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GTA San Andreas Fixed Vanilla Vehicles

SA WIP
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Vladion Prorock
  • Vladion Prorock

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#1351

Posted 17 September 2016 - 08:06 AM

I hope this is the best FV pack at the moment.
This pack was repacked by me, mixed from following:
 - JOhnnyK/F1.08's FV pack + Blackbird88's FV pack + FV pack got from here + my Fixed Slamvan hood mod (you know).
 
Fully contains enough all neccessary files; all recently latest ones were mixed in and replaced to the old ones as well.
more details see in readme files.
 
DOWNLOAD
 
*EDIT: the Hydra & Barracks in this pack are colorable models, so if you still want to get their default color as they were, open your carcols.dat file and add (or edit if existed) these lines (in both col & car sections. Should add in alphabet order):

col
130,115,100  # 127 - this is default military brown of Patriot & Barracks. Add this line at end of col section.
car
barracks, 127,0, 19,0, 47,0, 102,0, 120,0
hydra, 13,13, 15,15
(note that the colors RGB with these lines only work correctly with original carcols.dat)

 

In vain you have included in this PS2 vehicles, they same not corrected, as in the version PC, and it seems so to me that them and not who didn't correct...


kumaraguru
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#1352

Posted 17 September 2016 - 01:22 PM

Aha my mistake I thought he removed the link to old pack since I recall posts about it :O

Well turns out I was right. There are several vehicles missing from OP. You can compare with what I have here. It's the very old pack with new vehicles mixed in. Also has handling.cfg/txdcut.ide and Wesser's Light fix which was included previously as well.

http://www.mediafire...ed_Vehicles.zip

 

there are some cutscene vehicles in this pack... does they work properly.. when using it i have a strange black screen lock up after the intro cutscene. the ingame cutscene(cop car cutscene) doesn't trigger.. is it something to do with txdcut.ide..


RM76
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#1353

Posted 23 September 2016 - 11:23 PM Edited by RM76, 24 September 2016 - 03:45 AM.

Still getting the invisible Romero interior using the handling line from the OP. Even tried the PS2 one. What the f*ck is going on? I got the fixed model with the corrected exhaust (but it still has the poly on the undamaged hood that's f*cked up)

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ShortyThug
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#1354

Posted 26 September 2016 - 05:54 PM Edited by ShortyThug, 26 September 2016 - 05:59 PM.

Can someone fix reflections on Freeway, please?

Spoiler

Neon-69
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#1355

Posted 28 September 2016 - 02:21 PM

You just posted a fix without an installation guide, What were you thinking?

I'm confused on how to put this.


RM76
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#1356

Posted 28 September 2016 - 08:00 PM

The majority can get by without spoonfeeding. :^)

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Minhkute360
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#1357

Posted 29 September 2016 - 02:29 AM

The majority can get by without spoonfeeding. :^)


Understood, but what exactly do u mean here?

Helegad
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#1358

Posted 09 October 2016 - 04:54 AM Edited by Helegad, 09 October 2016 - 04:54 AM.

Minh, your pack is working fine for me, but a lot of the CS cars have issues with the game world through the windows not rendering. I fixed this by just removing all the CS cars from the modloader folder, but it'd be nice to get those fixed please :)

 

Off the top of my head I remember these having issues:

 

Tenpenny's police cruiser

Cesar's Savannah

Sweet's Greenwood


Vladion Prorock
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#1359

Posted 16 October 2016 - 06:42 AM

Hello, I'm back, I ask, when will the link above to update pack?


Marsi4eg
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#1360

Posted 05 November 2016 - 02:51 PM Edited by Marsi4eg, 05 November 2016 - 02:54 PM.

Still getting the invisible Romero interior using the handling line from the OP. Even tried the PS2 one. What the f*ck is going on? I got the fixed model with the corrected exhaust (but it still has the poly on the undamaged hood that's f*cked up)

I think something was broken in rear window materials in fixed version. I use default ps2 model for now, but it's without exhaust, like pc one.
 

I hope this is the best FV pack at the moment.
This pack was repacked by me, mixed from following:
- JOhnnyK/F1.08's FV pack + Blackbird88's FV pack + FV pack got from here + my Fixed Slamvan hood mod (you know).

Fully contains enough all neccessary files; all recently latest ones were mixed in and replaced to the old ones as well.
more details see in readme files.

DOWNLOAD

*EDIT: the Hydra & Barracks in this pack are colorable models, so if you still want to get their default color as they were, open your carcols.dat file and add (or edit if existed) these lines (in both col & car sections. Should add in alphabet order):

col
130,115,100  # 127 - this is default military brown of Patriot & Barracks. Add this line at end of col section.
car
barracks, 127,0, 19,0, 47,0, 102,0, 120,0
hydra, 13,13, 15,15
(note that the colors RGB with these lines only work correctly with original carcols.dat)

There were uncolorable versions of barracks and hydra in the old full pack, I think you have to include them as default, and colorable as optional, like they were in first pack.

I've uploaded them so maybe this will help:
https://drive.google...R3gtcTBkNjJuUE0
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Minhkute360
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#1361

Posted 08 November 2016 - 05:10 AM

Sorry but there's a (very) simple reason for including the colorable ones as default: granted you own these military vehs in real life, ... and in a nice day u want to repaint them, decorate them... .So u just may use a spraycan or brusher... to paint and change their color --> so that there's no any reasons for letting them be uncolorable as default. Probably the uncolorable thing is such the bug R* left on some of their vehicles because the game was done in a hurry. ... SA has too many bugs on many things not only on vehicles.

ENDNOTE: The barracks & hydra are going to be colorable that means of course 😊.

