I love how everyone knows R*'s development team structure, and how their resources are allocated, quite comical.
>I know for certain how Rockstar's development team is structured.
>I have never worked in the industry.
>I have never worked in finance.
>I have never managed a business.
>I do not have an MBA from a highly reputable university.
>I am really a female and my avatar is a great representation of me.
I can continue, if you'd like? Because that appears to be your strong suit, making passive-aggressive presumptions about the fact that I or anyone else is totally certain about the speculation concerning Heists.
Also, the "quite comical" jab is great. I enjoy reading those smug responses indicating an inflated sense of self-righteousness. Get over yourself.
Oh, you mean you're finished? Well then, allow me to retort:
> Know how their development team is structured without working for them or in the industry do you? Do tell, as your response here offers nothing to support such claims, or further this discussion.
> While I do not work for R*, nor do I work in the industry, I do have an educational background in business with the degree to back it up, and prior business ownership experience to boot. If you'll notice, any time I've ever speculated about the "why" for any of R*'s practices, I've substantiated them while acknowledging them as speculation. I can quote numerous statements from this thread, and countless dozens of others just like it if you like, where members have posted with unwavering certainty their depictions of R* as some dastardly company out to rob them of their precious, hard-earned money.
> Not sure why you mentioned gender here, to be quite honest I couldn't possibly care less if you were a man, woman, or hermaphrodite, it would have no bearing on the validity of your opinion. If you mean to imply that I am sexist, you've clearly misjudged me.
> Yes, by all means I would love for you to go on, as you clearly possess the ability to craft a semi-intelligent response, a refreshing change on this forum I must say. What you might consider arrogance or "self-righteous" as you say, I consider calling it how I see it, with a touch of being an @sshole. My jab was not intended to be anything more than a statement of fact, I am amused by the blatant ignorance of some people, and yes, I find the subject of this topic laughable. But I don't claim to be all-knowing by any means, I have conceded on many occasions when others have provided a logical argument to prove me wrong. So unless you have something more than conflicting psychological evaluations of my character (passive-aggressive and self-righteous are quite contradictory), I believe we're done then.
The cash card conspiracy? It's not a conspiracy...it's the truth. It's called business. Rockstar has a product they want to sell.....and they will do whatever it takes to make sure nothing jeopardizes the profits from that product.
The low paying missions isn't a coincidence. It's what rockstar sees as good business. They want the game to be fun and have rewards for doing well, but not so much that it hurts their product (cash cards).
How some people don't get this is beyond me. It's common sense if you know anything about business and sales. Rockstar knows that if they had tons of fun and exciting missions with high payouts, it would put a dent in their cash card sales. Nobody would buy cash cards if they could make money a lot quicker than we can now.
It's why free aim is more RP but not more gta$. Free aim should be higher payouts because it's a lot harder and you use more ammo....but it's not...why? Cash cards.
It's not a conspiracy, it's business. Cash cards absolutely have hurt the depth of this game. They have done many things to the online that plainly shows that they are protecting their cash cards.
ROCKSTAR isn't stupid... they know when people get bored the same crap over and over, they will resort to buying cash cards. It's why all the dlc we have seen so far has been mainly just cars and guns...which cost a lot of money, but we haven't seen near enough new missions or content in those DLC with good payouts. They know people want the dlc items, but are tired of grinding rooftop rumble and other missions we've been doing for 9 months or more.
All of the new contact missions should have been high payouts. We deserve that. We didn't get that. Why? Because 12 new missions that all pay what rooftop rumble pays would hurt cash cards because people would be willing to grind some new and interesting missions. So....they do the next best thing...which is give us those missions but with lowpayouts. Mission accomplished for them...we get new missions...and they didn't hurt their product sales.
It's not a conspiracy....it's business...and common sense.
Indeed sir, as you have so intelligently put it, R* is a business, and to you and me and the others who understand it there is no such thing as a conspiracy. It's what I've been trying to say for months, people have beaten that up and down, left and right, to the point where it no longer resembles the dead horse it once did. But the cash card is not the focus my good man, granted it is one of their concerns, but for the most part they're trying to give people what they think we want. And glitchers have made it apparent that the purchasable items in game are clearly a higher priority than more missions or heists. Hell, the majority of them have blatantly said they don't want to play the missions, "why should I have to grind" being the most common stance on the subject. The funny part is when some of them make R* out to be some sinister organization who meets behind closed doors to try and force players to buy the cash cards, hell there's several threads that outright say "they're trying to force us". Bullsh*t, to imply force means they leave you with NO other options. If R* wanted to force anyone to buy cash cards, then missions would pay nothing at all, most people here are just too ignorant to notice the difference.
Nope, what they're really trying to do is more or less what you said, keep it fun and keep up the demand for their product. But the game is still their main product, not the cash card. Residual sales of copies for this and next-gen is, and always will be their priority, cash card sales pale in comparison to what they'll make in the future. By giving us heists, higher paying missions that essentially make them a joke/unrewarding to play, and all of the goodies that anyone could want right now, they'd kill demand for any future sales. They're releasing just enough to keep people playing and talking about it, just long enough so that they can still capture next-gen sales and turn a profit on their efforts. And to anyone who thinks that's evil, you must not want to see a GTA VI then, don't know what else to tell ya.