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GTA San Andreas Fixed Vanilla Vehicles

SA WIP
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BMWSauberF1.08
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#31

Posted 24 July 2014 - 08:27 PM

No it was coded in certain files or in the script(this one unlikely)
You are talking about SA:GFX,right?
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#32

Posted 24 July 2014 - 08:32 PM Edited by Snoops25, 24 July 2014 - 08:33 PM.

You are talking about SA:GFX,right?

 

Sì. Unfortunately It's only good for single player.

 

Unless somebody can fix it for SA:MP.


BMWSauberF1.08
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#33

Posted 24 July 2014 - 08:35 PM Edited by Aztecas_5, 24 July 2014 - 08:35 PM.

I have also tried it but i didn't like because sometimes it causes glitches

Maybe Silent knows how to enable it and he might add it in a future SilentPatch
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#34

Posted 24 July 2014 - 09:16 PM

Hmm nope. Maybe one day we will have a fully working version, but who knows!


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#35

Posted 24 July 2014 - 10:11 PM Edited by SergeantSavidge, 24 July 2014 - 11:07 PM.

If you get a decent xvehicleenv128 texture and place it in your vehicle.txd you can get close to what the PS2 had. The key word being close. ;)

EDIT: I typed 'vehixle'.

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#36

Posted 24 July 2014 - 10:41 PM

I have some pretty nice ENB reflections, that get the job done. Nothing stupidly intense like a lot of configs out there. But still lol :/

 

And yeah there's lots of vehicle txds out there, it's just searching around really for them!

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#37

Posted 24 July 2014 - 11:22 PM

I have some pretty nice ENB reflections, that get the job done. Nothing stupidly intense like a lot of configs out there. But still lol :/

And yeah there's lots of vehicle txds out there, it's just searching around really for them!

right now I use the default mobile one but in the past I recall seeing a load of real nice looking ones. If I see any I'll PM you with the link.

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#38

Posted 24 July 2014 - 11:25 PM

Yeah I use the default mobile one as well. Ok nice one cheers mate!


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#39

Posted 25 July 2014 - 01:47 AM

Tampa and Stretch have same plate on Securicar


BMWSauberF1.08
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#40

Posted 25 July 2014 - 05:32 AM

I will fix them

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#41

Posted 26 July 2014 - 05:04 AM

Deviating from the main topic (brilliant fixes btw), will there be a release for that Ranger? I notice it's beta styled.

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#42

Posted 26 July 2014 - 09:23 AM

Also beta Slamvan is nice, but can't find it anywhere. Guess nobody made it

 

317.jpg
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#43

Posted 26 July 2014 - 10:41 AM

 

Also beta Slamvan is nice, but can't find it anywhere. Guess nobody made it

 

317.jpg

 

Look in the background, a VC Style Willard!

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Reyks
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#44

Posted 27 July 2014 - 04:47 PM

Sorry for the delay i said i would post pics, but i was busy lately, here is the missing polygon on the Police Rancher i mentioned:

 

vySoAOU.png


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#45

Posted 27 July 2014 - 07:00 PM

Double Post!!!!!(sorry it was needed)

 

I created an album whit all the remaining vehicle bugs i could find, please take a look:

http://imgur.com/a/B2iOI

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BMWSauberF1.08
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#46

Posted 27 July 2014 - 07:33 PM Edited by Aztecas_5, 27 July 2014 - 07:36 PM.

thanks,i will fix them,actually the sadler's plate is there but only when u crash with its back

 

about the ranger there isn't a missing poly,there are two polys on the same level so when your camera is at a specified angle it will show the poly that is under.

 

anything about the dune's shadow?


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#47

Posted 27 July 2014 - 07:59 PM Edited by StrafeBolt, 27 July 2014 - 08:23 PM.

anything about the dune's shadow?

Oh yeah, nevermind about that, i double checked and there's nothing wrong with it, i was using an older version you posted months ago, and apparently it's fixed now.

 

EDIT: Also try to use an HD license plate texture like this one and the bugs will be way easier to spot.


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#48

Posted 27 July 2014 - 09:49 PM

Don't you guys think that the Bullet's "trunk" on front (since the engine's on the back) should open and close and have damage?

 

PS. Those fixes are just great.

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BMWSauberF1.08
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#49

Posted 28 July 2014 - 12:35 PM

okay i will add that


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#50

Posted 28 July 2014 - 09:32 PM

Also the nebula has got a glitched plate
I have managed to fix the chassis_vlo of the Bullet
Guys,try to look the Bullet from far away and look at his window texture.
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BMWSauberF1.08
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#51

Posted 29 July 2014 - 02:39 PM

Moonbeam added to the first post

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BMWSauberF1.08
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#52

Posted 29 July 2014 - 04:47 PM

added bullet to the first post

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BMWSauberF1.08
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#53

Posted 29 July 2014 - 07:32 PM Edited by Aztecas_5, 30 July 2014 - 09:30 AM.

damn,quintuple post

 

i have added the bandito also

 

edit:added the sweeper,reuploaded pack

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#54

Posted 30 July 2014 - 11:14 AM

Wow.


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#55

Posted 30 July 2014 - 11:35 AM

Hi, I have reporting a bug with cannon fire truck, The wheels are bugged, Could you fix it?


BMWSauberF1.08
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#56

Posted 30 July 2014 - 01:49 PM

okay


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#57

Posted 30 July 2014 - 01:59 PM

Ambulance too


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#58

Posted 30 July 2014 - 02:17 PM

yeah i fix it too


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#59

Posted 30 July 2014 - 03:35 PM Edited by Aztecas_5, 30 July 2014 - 03:36 PM.

i have a faster fix for the boxville

simply extract boxburg.dff/txd,rename them boxville.dff/txd and replace the older ones with these

 

the boxburg have got a normal license plate unlike the normal one and the models are exactly the same


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#60

Posted 30 July 2014 - 04:25 PM

added Journey to the first post





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