 

...because the game was done in a hurry.

So that ALL the sa cars missed some damage parts, especially and the most are the dam parts for fenders. Read from here for details:
http://gtaforums.com...entry1069124672

Marsi4eg
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#1362

Posted 08 November 2016 - 02:36 PM Edited by Marsi4eg, 08 November 2016 - 02:37 PM.

Sorry but there's a (very) simple reason for including the colorable ones as default: granted you own these military vehs in real life, ... and in a nice day u want to repaint them, decorate them... .So u just may use a spraycan or brusher... to paint and change their color --> so that there's no any reasons for letting them be uncolorable as default. Probably the uncolorable thing is such the bug R* left on some of their vehicles because the game was done in a hurry. ... SA has too many bugs on many things not only on vehicles.

ENDNOTE: The barracks & hydra are going to be colorable that means of course .

So maybe you could add uncolorable ones as optional?
The reason is to not completely lose someone's work. First fixed vehicles pack aren't available now. If you make a pack based on it, with other updates, let the uncolorable military models be there too.

Minhkute360
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#1363

Posted 23 November 2016 - 05:47 AM Edited by Minhkute360, 23 November 2016 - 05:49 AM.

I uploaded again the FVRepack pack, now with uncolorable Barracks & Hydra included as optional.

DOWNLOAD

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uncaged
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#1364

Posted 24 November 2016 - 09:00 PM

I uploaded again the FVRepack pack, now with uncolorable Barracks & Hydra included as optional.

DOWNLOAD

 

Great work man!

I wish there was a similar pack of all those map fixes for SA.

Anyway I have a pack of fixed BETA vehicles that JohnnyK sent to me a year ago when I lost my old one. In case you want them to include to your pack you know where to find me :)


AfroHN504
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#1365

Posted 25 November 2016 - 05:57 AM

Just amazing. Wonderful job R*.

 

*facepalm*

bruh, they screwd us all playboy


hlennarz
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#1366

Posted 25 November 2016 - 06:01 PM Edited by hlennarz, 25 November 2016 - 06:01 PM.

 

Anyway I have a pack of fixed BETA vehicles that JohnnyK sent to me a year ago when I lost my old one.

 

 

Oh my god please upload ! All links to that are long dead... and Johnny K seems to be aswell modding-wise...

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uncaged
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#1367

Posted 26 November 2016 - 12:04 PM Edited by uncaged, 26 November 2016 - 12:07 PM.

Oh my god please upload ! All links to that are long dead... and Johnny K seems to be aswell modding-wise...

 

 

Sure. I hope JohnnyK doesn't mind. 

https://www.sendspace.com/file/bv4qpn

 

There are 3 packs in the archive:

0. old vehicles from the BETA topic that I downloaded long ago

1. ones that need to be fixed. Sent by JohnnyK. I have no idea what is wrong with them but all of them may be the same as ones in previous pack

2. redone and finished ones. Sent by JohnnyK

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hlennarz
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#1368

Posted 28 November 2016 - 10:13 AM Edited by hlennarz, 28 November 2016 - 10:13 AM.

Thanks alot. Some of the cars are broken and you appear to have mixed some files up between folders. 

 

Here's a pack of all Johnny-K's Beta Cars at a working stage:

https://www.mediafir...h8a66yi414fosp0

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Tomasak
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#1369

Posted 04 January 2017 - 12:55 PM Edited by Tomasak, 20 February 2017 - 04:12 PM.

I removed the windows from the fixed cutscene cars by the Johnny K, so it shouldn't have problems with skygfx anymore.
Remember these cars were originally fixed by Johnny K, i just removed the glasses.
https://ulozto.net/!...owless-cars-rar

edit: whoops seems like i f*cked up material xd

edit2: https://ulozto.net/!...eKdhTp/main-rarthis should work

edit3: this one it is https://ulozto.net/!...ved-windows-rar

edit4: (20/02/2017) https://uloz.to/!W6V...ved-windows-rarfixed wheels on bobcat

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AnalShart
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#1370

Posted 18 April 2017 - 07:15 AM

I don't know why I haven't seen this mentioned before but the Faggio's brake light is really messed up. The light shows up on both the actual brake light and the right indicator light and they both seem to be at half the brightness they should be.


JackProductions
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#1371

Posted 02 May 2017 - 08:36 PM

can you fix the Damaged version of Sadler's rear plate?


pete9516
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#1372

Posted 15 May 2017 - 08:10 PM

are you planning to fix oceanic's exhaust smoke?


Marsi4eg
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#1373

Posted 19 May 2017 - 05:39 PM Edited by Marsi4eg, 19 May 2017 - 06:28 PM.

Some words about bikes

 

BF-400, Freeway and Wayfarer have wrong tire tread direction:

Spoiler

 

While Copbike, PCJ-600 and FCR-900 have the correct tires:

Spoiler

Gunnalingus
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#1374

Posted 01 June 2017 - 02:17 PM Edited by Gunnalingus, 01 June 2017 - 03:08 PM.

What does fixed vehicles pack exactly fix in default vehicles (what's wrong with them)?

 

I downloaded the pack but I'm having second thoughts about adding these models into game.


LaDiDa
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#1375

Posted 01 June 2017 - 03:46 PM

Look at page 1's first post. Everything you see there wasn't there on vanilla game (vehicles seem very rushed in development).

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#1376

Posted 23 June 2017 - 05:27 PM Edited by Silent, 23 June 2017 - 06:08 PM.

Eh, the change to Phoenix blower breaks a recent SP addition :(

EDIT:
Phew, fixed. Had to account for rotations not always being identical but it works great now.
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