A lowlife 'member' of the commnunity (A 3title per year gamer) recently questioned what it was specifically that Rockstar brought to the online gaming community.
GTA:O does exactly that. It brings it to the online experience. That GTA feeling you can share with your friends. It's not perfect, and at times it feels like a low budget sequel (to GTA V) with cameo appearances from the single player personalities. However, the gameplay, mechanics and especially the 'feel' of this game's single player are captured reasonably well Online.
However, that's just any generic multiplayer game. What was it that GTA:O did to revolutionize and redefine online gaming?
Well, that stems from not only the number of things you can do, but the quality of the activities.
For example, it's possible within the space of say, forty-five minutes to go skydiving, rescue a kidnapped gangmember from a rival gang, steal a military grade transport, beat a friend in an arm wrestling match, capture (well... kill really) a #1 criminal with an underground bounty, set a world record on a race track (and get a commemorative tattoo), buy a suit and a jetplane; or conversely a set of board shorts and a speed boat... then call up a few friends and all hang out catching waves or jumping out of it, and tons of other stuff... but the other stuff.... well, not all within forty-five minutes.
This dolt was dull enough to call into question the single player (award winning, record breaking) mode of the game as well.
Being honest, there are better shooters, better racing games, better dress up games, hell, I'm sure there're better boating games... however, GTA:O promised, and delivered on revolutionizing multiplayer aspects.
No single game on the market allows you to do these things, as well as creating custom deathmatch maps and race tracks (and capture lol) from the entire map, allowing for the additions of obstacles, weapon drops etc.
Then they have the gaul to allow you to customize what your character looks like, as well as a skill progression system to enable your accomplishments (such as the under the bridge trophy) to actually affect how the rest of the game plays. Minorly, certainly, but things like infinite sprinting from increasing your stamina, or the ability to carry more ammo from increasing your shooting stat are useful in many situations.
You can buy a house in a number of neighborhoods ranging in price from under $25k to $400k or so. Multiple houses/garages can be bought... mostly to store your fully customizable personal cars in. Twenty of them. Or motorcycles. There's a varied selection of those too.
Let's call it every other month, but frequently Rockstar also releases updates adding new weapons and clothing options into the mix as well as some pretty awesome themed vehicles.
Then there's the addition of 'minor' but well designed (and super fun) minigames you can play with your friends, such as tennis and golf. Entire crews (yeah... I didn't touch on those... or the social club.. or snapmatic) are built up around those 'mini-games.'
Additionally, Rockstar frequently has contests and giveaways (both in, and out of game prizes) centered around those contests... and seemingly monthly events with rewards for specific activities such as custom playlists and gang attacks... or even Lester requiring several cars of the same make and model (was it the Ocelot Jackal)?
Ignoring "money glitches' they pretty frequently sweep the game (albeit slowly) for bugs and glitches... bad ones I mean. Every patch (fifteen as of now) have seen numerous bug fixes.
However, The game itself is a major feat, but about 1/3 the community are little kids with too much time on their hands which ruins it for many of us.