 July 2014 - 09:55 PM

I looked at it as actually encouraging exploration. I wouldn't have started exploring the Paleto Bay area even remotely as early as  I did if it wasn't for the Mary Ann missions.


Journey_95
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#10

Posted 24 July 2014 - 10:24 PM

First post lel

 

I agree with you. Honestly, GTA V doesn't feel like a GTA no more.

thats just bullsh*t just because the random encounters are like other missions now?

before GTA IV they weren't even part of GTA for f*ck's sake


Wavesittich
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#11

Posted 24 July 2014 - 10:50 PM

 

First post lel

 

I agree with you. Honestly, GTA V doesn't feel like a GTA no more.

thats just bullsh*t just because the random encounters are like other missions now?

before GTA IV they weren't even part of GTA for f*ck's sake

 

Calm down dude


Miamivicecity
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#12

Posted 25 July 2014 - 11:58 AM

I liked in GTA IV how their icons would only show up within a specific promixity and it remained that way if you met them again. I don't like how in GTA V there's a ? and after you meet them their names show up as icons on the map.

GTA IV retained some mystery if you saw the same person again thinking "Oh hey I remember you". Sure the tasks they asked weren't anything soecial, but it made LC feel more alive knowing you could actually meet random people. GTA V is pretty much presenting a map and saying "go here".

RDR kind of ruined the of mystery from GTA IV, but it wasn't as bad as it is in GTA V IMO.

TheDeaconBosco: I thought GTA IV had a good mix of characters from the story and complete strangers. Characters spared would show up as random characters later on and it was interesting to see them again, but there were complete strangers Niko had never met before.

TheDeaconBosco
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#13

Posted 25 July 2014 - 01:32 PM

Ofc, but I wouldn't be surprised if GTA IV's random encounters involved more people that Niko already met before rather than complete strangers.

Anyways, Random Encounters getting on the world map started earlier than RDR, it was in EFLC, I just noticed that Dave Grossman's mission is being labeled on the map.


dreadluxx
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#14

Posted 26 July 2014 - 08:51 AM

It's possible R* is catering to a different type of audience now.  Though it's an M rated game it seems kinda dumbed down, like for kids or what not.  I'm tired, It's almost 4 in the morning now and i'm having a hard time coming up with the correct words to use, but it just kinda feels like they're just saying "Ok, it's cool if you don't want to explore, we'll put every thing right in front of you" (sorry if this is a basic reply like i said my mind is literally done for the day)

 

FWIW, I love GTAO, but GTA 5's story is the first GTA story that i never finished.  I finished VC, SA, IV, TLAD, TBOGT, & RDR, but GTA 5 only has online appeal to me.  I don't find any of the characters interesting. at all.  Side missions or none of that.  Matter fact if GTA 5 didn't have an online portion I probably wouldn't have bought it, and that's saying a lot, since i love the series.


Mr_Leone
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#15

Posted 26 July 2014 - 08:10 PM

I couldn't give less of a f*ck about Online if I tried. It could literally disappear and it wouldn't bother me one bit. Haven't touched it since Christmas and have very little interest in going back to it.




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